errr. maybe its just me but I found killing the elite conda easier than before the patch.
killed 4 today .. first in a cobra.. which was harder than before 1.1 then noticed the shields on the viper were way better than the cobra.. weirdly.. so got the viper out.. and used 1 shield cell activation.. just moved pips about from shield to engine to wep. probly don't need shield celsl if you run a bit
once you get through the shield target power plant and hit it 20 times with your med cannons.
I only once attempted a elite conda assasination mish in an asp.. and because its so fat I was one shotted by the conda. its heavy weapons cant hit the viper or cobra
as long as you keep moving.. they were pretty easy.. hardest fight I had was a npc deadly viper took ages to get through its shields.
That's what we are discussing here. The Elite Anaconda's in Assassin missions are far greater of a challenge than your regular random Pirate elite Conda. Making the reward 150k is a slap in the face for easily a 10 minute straight up fight. But I'm gonna be practicing all day and will report if I find any new techniques to apply to their radical turn speeds
The comparison to having speed boats taking out destroyers, is a weak argument and doesn't work in this scenario.
the point is the conda is a 150m ship. It can't be easy npc wise or player wise. I would give away if it were npc easy, because whatever...but a player with average skills and an upgraded anaconda should not be able to be beaten by the viper. By average skill I mean someone who isn't totally inept at flying/combat and would not have rings run around them by a viper.
I still can't see the justification for so much cost of ship...
the point is the conda is a 150m ship. It can't be easy npc wise or player wise. I would give away if it were npc easy, because whatever...but a player with average skills and an upgraded anaconda should not be able to be beaten by the viper. By average skill I mean someone who isn't totally inept at flying/combat and would not have rings run around them by a viper.
I still can't see the justification for so much cost of ship...
I can agree, but doesnt it bother anyone that the NPC ships dont follow the same rules as PC ships with regards to stats and heat management????
Went looking for a few elite Anacondas in some random USSs. Found 2. Fighting against them in a NOT-combat-geared Python is about what I would expect. Pretty hard. I run a "trader with teeth" configuration (4 turrets, 1 fixed). With the movement nerfs... er.. balancing to Pythons, it's essentially impossible to shake them off your six without using FA-off tactics yourself. If you're trying to fight an NPC Anaconda using FA full time, forget it. You'll never get them in your sights.
On the plus side, it's easy to dodge their missles even without ECM.
On the other down side, though, once you're in their turret range you better get away from them.
Summary, if a single player wants to take on an NPC elite Anaconda, you better bring decent FA-off skills, a lot of fixed long range guns, and you're going to have to joust them to death out of the range of their turrets.
op says they are harder and turn faster now.. I think they are easier and turn slower.. before the patch they could just constantly look toward you.. now they cant. so.. its easier. killed 3 today ranging from 160 to 198k far quicker than I could before the patch. this time I didn't even need a shield cell. just power manage..no fa off needed... im not running from them either just get on there tail A class thrusters and A class shield. or did I read the first post completely wrong. it is late / early.That's what we are discussing here. The Elite Anaconda's in Assassin missions are far greater of a challenge than your regular random Pirate elite Conda. Making the reward 150k is a slap in the face for easily a 10 minute straight up fight. But I'm gonna be practicing all day and will report if I find any new techniques to apply to their radical turn speeds
True, but with the buff they're even terrifying in my combat-fit Imperial Clipper, which is in the same weight/size category as the Anaconda. This presents a big problem in terms of finance; what am I supposed to kill in my Clipper that's worth the time, offers financial advancement, but won't completely obliterate me? I need to work on my SCB timing obviously, but I still think pirate Anacondas and warzone Anacondas should be worth a LOT more to kill.
op says they are harder and turn faster now.. I think they are easier and turn slower.. before the patch they could just constantly look toward you.. now they cant. so.. its easier. killed 3 today ranging from 160 to 198k far quicker than I could before the patch. this time I didn't even need a shield cell. just power manage..no fa off needed... im not running from them either just get on there tail A class thrusters and A class shield. or did I read the first post completely wrong. it is late / early.
Hmm, elite 'condas are still killable by vipers? Nerf the Vipers already!
op says they are harder and turn faster now.. I think they are easier and turn slower.. before the patch they could just constantly look toward you.. now they cant. so.. its easier. killed 3 today ranging from 160 to 198k far quicker than I could before the patch. this time I didn't even need a shield cell. just power manage..no fa off needed... im not running from them either just get on there tail A class thrusters and A class shield. or did I read the first post completely wrong. it is late / early.
not sure why its taking 10 mins..target power plant.. beam and burst on small to get the shields down.. .. 2 med cannons , double chaff.
ive never seen a eltite conda use shield boost.. but apparently they can.
took on a novice player python.. same load out id take out the elite condas.. he melted me in 2 minutes. he was shield boosting like nobodys business. targeted my thrusters. I wont be doing that again.