It would appear FD doesn't want Pirates.

Piracy could be more lucrative if the cargo you steal sold for more credits on the black market, or at least had a chance to be worth more. 1 t of gold could suddenly sell for as high as 20000 cr, rare but lucky. Such random events could make piracy more lucrative.
 
^^^This^^^ I totally agree.....Im not a pirate/hunter, I'm a boring old rares trader, but if all the pirates went, where would us Traders be kept on our toe's


Perhaps an 'infamy' reputation?
Something that scales with your respective bounty.

Representation of the fear/status you have with the criminal fraternity.

Granted, it couldn't be so large that it matched legal prices, but something like this bonus for carrying a bounty could be a good incentive to keep it.

There needs to be a reason other than pride for carrying one, otherwise it's only a matter of time before people start gaming the bounty system for profit (won't speculate on ways it could happen, don't want help inspire such actions).

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It also occurred to me that such a reputation could work in both directions.

A bounty hunter who claims numerous bounties could earn a reputation that makes refitting a little cheaper in legal stations with bounty hunting 'guilds' or legal facilities.
If he was to go to a pirate station, the reputation would be harmful, making things more expensive.

At the same time, a pirate who carried a great reputation would find similar unwelcome prices at legal stations.
 
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Yeah, piracy is a waste of time, even against NPC's. I've just done about 2 hours of pirating and ended up with about 50k in "profit" and a 65k fine for the stolen goods. There's no point to it at all at the moment, it's a non profession right now :\

Last time I checked Piracy wasn't a profession. It's a criminal act. You could have a career as a Pirate but not a profession.

If you want to be a successful pirate (as in, notorious and with "mo money") then I guess you need to be more picky about your targets, and smarter about avoiding fights you didn't initiate.

Being a successful pirate should be hard just as being a career criminal in the real world is hard. The day Frontier makes piracy easy-mode is the day ED becomes an absolute joke.
 
I'm like most traders here, I don't co-operate with pirates...I try to kill them, if they are too tough I run...why would I do otherwise, I hardly ever get pirated and when I am I always get away with it. If I was killed...well I can afford it.
Where I may be different is I have no problem if a pirate manages to kill me that they get the reward of at least some of my cargo...they deserve it, and if I'm dead it makes no difference to me.
Lets be honest, expecting us traders to play along with a pirate is a waste of time, but they need to make a living. Depending on the few who play along and drop cargo, because they can't afford the loss or they like the role play isn't good enough.
Yeah I understand there may be more killings, so what..the game needs to be more dangerous..playing since Alpha, never lost a cargo.
 

MACMAN86

Banned
I've yet to see 1 pirate player. There should be no reason for goods found in space to be classed as Stolen so any player can be a keeper legally. Also if a player was to jetison cargo (making it more interactive - plus should be able to select quantity!) then that is a gift to spare their life!!
Realistic game mechanics NOT lets play good and be horid to pirates design.
 
Well honestly pirating is something that is supposed to be difficult to work, because you ARE putting yourself in a situation where people will fight you, and the authorities will come after you, if you can get a trader to drop some cargo that you can earn some money on, then you win, but if you destroy the trader because they do not want to, then yes, you will not earn anything.

Pirating should be possible and is, pirating should however not be even close to easy, because then it would end up absolutely destroying anyone that wanted to trade, and yes I totally agree with the trading is already easy, but as it is, already there is absolutely nothing that is stopping a pirate from destroying a trader making them lose profit, so maybe you need a little perspective, consider that while you might not be gaining anything, your victims are losing money, pirating works like that, and when they do not want to lose as much and drop some cargo for you to not do that then you will begin gaining?
 
The trouble as I see it is, players focus on one facet of the roles available. I want to pirate, I want to Bounty Hunt, and then there comes the expectation that the one facet should pay all of your bills. This is poor logic. A player should take advantage of all the available opportunities out there. Closing off other content certainly can't be the most profitable method.
 
Destroyed ships should drop modules which were fitted on them. Not all and not always (randomize), but there should be more than just a cargo in that business. Also, price cut on black markets must be less severe... say, 20-25% at most.
 
I'm not a pirate, but it seems to me that a good solution would be for pirate factions to offer better black market, ammo and repair prices etc to players who have worked up good rep with them.

This was my thought, too.

If you can gain increased income AND reduce costs by finding favour with certain shady factions, that would work well.

Find favour by being an effective pirate, as opposed to a psychotic killer. Let's face it... those folks are bad for business. Who wants a security response fleet arriving to put down a mad dog, when all the "gang" wants to do is make some moolah? Move them on quickly, give them nothing. The effective pirates, though, bring in good without leaving dead bodies floating all over.

