Kill Target Elite Anacondas and Viper 1.1

If PvE Condas are hard to beat now (which I think is good), imagine how hard is to beat a player driven Conda...:D

See you lads in space...;)
 
errr. maybe its just me but I found killing the elite conda easier than before the patch.
killed 4 today .. first in a cobra.. which was harder than before 1.1 then noticed the shields on the viper were way better than the cobra.. weirdly.. so got the viper out.. and used 1 shield cell activation.. just moved pips about from shield to engine to wep. probly don't need shield cells if you run a bit.
once you get through the shield target power plant and hit it 20 times with your med cannons.
I only once attempted a elite conda assasination mish in an asp.. and because its so fat I was one shotted by the conda. its heavy weapons cant hit the viper or cobra
as long as you keep moving.. they were pretty easy.. hardest fight I had was a npc deadly viper took ages to get through its shields.
 
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errr. maybe its just me but I found killing the elite conda easier than before the patch.
killed 4 today .. first in a cobra.. which was harder than before 1.1 then noticed the shields on the viper were way better than the cobra.. weirdly.. so got the viper out.. and used 1 shield cell activation.. just moved pips about from shield to engine to wep. probly don't need shield celsl if you run a bit
once you get through the shield target power plant and hit it 20 times with your med cannons.
I only once attempted a elite conda assasination mish in an asp.. and because its so fat I was one shotted by the conda. its heavy weapons cant hit the viper or cobra
as long as you keep moving.. they were pretty easy.. hardest fight I had was a npc deadly viper took ages to get through its shields.

That's what we are discussing here. The Elite Anaconda's in Assassin missions are far greater of a challenge than your regular random Pirate elite Conda. Making the reward 150k is a slap in the face for easily a 10 minute straight up fight. But I'm gonna be practicing all day and will report if I find any new techniques to apply to their radical turn speeds
 
That's what we are discussing here. The Elite Anaconda's in Assassin missions are far greater of a challenge than your regular random Pirate elite Conda. Making the reward 150k is a slap in the face for easily a 10 minute straight up fight. But I'm gonna be practicing all day and will report if I find any new techniques to apply to their radical turn speeds

Do you use a KWS? I've found that pushes the payout to ~250k on average.
 
The comparison to having speed boats taking out destroyers, is a weak argument and doesn't work in this scenario.

Mea culpa. I know nothing about boats, but the analogy seemed more powerful than car racing, and the comparison was more to do with exploring RL analogies, than to do with speedboats and big boats. Glad to see I got lots of nice rep from those who appreciated the effort, plus a little devil's advocacy too. Being read and wrong is better than being ignored and right! :) Thanks.
 
the point is the conda is a 150m ship. It can't be easy npc wise or player wise. I would give away if it were npc easy, because whatever...but a player with average skills and an upgraded anaconda should not be able to be beaten by the viper. By average skill I mean someone who isn't totally inept at flying/combat and would not have rings run around them by a viper.

I still can't see the justification for so much cost of ship...
 
the point is the conda is a 150m ship. It can't be easy npc wise or player wise. I would give away if it were npc easy, because whatever...but a player with average skills and an upgraded anaconda should not be able to be beaten by the viper. By average skill I mean someone who isn't totally inept at flying/combat and would not have rings run around them by a viper.

I still can't see the justification for so much cost of ship...



I can agree, but doesnt it bother anyone that the NPC ships dont follow the same rules as PC ships with regards to stats and heat management????
 
the point is the conda is a 150m ship. It can't be easy npc wise or player wise. I would give away if it were npc easy, because whatever...but a player with average skills and an upgraded anaconda should not be able to be beaten by the viper. By average skill I mean someone who isn't totally inept at flying/combat and would not have rings run around them by a viper.

I still can't see the justification for so much cost of ship...

The Justification for the cost of the ship is so that players don't run out of things to buy. Your not buying a better ship, your progressing. A bigger ship is a mark of your accomplishments and prestige, but the game still needs to be difficult, it still needs to be fun. Bigger ships shouldn't make the game easier, if anything they should be harder to protect with greater risk.

Getting a big ship is a mark of perseverance, keeping it is a mark of skill.
 
Went looking for a few elite Anacondas in some random USSs. Found 2. Fighting against them in a NOT-combat-geared Python is about what I would expect. Pretty hard. I run a "trader with teeth" configuration (4 turrets, 1 fixed). With the movement nerfs... er.. balancing to Pythons, it's essentially impossible to shake them off your six without using FA-off tactics yourself. If you're trying to fight an NPC Anaconda using FA full time, forget it. You'll never get them in your sights.

On the plus side, it's easy to dodge their missles even without ECM.

On the other down side, though, once you're in their turret range you better get away from them.

Summary, if a single player wants to take on an NPC elite Anaconda, you better bring decent FA-off skills, a lot of fixed long range guns, and you're going to have to joust them to death out of the range of their turrets.
 
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Went looking for a few elite Anacondas in some random USSs. Found 2. Fighting against them in a NOT-combat-geared Python is about what I would expect. Pretty hard. I run a "trader with teeth" configuration (4 turrets, 1 fixed). With the movement nerfs... er.. balancing to Pythons, it's essentially impossible to shake them off your six without using FA-off tactics yourself. If you're trying to fight an NPC Anaconda using FA full time, forget it. You'll never get them in your sights.

On the plus side, it's easy to dodge their missles even without ECM.

