Piracy - interaction & the player base

If a player wants to chat, they do it in SC or in real space at an extraction site or nv beacon. If somebody interdicts me, I assume they are pirates or murderers. If I have the power, I fight, if not I try to run.

I do like to chat when secnds do not count though.
 
Well ok, if I ever get interdicted by a pirate who starts a chat then I will give it a go, but so far that has never happened. In fact no chat ever has happened so it will be fun finding out how to reply :)
 
Well ok, if I ever get interdicted by a pirate who starts a chat then I will give it a go, but so far that has never happened. In fact no chat ever has happened so it will be fun finding out how to reply :)

This sums up my points entirely, the game is severely missing any player interaction.

Even when stopped mid cruise and given a full RP comm message you'll be lucky to get a response, very odd for a supposed MMO :)
 
I understood long ago that this interaction was work in progress. Canned messages or similar was to be developed with the grand goal of being able to distinct between a piracy act and careless violence. Which will then open the opportunities for pirate factions rep, piracy eco balance, standardise piracy acts between npcs and players etc.

But ok. It was way back in 2014 I heard anything. Silence ever since:)
 
pirating isn't a way of getting interaction in this multiplayer environment even though its all pvp.

Indeed. Pirating is the way to get four responses, mainly (exceptions exist): a) no interaction, target runs; b) interaction, target runs; c) no interaction, target shoots; d) interaction, target shoots anyway.

It's just a matter of perspective... anyone you *forcibly* interact with is either reacting hostile or running away (exceptions occur, but rare).
 
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I look at someone pulling me out of supercruise as an aggressive act in itself and if they are then weapons out the last thing on my mind is hey maybe he wants a polite chat.

I am already on the defensive and thinking of my escape attempt at that point, even if it is a pointless attempt.

My own personal rp is to make the pirate scum work for anything they get even if it ends with me being blown up. I would rather go down fighting than meekly hand over my stuff just because someone essentially is trying to bully me into doing so. (I have enough of a nest egg and spare ships that I don't care if a few go boom).

So yeah sorry if I am not gregarious enough for you but you are a pirate I am going to treat you like the criminal you are. I am not stopping for a cup of tea and a slice of cake after all. :p
 
You would have been one of the best interactions i had in game, i did meet a few players like that and it made me want to carry on playing.

Not only would i have written down your name and kept to any promises i made but it would have made my gaming session worth the time invested.

The issue i had was i was trying to make my stream worth watching and without some of these types of basic interactions from a game of this type it quickly becomes boring and empty. Viewing figured across the board for Elite on twitch kinda show this unfortunately.

If a pirate opens comms with me I'll always negotiate something we can both live with. If I can lose fewer cans and make the pirate go away with more profit than he would have with dealing with an assault bounty or having to sell on the black market, and I get to fly away undamaged... Why not? I'm not averse to fighting to the death, and I will if he opens fire on me or doublecrosses me on the deal we agreed, but if it's avoidable why bother?

I'm cmdr Da5id Weatherwax in-game, and if you want to pirate me at any point, go for it. I don't run unarmed traders and if I think I can take you I'll probably try, particularly if you're carrying a decent price. On the other hand if I think my damage bill will suck out too much of my profit, you'll get a few cans, probably less than you initially demanded but worth more. Pirates are just a cost of doing business for a trader and managing that cost is part of being good at it.

Pirates make the game more fun.
 
This sums up my points entirely, the game is severely missing any player interaction.

Even when stopped mid cruise and given a full RP comm message you'll be lucky to get a response, very odd for a supposed MMO :)

Frankly if you went off exploring it would be a loss to the piracy business. Come back, make a flamboyant return, I retract my statement about you going off into the ether as an explorer. Arrrrrr
 
Even when stopped mid cruise and given a full RP comm message you'll be lucky to get a response, very odd for a supposed MMO :)

MMO ... does not require positive interaction ... or interaction at all ... it just requires lotsa people to be online ...

