One evasion training I lost to a nice Pirate and it was worth the 30tons of Gold.
That one pirate requested 30 tons of gold from a single Type 6, that can handle around 112 tons, with shields? So he got a value of approx. 250-300kcr. That is outrageous and very short sighted, of the pirate.
Let us assume you'll make 1000cr profit each for the remaining 82 tons of gold, you would have made a net loss of at least 170kcr (82kcr - 250kcr) and would need 2+ trips
without interdiction to get back to the point you were before that pirate robbed you.
I am all for pirating, but even if I would promise that if you give me 30 tons of cargo now that I'll not bother you again during the next 1-2 days, there are still other pirates out there... and who says you will not get interdicted again by another pirate on the same trip?
If it is no longer profitable for a trader to run a route he'll either quit running that route and go somewhere else, which would be the right thing to do, or, if no traders are there because they can not make a profit the new station will not be build. That means that whoever wants the station build needs to increase the rewards, prices paid per ton, whatever. Sadly, with people just going to solo mode, the station will be build anyway, which is a huge problem.
Playing in solo mode is all fine and good. I have done it myself when I wanted to grind money, fast, without interruptions, but not for community events.
Personally I see two things here that need to happen:
1.) Pirates need to demand only reasonable amounts of cargo to make sure the route stays profitable for the trader and that he'll come back. If calculating with 1000cr proft / ton, never ask for more than 10% of the cargo. Even with 10% there basically is no profit anymore for the trader. If the trader doesn't come back he can not be interdicted again (some time later), so less profit for the pirate. Also, do NOT shoot the traders if they give up cargo or when unwilling to drop some because they already lost cargo to another pirate. I would even go as far and say that if the trader is willing to part with a larger amount of cargo, you dear pirate, could offer to protect the trader from other pirates instead. Claiming the trader for yourself, so to speak.
2.) For the Devs: Community events must be available in open mode ONLY, period, no exceptions. This also means that the rewards/prices need to be adjusted or noone will actually be there to contribute because it is unprofitable. I do not see the word "solo" anywhere in "community event".
* drastically increase the prices paid for the goods that are required (especially since there basically is an empty return trip involved)
* lower prices for ammo, fuel, repairs and even ships... percentage depending on how much you contributed
* ammo, fuel, repairs during the actual building process and also afterwards, but at the newly created station only
* ship prices, at the newly created station only
* grant auto allied status (or something more, like founder status, to incorporate the bonus mentioned above), with the new station only
Thank you all and have a nice day.