The recent 1.1 combat balance changes were a step in the right direction, in that a small viper cannot now brainlessly kill an Anaconda, Python, etc. This has the positive effect of making larger ships more desirable, whereas before there was no compelling reason to move into larger ship classes at all (from a min-max combat perspective).
However, there remains one incredibly strong disincentive to move up into larger ship classes, and that is the completely egregious maintenance costs that become astronomical with each larger ship.
A basic tenet of cost balancing should be "It should take a lot of money/time to initially acquire a larger ship, but once you're in that new ship, your ongoing maintenance costs should be roughly equal to every other ship regardless of size".
It already takes a LOT of grinding to move into the T7/Clipper/Python range, and quite a bit more to move into the T9/Anaconda range. That should be the only real pain point: moving up into the next larger ship you want. But something is VERY wrong when a Viper or Cobra or (yes, even) a Asp pilot can shrug off complete destruction of their ship and recoup the cost with at most 1 or 2 sales of a cargo hold, versus the situation as it is today for players in T7 and above, where even partial hull damage can require 2 hours of trade grinding to recoup the loss!
I'm a damn good trader. I can grind 16,000 cr/ton/hour non-stop. That's roughly 633,000 credits per 9 minutes, on average. I run a 272-ton "trader with teeth" Python.
http://www.edshipyard.com/#/L=305,5TE5TQ5TQ4yS5Rs01Q3wK,2-B69Y7_6QB69Y8I,0AA0AA0AA08c08c0727Pc4zM2Uc
(Don't pay too much attention to my weapon loadout: they're cheap and I'm experimenting)
If I were to lose my ship entirely, that's 7.4 MILLION cr just to rebuy the ship. That's 1.7 hours of solid, intensive trade grinding at max cash flow possible.
Now compare that figure (which is WAY cheaper than for an A-class Anaconda) with:
A-class Viper: 137 THOUSAND cr to rebuy. I can sell one single load of cargo in the Python and earn enough to do this twice over.
http://www.edshipyard.com/#/L=30M,7u57u55QH5QH3we01Q,2-4s4s4s3I4s4s3c,05U7Pc7dq4wO
I'm certainly not the only one to see the HUGE disincentive here. If a viper costs 137K to rebuy, honestly a Python should cost at most 250K to rebuy. An Anaconda should cost at most 400K to rebuy. And everything else should be scaled in between those two points for a relatively flat maintenance curve.
However, there remains one incredibly strong disincentive to move up into larger ship classes, and that is the completely egregious maintenance costs that become astronomical with each larger ship.
A basic tenet of cost balancing should be "It should take a lot of money/time to initially acquire a larger ship, but once you're in that new ship, your ongoing maintenance costs should be roughly equal to every other ship regardless of size".
It already takes a LOT of grinding to move into the T7/Clipper/Python range, and quite a bit more to move into the T9/Anaconda range. That should be the only real pain point: moving up into the next larger ship you want. But something is VERY wrong when a Viper or Cobra or (yes, even) a Asp pilot can shrug off complete destruction of their ship and recoup the cost with at most 1 or 2 sales of a cargo hold, versus the situation as it is today for players in T7 and above, where even partial hull damage can require 2 hours of trade grinding to recoup the loss!
I'm a damn good trader. I can grind 16,000 cr/ton/hour non-stop. That's roughly 633,000 credits per 9 minutes, on average. I run a 272-ton "trader with teeth" Python.
http://www.edshipyard.com/#/L=305,5TE5TQ5TQ4yS5Rs01Q3wK,2-B69Y7_6QB69Y8I,0AA0AA0AA08c08c0727Pc4zM2Uc
(Don't pay too much attention to my weapon loadout: they're cheap and I'm experimenting)
If I were to lose my ship entirely, that's 7.4 MILLION cr just to rebuy the ship. That's 1.7 hours of solid, intensive trade grinding at max cash flow possible.
Now compare that figure (which is WAY cheaper than for an A-class Anaconda) with:
A-class Viper: 137 THOUSAND cr to rebuy. I can sell one single load of cargo in the Python and earn enough to do this twice over.
http://www.edshipyard.com/#/L=30M,7u57u55QH5QH3we01Q,2-4s4s4s3I4s4s3c,05U7Pc7dq4wO
I'm certainly not the only one to see the HUGE disincentive here. If a viper costs 137K to rebuy, honestly a Python should cost at most 250K to rebuy. An Anaconda should cost at most 400K to rebuy. And everything else should be scaled in between those two points for a relatively flat maintenance curve.