arguement: Python vs Viper equal skill python SHOULD win

It should take a VERY skilled viper pilot to fight up 3-4 weight classes and win, right now though any ship bigger than a viper is at a disadvantage in maneuverability, and if your not more maneuverable you cant bring weapons to bare.

in other words, extend range, and icnrease accuracy of turrets by ALOT, and reduce their damage, so that turrets cant be used effectively against a bigger ship, but are exceedingly good point-defence against small ships, because as it is right now turrets are useless, which means between 2 equally skilled pilots (or in some cases even if the python/conda pilot is slightly better) the viper or cobra will win be default because the bigger ship will never hit them

It sounds like you need to learn how to fly a big ship.
 
I'm just confused why people think the Python is some sort of.. combat ship...?

Its. A. Freighter.

Sure it CAN bring a lot of weapons and shields to a fight... but that doesnt mean it will be any good at it.

Whereas a Viper is a Combat Ship.

About all a Python can expect to do vs a Viper (In my view) is tank the damage to its shields and armor like a man, PD intercept missiles, pop shield cell boosters, all while waiting to FSD away and escape.

To expect it to swoop and maneuver and actively engage in combat is rather silly.
 
Nonsense. As people already have written above multipurpose really means being able to fight, but not fight well. Dedicated trade ship for example have no fighting capabilities to talk about. General usage ship have some of this capabilities, but that's all.

Also costs doesn't go into consideration of how ships compare to each other (when they will finish with overall nerfs, they will weight purchase costs tough). You want trade AND fight - you buy Python. You want to fight - you buy Viper. No brainier.

Using your logic, I would agree that the Cobra should be a weaker fighter compared to the Viper, being close to each other in price, and one being a dedicated fighter and the other a multipurpose. I agree with that, it makes sense. But Python is a very different type of ship. It should be much more powerful than the puny medium fighter that is the Viper and outclass it in combat.
 
Spot the guy who lost his Python to a Viper...

I think I found him. Is there anything to win? :D

For the topic, in our world we are fighting energy (shields) with energy (lasers). Based on this, the one with the most energy should be able to win. If you want to beat more energy, then bring more (for instance, 2 Vipers).
 
I'm just confused why people think the Python is some sort of.. combat ship...?

Its. A. Freighter.

Sure it CAN bring a lot of weapons and shields to a fight... but that doesnt mean it will be any good at it.

Whereas a Viper is a Combat Ship.

About all a Python can expect to do vs a Viper (In my view) is tank the damage to its shields and armor like a man, PD intercept missiles, pop shield cell boosters, all while waiting to FSD away and escape.

To expect it to swoop and maneuver and actively engage in combat is rather silly.

Yes, but some people just can't understand this simple fact. The Python is slow and heavy, but with enough firepower to put up a fight - if the pilot is skilled and not some cheez-pilot who didn't learn-2-fly before grinding out a Python by running PEs.
 
For the topic, in our world we are fighting energy (shields) with energy (lasers). Based on this, the one with the most energy should be able to win. If you want to beat more energy, then bring more (for instance, 2 Vipers).

Exactly, vonDutch. That's how it should work. 2,3 Vipers vs 1 python should mean a balanced fight.
 
I think I found him. Is there anything to win? :D

For the topic, in our world we are fighting energy (shields) with energy (lasers). Based on this, the one with the most energy should be able to win. If you want to beat more energy, then bring more (for instance, 2 Vipers).

You forgot two modifiers - one for how easy you can avoid other spewing energy altogether, and how easy you can keep enemy in your cross-chairs so that he can't avoid you spewing energy at him.

Now, add power management in the mix and suddenly there's no guarantee.
 
I'm just confused why people think the Python is some sort of.. combat ship...?

Its. A. Freighter.

Sure it CAN bring a lot of weapons and shields to a fight... but that doesnt mean it will be any good at it.

Whereas a Viper is a Combat Ship.

About all a Python can expect to do vs a Viper (In my view) is tank the damage to its shields and armor like a man, PD intercept missiles, pop shield cell boosters, all while waiting to FSD away and escape.

To expect it to swoop and maneuver and actively engage in combat is rather silly.