On the other down side, though, once you're in their turret range you better get away from them.

Summary, if a single player wants to take on an NPC elite Anaconda, you better bring decent FA-off skills, a lot of fixed long range guns, and you're going to have to joust them to death out of the range of their turrets.

Viper/Cobra jousting is the best way to do it. Powermanagment is super important, gotta have 4 pips to shields when attacking.
 
I found them hard before the patch let alone now LOL!

Leave them hard that's cool, but there should be missions available for those in Small/Med ships for assassinations .. not only Elite Condas, but smaller craft too.

As it is now, its basically a null mission for me when I see this since I do not think I will ever be able to beat one (or make a profit from one after repairs etc). That leaves only those hunt xx pirate type missions which isn't a lot of variety. :(
 
That's what we are discussing here. The Elite Anaconda's in Assassin missions are far greater of a challenge than your regular random Pirate elite Conda. Making the reward 150k is a slap in the face for easily a 10 minute straight up fight. But I'm gonna be practicing all day and will report if I find any new techniques to apply to their radical turn speeds
op says they are harder and turn faster now.. I think they are easier and turn slower.. before the patch they could just constantly look toward you.. now they cant. so.. its easier. killed 3 today ranging from 160 to 198k far quicker than I could before the patch. this time I didn't even need a shield cell. just power manage..no fa off needed... im not running from them either just get on there tail A class thrusters and A class shield. or did I read the first post completely wrong. it is late / early.
not sure why its taking 10 mins..target power plant.. beam and burst on small to get the shields down.. .. 2 med cannons , double chaff.
ive never seen a eltite conda use shield boost.. but apparently they can.
took on a novice player python.. same load out id take out the elite condas.. he melted me in 2 minutes. he was shield boosting like nobodys business. targeted my thrusters. I wont be doing that again.
 
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yes I do think the shields on the vipers shouldn't be as good as they are and with 4 pips to sys they are very good.
certainly way better than the cobra.
I think if elite condas used shield boost.. and chaff.. like I imagine a player in a conda would.. theyd be way way harder
but out of the 20 or so ive killed ive never seen it happen
vipe_v_con.jpg
spam y to get past all the point defence to get to power plant.
 
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True, but with the buff they're even terrifying in my combat-fit Imperial Clipper, which is in the same weight/size category as the Anaconda. This presents a big problem in terms of finance; what am I supposed to kill in my Clipper that's worth the time, offers financial advancement, but won't completely obliterate me? I need to work on my SCB timing obviously, but I still think pirate Anacondas and warzone Anacondas should be worth a LOT more to kill.

Clipper is ńot a fighter, is made to travel with style and shine, going hunting with clipper is like waisting money. conda is a heavy armored trader but not fighter, her manevrouability(elite) now is a bit to good, but let it be, at least some challenge and NPC will not dc.

last night python cmdr has dc, once i took his shields and roughly 30% of hull, same time he hit me twice, i was there with 40% left, no shields, still he run...

Edit for Anika: dont touch my viper, she is so innocent...LOL (just give me bigger power plant)
 
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op says they are harder and turn faster now.. I think they are easier and turn slower.. before the patch they could just constantly look toward you.. now they cant. so.. its easier. killed 3 today ranging from 160 to 198k far quicker than I could before the patch. this time I didn't even need a shield cell. just power manage..no fa off needed... im not running from them either just get on there tail A class thrusters and A class shield. or did I read the first post completely wrong. it is late / early.

I'm talking specifically about Anaconda's from the Kill Target missions. Pre 1.1 I was able to get around to the back of the Conda's and sit there. Now I'm barely lucky to even survive at his back since the one Anaconda could literally shoot directly behind him, there was 0 blind spot. Slightly above the engines or below I was being blasted.

Granted, it doesn vary. Not every Elite Anaconda is the same. Some are easier, some are the god damn bringers of death.

Also, here is an video of myself being the best possible pilot ever... not
[video=youtube;T504HAVbm2k]https://www.youtube.com/watch?v=T504HAVbm2k[/video]
 
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Hmm, elite 'condas are still killable by vipers? Nerf the Vipers already!


Yes, how dare a space B17 bomber get killed by a space FW190 in an airplanes in space game.

In real life, big, expensive, and slow weapon platforms NEVER got shot down by small cheap fighters....

Oh right... they did all the time.
 
op says they are harder and turn faster now.. I think they are easier and turn slower.. before the patch they could just constantly look toward you.. now they cant. so.. its easier. killed 3 today ranging from 160 to 198k far quicker than I could before the patch. this time I didn't even need a shield cell. just power manage..no fa off needed... im not running from them either just get on there tail A class thrusters and A class shield. or did I read the first post completely wrong. it is late / early.
not sure why its taking 10 mins..target power plant.. beam and burst on small to get the shields down.. .. 2 med cannons , double chaff.
ive never seen a eltite conda use shield boost.. but apparently they can.
took on a novice player python.. same load out id take out the elite condas.. he melted me in 2 minutes. he was shield boosting like nobodys business. targeted my thrusters. I wont be doing that again.

As someone who has made 99% of his cash slaughtering anacondas, I must disagree. Elite anacondas are WAY more mobile than they used to be, and their turrets hurt much more than before. Before I would boost right past them, FA off turn, and be comfortably on their tail. Now it's a much trickier proposition, and their turrets can hit you much more easily if you do get that close.
 
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