We deserve an Official answer from David Braben (I dont think he really knows what happened with 1.)

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People paid cash money. Some more than others. I do believe FD owes them the product as described.
Grats. I also paid for this game. $75 excluding the paints I've bought (some 35 GBP or so). But which product was it you were expecting again? A game with trading? Check. A game with combat? Check. A game with several different career paths? Check. A universe with 400 billion stars? Check. Ships? Check. Ship customization? Check. AI? (albeit not very good AI). Check. Personally, I think people got themselves all hyped up, expected too much and were let down when the game didn't live up to THEIR expectations. Yes FD didn't release EVERYTHING they promised; but they communicated as much and to expect them to release so much in only two years is simply unrealistic. I knew they weren't going to make some things, and you know what? It doesn't matter. I know the content is coming. I know they're going to keep working on the game. People just need to learn to be patient; Rome wasn't built in a day after all. My favourite analogy to how some of the people on here are like: "They're expecting Disneyland of 2015, when the 1955 version has just opened."

What's advertised on the website is available in the game. Some of what they promised (in blogs and such) isn't yet in the game, but that's understandable considering that the game was in dev for ONLY two or so years (considering the what you can do, how stable it is and how big the universe is); I'd say bravo to the team for doing what they've done and are continuing to do.

People are extremely entitled individuals when they part with their money. This is normal human behaviour. Gamers though? Goodness, they definitely step it up a notch. They seem to have this idea that they did a company a favour and as such, the company is now beholden to them. They seem to think they own the game. They have the audacity to make demands, threats and accusations. Many gamers are quite possibly the worst customers I've ever seen in my life; and I've dealt with a lot of bad customers over the years. Nevertheless, by installing and playing the game, they've (we've) accepted the EULA which states they accept that the game is provided as-is. We know the game isn't finished in it's entirety (anybody who expects this is only fooling themselves), we know it's a long term project, we know they're working on bugs and new content. And yet we have people making demands, expecting a fix right this second - despite evidence to the contrary that it just won't happen. We are bound to FD's time table; not they to ours.

That said, they don't have to let us test; but they do. They don't have to communicate with us; but they do - and incredibly frequently I might add. They don't owe anybody anything. Entitlement is a very bad trap to fall into; because one day someone will try it in the real worldtm and they'll get a big surprise when the company turns around and says "tough cookies champ" and there would be nothing the person could do about it.


If a game bothers people that much; seriously, take a break. Very few things in this world should threaten to give people a hernia.

I say: Untwist thine panties, grab your preferred beverage and be patient.
But, I know that won't happen. Entitlement is like a drug. Very easy to get into; very hard to quit.
 
This. I swear there used to be laws against false advertisement....
I'm pretty sure there is a "subject to change" clause somewhere in the list of things they wanted implemented. So you'll not get far with any 'false advertising' complaints.
 
Clearly you've never worked in a big company.
People get fired for things like this in the real world.
Perhaps here , we are in the world of fairy tales and you are a princess.

So firing people at FD would help, would it? Tell me again about this "real world" of which you speak...
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Get a grip - this isn't mission-critical software. FD didn't ignore a bug from beta, they thought it was fixed.
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Is it a QA issue? Perhaps. Is it the end of the world and deserving of an official answer from David Braben? Clearly not.
 

almostpilot

Banned
Grats. I also paid for this game. $75 excluding the paints I've bought (some 35 GBP or so). But which product was it you were expecting again? A game with trading? Check. A game with combat? Check. A game with several different career paths? Check. A universe with 400 billion stars? Check. Ships? Check. Ship customization? Check. AI? (albeit not very good AI). Check. Personally, I think people got themselves all hyped up, expected too much and were let down when the game didn't live up to THEIR expectations. Yes FD didn't release EVERYTHING they promised; but they communicated as much and to expect them to release so much in only two years is simply unrealistic. I knew they weren't going to make some things, and you know what? It doesn't matter. I know the content is coming. I know they're going to keep working on the game. People just need to learn to be patient; Rome wasn't built in a day after all. My favourite analogy to how some of the people on here are like: "They're expecting Disneyland of 2015, when the 1955 version has just opened."