Python is not a Type 9. Its meant to be used as a combat ship as well if outfitted correctly. Even when you purchase it, it says that its used in small patrols in systems.
 
so since every ship thats costing more than a viper and is multi-purpose should be able to kill a viper,
why don't you broaden the range and say a cobra should always be able to kill a viper?
thats basically the same thing you are saying

point is: viper is a much much much more dedicated to its role ship
a python has massive cargohold, massive weapons, massive shield and still incredible maneuverability
why on earth should it be buffed again? because you were killed by a viper that out-played you?

suck it up, you got beaten fair and square
 
If Your Majestic Python Pilot loose to the viper, then go cry to mummy and change your game to angry birds.but be carefull pigs can beat and kick. lol, simply saying you are just very bad.

Pls nerf all and specially fighters those should explode without shooting once in 5 km range of my lovely grinded python.

if you make money to get it fighting you will not cry like this.
 
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You forgot two modifiers - one for how easy you can avoid other spewing energy altogether, and how easy you can keep enemy in your cross-chairs so that he can't avoid you spewing energy at him.

Now, add power management in the mix and suddenly there's no guarantee.

No, to keep it simple I didn't mentioned those. What I meant was this:
I don't mind when a Viper is not able to get through a Python A7 shield at all, no matter how good it can aim. What the laser takes away should be re-generated faster. Sure, when the lasers get bigger or the shield weaker, you're getting to the point you bring forth.
 
It should take a VERY skilled viper pilot to fight up 3-4 weight classes and win, right now though any ship bigger than a viper is at a disadvantage in maneuverability, and if your not more maneuverable you cant bring weapons to bare.

in other words, extend range, and icnrease accuracy of turrets by ALOT, and reduce their damage, so that turrets cant be used effectively against a bigger ship, but are exceedingly good point-defence against small ships, because as it is right now turrets are useless, which means between 2 equally skilled pilots (or in some cases even if the python/conda pilot is slightly better) the viper or cobra will win be default because the bigger ship will never hit them

Just because you can't maneuver, doesn't mean no one can. And given that you drag "turrets" into an argument, I say you have long road ahead of you. Which is good.
 
No, to keep it simple I didn't mentioned those. What I meant was this:
I don't mind when a Viper is not able to get through a Python A7 shield at all, no matter how good it can aim. What the laser takes away should be re-generated faster. Sure, when the lasers get bigger or the shield weaker, you're getting to the point you bring forth.

You're clearly not aware of the fact that Viper weapons aren't actually that small?
 
Yes, again, until a proper balance is reached. If you want a good pvp and ship vs ship/ships battles, the different options must be made viable. Otherwise everybody would fly only vipers, and that's it with diversity.

IMO screw balance... elite has never been about balance, it isnt an esport game, or a COD type arena shooter. Some ships should be objectively better than others, just like cars in the real world today.

Elite is NOT primarily a PvP game and it would sadden me if too much time was spent on it. I am all for saving up money for truly expensive UPGRADES as that is always what elite has been about.

I know i have said it before but you would not moan saying that fiat need to nerf all of their Ferraris so that mazda can compete with their MX5!.

That is not to say a python should be the best trader and explorer and fighter and etc etc, but equally I have no problem with some ships needing multiple other ships to take it out, otherwise where is the encouragement for wings play?

but hypothetically if say the krait came out and it was a similar class to the eagle, but was objectively a little bit better than it, I would be fine with that so long as its costs were significantly higher.
 
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Just a few remarks:

I agree in principle that a Viper should have a hard time vs. a Python. Should it be impossible for a skilled Viper pilot to defeat a Python? No. But it should be hard. And I believe it currently is.

I wonder why many people report problems with turrets. I have to admit I also thought they were useless until a week ago (only ever tried Class 1 turrets before). In Beta 1.1 I tried Class 2 and Class 3 turrets (Multicannons and Pluse Lasers) on the Python and found that they absolutely destroy smaller targets. I was surprised to learn that Chaff is not as big an issue for turrets as I had thought. Keep the enemy closer than 500m / slightly above your ship and they take down shields of Cobra/Viper in seconds (Turret mode: "my target"). I also had multiple friendly PvP encounters in Beta 1.1 (turreted Python vs. cobra/viper/asp ) and I found the turrets to work pretty well.

Numerous times I have now read the argument "In naval warfare a single fighter jet can easily kill a Destroyer, thats why the Viper should dominate the Python". I find this argument greatly flawed, because modern naval warfare uses groups of specialized ships together with air support (see https://en.wikipedia.org/wiki/Carrier_strike_group ). In contrast Elite : Dangerous is a game with an "every pilot for himself" vibe. Group play is currently an exception, therefore I think it would be wrong to base ship balance around the idea of multiple specialized ships supporting each other in combat.
 
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