Dear Devs and community,
every game online has problems with inflation, I suggest you watch the link below to explain it. (extra credits are good at this sort of thing)
https://www.youtube.com/watch?v=W39TtF14i8I
Now with that said and viewed (hopefully) the only currency sinks I can see in Elite is insurance, hull repair, and selling of ships (where you lose a portion of what you paid for it)
We had a massive problem with Seeking Luxury items as this was obviously pumping too much money into the galactic economy.
Buying equipment at a station can and is sold for the same price you have purchased it for, so that isn't a sink.
As such do the Devs see a problem with inflation where everyone is tootling around in Anacondas with so much money that they then buy ships and keep them in storage and when they want money they will just sell a ship. There must be a point considered that when this happens the game becomes very much a case of no challenge. What thoughts have the Devs made to ensure that the game can continue past the no challenge part of the life cycle of Elite?
When we hit that point the only reason to play will be to get to the Elite status of all the three categories. What then? Will you move to Super or even Hyper Elite where you have to pay an amount per day to remain at those levels?
Fitting costs to install a beam laser?
How will the game progress when it hits that point?
every game online has problems with inflation, I suggest you watch the link below to explain it. (extra credits are good at this sort of thing)
https://www.youtube.com/watch?v=W39TtF14i8I
Now with that said and viewed (hopefully) the only currency sinks I can see in Elite is insurance, hull repair, and selling of ships (where you lose a portion of what you paid for it)
We had a massive problem with Seeking Luxury items as this was obviously pumping too much money into the galactic economy.
Buying equipment at a station can and is sold for the same price you have purchased it for, so that isn't a sink.
As such do the Devs see a problem with inflation where everyone is tootling around in Anacondas with so much money that they then buy ships and keep them in storage and when they want money they will just sell a ship. There must be a point considered that when this happens the game becomes very much a case of no challenge. What thoughts have the Devs made to ensure that the game can continue past the no challenge part of the life cycle of Elite?
When we hit that point the only reason to play will be to get to the Elite status of all the three categories. What then? Will you move to Super or even Hyper Elite where you have to pay an amount per day to remain at those levels?
Fitting costs to install a beam laser?
How will the game progress when it hits that point?