DDF section has plenty of ideas on this, if I remember correctly.
 
Well, if its common stolen goods like gold, silver, etc. then the price should be lowered as no one in the right mind would buy "hot stuffs" for normal or higher price as they can just buy from any local market. However, if the stolen goods are "illegal" in that system (Slaves, drugs, etc) then the price should be way higher since the demand is obviously sky high as they can not obtain these goods through "normal" channel.
 
I hear you, piracy has horrible profits atm. You'd think piracy would have a pretty high pay rate, it is leeching off of the biggest money maker in the game, trading. Sadly it's waaaaaay easier to make traders lose it all then to take a small part of what they have.

Piracy needs a profit boost, I mean as it stands right crime really doesn't pay, at least not as much as hunting criminals.
 
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It would be nice to at least be able to join a piracy faction with control of a system or two - to provide a home base a poor harassed pirate can retreat to for some mutual support now and then :)

Nothing wrong with the bounty system but logic suggests that if you run into a pirate with a 1M Cr bounty on their head you might think twice about taking them on unless you are a well equipped and experienced bounty hunter. I guess most traders dont waste a slot on a KWS though so wont have any way of telling.
 
The main problem is that the black market isn't a black market it's fencing. If it was a proper black market you would have proper supply and demand for illegal and stolen goods, this would also make smuggling a usable profession and right now smuggling is even worse than piracy.
 
I think piracy it i lucrative you just need to know how to do it.

A good pirate steal without taking damage and smuggles without getting discovered.
 
The biggest problem is the stupid credit sinks ALL OVER THE PLACE! It COMPLETELY saps all of your profits unless you are just doing a boring trading run. Hull repair, ammo, shield cells, chaff, ship integrity... So many fricking credit sinks for a diminished return when you offload stolen goods. And let's not forget the absurd time trying to scoop the goods with that completely bonkers way of using your ships cargo scoop. Frontier it seems the want all players to trade! There is almost no modules to help keep you ship running in the other professions. So when you dock you are slammed with SO MANY CREDIT SINKS!!

PVP is even worse since you are lucky if the other player even stays and doesn't drop or log on you. And because of the crap p2p connection this game uses that's probably never going to be resolved.
 
Anarchy system are the most dangerous system in ED..... guess why? Get it?

OK, now find an anarchy system close to.... nahhh, make a guess!

Selling to stolen goods to a black market is not a problem, as the risk to get a fine for it is veeeery low (doesn't matter what type of station!).

Robbing ships in a highly secured system is not piracy.... it is more like robbing a armored money transporter in a big city.
 
ive never really seen Piracy as what I could call a career path, I see it as more of a way of life. Sometimes chosen, sometimes forced, always a darker place to be, and shunned by the masses. If you are getting into Piracy for the money, thats kinda flawed thinking. As long as you can cover the bills, blow stuff up regularly and just screw diverse others for a few quid, the buzz and giggles, you are living the dream, outside of the rules everything free and rosey. You wanna earn big money, and bigger money.. you need to Trade! its just 1 of other choices open to you, cant stick the monotony of it though or cant be asred, well thats just tuff i guess :)
 
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Piracy isn't really supposed to be on par with the other professions in terms of potential money made. It's a risk because it's illegal and difficult to pull off but there's still the potential of a big payout depending on who you run into.

Also Yembo is an independent system so I wouldn't worry too much about accruing a bounty, it's the price of doing (illegal) business.
 
Anarchy system are the most dangerous system in ED..... guess why? Get it? OK, now find an anarchy system close to.... nahhh, make a guess! Selling to stolen goods to a black market is not a problem, as the risk to get a fine for it is veeeery low (doesn't matter what type of station!). Robbing ships in a highly secured system is not piracy.... it is more like robbing a armored money transporter in a big city.
This.. in the real world do you see any pirates in the English Channel?
 
Episode 2 in my Piracy series will be live on Youtube later tonight. In an Imperial Clipper, over about 2 hours, I pirated 800k worth of cargo, and amassed 150k in cost, making my profit about 650k after it was all said and done. Given that it's the most fun I've ever had in the game, I'm not going to complain about the profit; I know I could have made more had I not been so nice to some of my victims. Even then, though, the problem is the sale price of commodities on the black market. If that were buffed just ever so slightly, it'd make a nice difference where Piracy could be considered a main career. As it stands, I could have refit the same Clipper for cargo and made 5-10 million in the time it took to make that 650k. FDev did say they want all the professions to be fairly close in terms of income, so hopefully some balance passes in the future will even this out. I'll link the video here if you guys want to see it when it goes live.
 
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