Hello fellow Cmdr's
Just a quick story today. Was doing the Yembo runs and was mostly doing it offline. Decided to try online just for the fun of it.
At first, it was pretty much as usual. Did 4 runs without trouble. 3 of those runs had no players showing up while in SC, guess I got lucky with empty instances. The 4th one had players. I was looking quite a bit more at my radar, trying to spot wannabe pirates but made it fine. I had totally forgotten about the crazy traffic at the stations, followed another type 7 thru the rack at nice speeds, following the green lights. Cool stuff.
On my 5th run, I got interdicted as I made the final approach about 1ls from the station. I pretty much knew what was waiting for me. As I got out of SC, I immediately received a msg stating to drop 25 cargo or die. Check my hold, calculated my loss and decided to drop the 25 crates. As I dropped them, I saw the pirate fly to them so I punched it and jumped away.
No, no big fight, no damage or no kamikaze run for revenge (sorry, should have put a disclamer that this was a boring story heh). I dropped the 25 crates and got on my way. I was more happy to have lived thru it and happy I got a classy pirate. I am sure the pirate was also happy that he got a willing hauler and not running back to offline mode.
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So, the experience was alright. I managed to make a tiny amount of profit out of that run and I didn't lose my ship. If all the encounters would be like that, it would make me want to stay online. However, reading thru the forums here, I very well know that I could have gotten a trigger happy one and could have either gotten heavy damage or even been killed. Can't always be that easy but unfortunately its part of the reason why I am going back offline.
The other part of the reason is that, since I work and can play about an hour a day, dying with a full cargo load would have costed me about 3.5 mil. That's about 3 days of grinding the Yembo run for me and that's only after dying once. I could have gotten interdicted multiple times by trigger happy rats and the losses could have been much greater. I am not willing to risk that just yet and if I get the feeling of going backwards while playing ED, not progressing to the next ship I want to have, I will probably put it away for a long time until a major expansion is released.
I could run a much less risky route but then I would probably see much less players, defeating the goal of playing online. Also, I like community goals, makes a nice objective to work towards to and looking forward to the outcome of it. I don't want easy mode with the pirates. There has to be a risk, I just wished that I had a bit more control over that risk (other than turning my hauler into a tank. I'm doing space truck'n, have others do the fighting).
So as you probably get the idea now, I am waiting for the "wings" patch. Join a group and be able to do trade runs WITH ESCORTS!!! I wouldn't mind giving them a good % of my profits. The option to run as a group, to be able to hire people to help defend my hauler would probably put me back into online mode. Granted the pirates could also group up but then those pirate encounters would be quite tense with 2-3 pirates fighting a few hired escorts while I try to make a run for it. Right now, after today's encounter, I feel like this is a one way fight. Of course a kitted pirate for action should eat haulers for dinner and rightly so. Its more of the fact that there is nothing for me to prevent this other than hope that I don't get a trigger happy rat or that bounty hunters are roaming around to help me should I get interdicted. The risk of losing days of grinding is too high for me. In a way, it feels like the very first few online RPG's where you would actually level DOWN when dying. Ouch.
I think this game needed a good 6 more months worth of development for these basic features (amongst other things) to make it in. But that's for another thread ;-).
Cheers, and looking forward to being able to get back to online mode again! Cheers also to the classy pirate!
Just a quick story today. Was doing the Yembo runs and was mostly doing it offline. Decided to try online just for the fun of it.
At first, it was pretty much as usual. Did 4 runs without trouble. 3 of those runs had no players showing up while in SC, guess I got lucky with empty instances. The 4th one had players. I was looking quite a bit more at my radar, trying to spot wannabe pirates but made it fine. I had totally forgotten about the crazy traffic at the stations, followed another type 7 thru the rack at nice speeds, following the green lights. Cool stuff.
On my 5th run, I got interdicted as I made the final approach about 1ls from the station. I pretty much knew what was waiting for me. As I got out of SC, I immediately received a msg stating to drop 25 cargo or die. Check my hold, calculated my loss and decided to drop the 25 crates. As I dropped them, I saw the pirate fly to them so I punched it and jumped away.
No, no big fight, no damage or no kamikaze run for revenge (sorry, should have put a disclamer that this was a boring story heh). I dropped the 25 crates and got on my way. I was more happy to have lived thru it and happy I got a classy pirate. I am sure the pirate was also happy that he got a willing hauler and not running back to offline mode.
---
So, the experience was alright. I managed to make a tiny amount of profit out of that run and I didn't lose my ship. If all the encounters would be like that, it would make me want to stay online. However, reading thru the forums here, I very well know that I could have gotten a trigger happy one and could have either gotten heavy damage or even been killed. Can't always be that easy but unfortunately its part of the reason why I am going back offline.
The other part of the reason is that, since I work and can play about an hour a day, dying with a full cargo load would have costed me about 3.5 mil. That's about 3 days of grinding the Yembo run for me and that's only after dying once. I could have gotten interdicted multiple times by trigger happy rats and the losses could have been much greater. I am not willing to risk that just yet and if I get the feeling of going backwards while playing ED, not progressing to the next ship I want to have, I will probably put it away for a long time until a major expansion is released.
I could run a much less risky route but then I would probably see much less players, defeating the goal of playing online. Also, I like community goals, makes a nice objective to work towards to and looking forward to the outcome of it. I don't want easy mode with the pirates. There has to be a risk, I just wished that I had a bit more control over that risk (other than turning my hauler into a tank. I'm doing space truck'n, have others do the fighting).
So as you probably get the idea now, I am waiting for the "wings" patch. Join a group and be able to do trade runs WITH ESCORTS!!! I wouldn't mind giving them a good % of my profits. The option to run as a group, to be able to hire people to help defend my hauler would probably put me back into online mode. Granted the pirates could also group up but then those pirate encounters would be quite tense with 2-3 pirates fighting a few hired escorts while I try to make a run for it. Right now, after today's encounter, I feel like this is a one way fight. Of course a kitted pirate for action should eat haulers for dinner and rightly so. Its more of the fact that there is nothing for me to prevent this other than hope that I don't get a trigger happy rat or that bounty hunters are roaming around to help me should I get interdicted. The risk of losing days of grinding is too high for me. In a way, it feels like the very first few online RPG's where you would actually level DOWN when dying. Ouch.
I think this game needed a good 6 more months worth of development for these basic features (amongst other things) to make it in. But that's for another thread ;-).
Cheers, and looking forward to being able to get back to online mode again! Cheers also to the classy pirate!