What's advertised on the website is available in the game. Some of what they promised (in blogs and such) isn't yet in the game, but that's understandable considering that the game was in dev for ONLY two or so years (considering the what you can do, how stable it is and how big the universe is); I'd say bravo to the team for doing what they've done and are continuing to do.

People are extremely entitled individuals when they part with their money. This is normal human behaviour. Gamers though? Goodness, they definitely step it up a notch. They seem to have this idea that they did a company a favour and as such, the company is now beholden to them. They seem to think they own the game. They have the audacity to make demands, threats and accusations. Many gamers are quite possibly the worst customers I've ever seen in my life; and I've dealt with a lot of bad customers over the years. Nevertheless, by installing and playing the game, they've (we've) accepted the EULA which states they accept that the game is provided as-is. We know the game isn't finished in it's entirety (anybody who expects this is only fooling themselves), we know it's a long term project, we know they're working on bugs and new content. And yet we have people making demands, expecting a fix right this second - despite evidence to the contrary that it just won't happen. We are bound to FD's time table; not they to ours.

That said, they don't have to let us test; but they do. They don't have to communicate with us; but they do - and incredibly frequently I might add. They don't owe anybody anything. Entitlement is a very bad trap to fall into; because one day someone will try it in the real worldtm and they'll get a big surprise when the company turns around and says "tough cookies champ" and there would be nothing the person could do about it.


If a game bothers people that much; seriously, take a break. Very few things in this world should threaten to give people a hernia.

I say: Untwist thine panties, grab your preferred beverage and be patient.
But, I know that won't happen. Entitlement is like a drug. Very easy to get into; very hard to quit.

Mining NOT CHECK( It's just an exercise in masochism)
FIVE promised SHIPS NOT CHECK
MISSIONS( and talking about really good ones) NOT CHECK.
GAME SOUL NOT CHECK
Bounty Hunter( needs improvement) NOT CHECK
 
I propose we invade Ukraine to force Braben to answer for his crimes!!!

... Oups, too late.

Actually, to keep in with the Elite theme, we should invade Mars. They were responsible for the 1.1 fiasco. Thank god we had some Vesuvians on the team to help fix the issues and get us 1.102.
 
Were I a lead developer, I'd give whoever decided to release the patch in this state an earful. If it was my decision I'd expect an earful.

If I did it too many times I'd expect to be searching for employment elsewhere.
You might work better when someone is shouting at you and you're the one doing the shouting (foolishly thinking it'll get something done) but, I've worked in both types of environments and I'll give you a guess which one is more cohesive, works faster, works better and works as a team when something goes wrong? Hint: It's not the one with the bumhat wandering around screaming his lungs off because he thinks his position is important and that people give a hoot about his opinion. :p
 
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I propose we invade Ukraine to force Braben to answer for his crimes!!!

... Oups, too late.

benghazi-demand-answers.jpg
 
So firing people at FD would help, would it? Tell me again about this "real world" of which you speak...
.
Get a grip - this isn't mission-critical software. FD didn't ignore a bug from beta, they thought it was fixed.
.
Is it a QA issue? Perhaps. Is it the end of the world and deserving of an official answer from David Braben? Clearly not.

Yeah, I've presided over a bad release before. I kept my job. Why? Because there are usually a lot more factors that go into a bad release than a project leader and dev manager approving a flawed release. There are bugs that don't get realized until your software is out in the open. You try your best mitigate problems and consider a lot of varied platforms (IE 7, if you ruin another one of my deployments, I'm going to burn Redmond to the ground!) but sometimes those just don't want to play with you. Other times it is because your test environment had some quirks in it that prod doesn't have. Then you have business pressure, where if you don't release on this date, mister VP is coming down here to get all huffy and upset, no matter how many warnings you convey.

No one at FD needs to be fired for this in my opinion. If anything, I think they need more people.
 
That sounds like a good idea, and then maybe they will actually listen to the feedback of all the players and then shut the beta server down in 6 months time (when the game should have been released!) when they have more content and ironed out the constant bugs that seem to appear with each patch.
Come on, patching over nerfing or buffing of ships?!? why did we beta test for? this is a basic part of the game that should have been set in stone last year.
Patches after release should be for more content, not basic structure of the game.

Can you name a single online game that hasn't had bug fix patches after release?
 
Mining NOT CHECK( It's just an exercise in masochism)
FIVE promised SHIPS NOT CHECK
MISSIONS( and talking about really good ones) NOT CHECK.
GAME SOUL NOT CHECK
Bounty Hunter( needs improvement) NOT CHECK

I think a lot of what was promised (that did make into the game) simply didn't live up to the hype people gave it. I heard about mining and I thought it sounded awesome .. I was quite wrong (I hate the idea of a scoop).

Mining is in the game. Not to the extent people want it, but it is there. FD have even said they aren't happy with it; but it is there (as boring as it may be, omg .. lol) So, half-check.
We were promised ships; but were told only five would make it out (we were told this long before release, there's no use crying about it now). There are ships in the game. Not as many as you'd (or I'd) like, but they are there. So again, check.
Really good ones is I guess subjective but I'll give you that. The missions are quite dull.
Game soul is quite hard to define; what you might consider as a soul others won't. So might consider a story to be the soul. I consider the soul to be the fact that I choose what I want to do, no limitations and can go ANYWHERE to do it. So, personally, it's a check for you it's not. Which is fine. :)
I enjoyed bounty hunting, what little I did of it. But it is in the game, so it is a check - but it's not in the state one would expect it to be. So. I think, half-check.
 
Far too many self proclaimed 'industry experts' in this thread, the patch was a little wonky; they have already realised 1 hotfix and a patch is imminent to fix most of the rest. I see no problem with this.
 
Yeah, I've presided over a bad release before. I kept my job. Why? Because there are usually a lot more factors that go into a bad release than a project leader and dev manager approving a flawed release. If anything, I think they need more people.

Never seen a ProjMan or Scrum Master keep his job after repeatedly ignoring the testing. Unless there are other motivations for releasing the software and they were instructed to go ahead. Which makes my already confused mind boggle too much. Either way, you can be assured there is an email somewhere in the works that starts, "Are you aware that....".

They need to scale into a serious org, fast.
 
You might work better when someone is shouting at you and you're the one doing the shouting (foolishly thinking it'll get something done) but, I've worked in both types of environments and I'll give you a guess which one is more cohesive, works faster, works better and works as a team when something goes wrong? Hint: It's not the one with the bumhat wandering around screaming his lungs off because he thinks his position is important and that people give a hoot about his opinion. :p

mistakes happen, yes, but the way it happened here should NEVER EVR happened.

a bug was spotted, deamed major, yet despite that, it made it live.

furthermore, once they knew it made it live, no rollbacks done.

so yes, sanction should fall

this denotes:
1- lack of following in dev. quality
2- lack of QA
3- lack of responsivness

you can release with minor bugs and thus document the atch note accordingly.

you can endup having an untested use case containing a bug, possibly major, in live.

but under no circumstance a major bug detected in testing shall made it live this denotes that the QA was not made aware of the afformentionned bug, and given the nature of the game, that their testing process is inneficient at best, non existent art worst.

when you QA a new revision, you shall run the "usual" test and confront them with patchnote from dev, to ensure the modification get tested, either by usual test, or run specific test if not already covered, and you also shall test if you manage to reproduce any known issue to see if it was corrected, unchanged or made worse.
 
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Can you name a single online game that hasn't had bug fix patches after release?

I can name one that decided patch quality, not introducing new bugs or reactivating old ones every update wasn't a priority compared to just throwing stuff out there and seeing what happens. Elder Scrolls Online, currently going Buy To Play and Cash Shop crazy in order to survive.
 
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