Instead of the faulty MMO definitions, we oughta go with MMIO (Massively Multiplayer Interactive Online) when we expect interaction instead of quantity of players... besides, I most of the time hate player interactions... "oh hey, you're girl. Wanna date?"
 
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I look at someone pulling me out of supercruise as an aggressive act in itself and if they are then weapons out the last thing on my mind is hey maybe he wants a polite chat.

I am already on the defensive and thinking of my escape attempt at that point, even if it is a pointless attempt.

My own personal rp is to make the pirate scum work for anything they get even if it ends with me being blown up. I would rather go down fighting than meekly hand over my stuff just because someone essentially is trying to bully me into doing so. (I have enough of a nest egg and spare ships that I don't care if a few go boom).

So yeah sorry if I am not gregarious enough for you but you are a pirate I am going to treat you like the criminal you are. I am not stopping for a cup of tea and a slice of cake after all. :p

Hey i'm pirating so i do not expect players to be chatting and stopping for a cup of tea lol

If i even got a "die pirate scum!" ...or "youll never get my goods" or well anything then it would be far more rewarding than a few tonnes of goods anyway.

The point to player interaction is to make the game feel more alive not to try make friends when pirating ;)

As for bounty hunters they wouldn't even usually say a thing when you drop into nav points as an example, I would message then to come and warrant scan me after sitting about for a while and try get some basic RP going (usually while 3-5 feds are attacking) but it would be very rare to get a response.

This isnt just about interaction after interdiction its interaction across the entire game in many different situations some of which that allow plenty of time to bother writing a response.
 
Hey i'm pirating so i do not expect players to be chatting and stopping for a cup of tea lol

If i even got a "die pirate scum!" ...or "youll never get my goods" or well anything then it would be far more rewarding than a few tonnes of goods anyway.

The point to player interaction is to make the game feel more alive not to try make friends when pirating

Time to type even a simple message with the clunky comms we apparently have in the future is time my hands are away from the stick and more than enough time for a good player to put a dent in my shields. So no chatty from me.

If it makes you feel better you can interpret the mines and missiles I leave behind as me saying "die pirate scum I am keeping my tea and cakes" ;)
 
Time to type even a simple message with the clunky comms we apparently have in the future is time my hands are away from the stick and more than enough time for a good player to put a dent in my shields. So no chatty from me.

If it makes you feel better you can interpret the mines and missiles I leave behind as me saying "die pirate scum I am keeping my tea and cakes" ;)

Well i type to them with no weapons deployed..in nav points, interdiction events and other places, generally just trying to immerse myself into the game role.

I understand when others do not want to do that but after months of the same auto response pewpew etc it all gets a bit boring. Like i said even the NPC's generally provide more interaction ;)
 
Your code of conduct may be honourable but from my point of view I will never hand out my goods to anyone who wants to rob me. Just like in real life, if I have a chance to react I will do it: the other one gets a bloody nose. No talking, no negotiating, just acting. That is my immersion. I do not behave differently in games as I do in rela life. That is my character. I only do trade runs in armed ships and if I get interdited the aggressor will learn that I am not just another victim.

Coming to the people not interacting with you: I can understand that from my point of view. But then they also could go play solo mode.

I exclusively play solo. I have at least 20 years of multiplayer experience behind me. I am tired of all that crap going on online in FPS games. And I currently do not see ED going a better route. I have only 2 hours a week for playing and those 2 hours I want ot have as perfect as it can be. I do trading and bounty hunting. I do not need interaction with humans anymore. When I do want this then surely not in ED. Then I fire up my Multiplayer W.W.I flight Simulation where there is a small but fine community going with chivalry and respect. If you win or loose a fight: you will be saluted by your foe. This is an even smaller niche than space sims and only those people play it that can cope with a steep learning curve. That is why there is a community with lots of funny banter going on during the gaming sessions. Mostly by TeamSpeak but also in written text chat. But: this community originated from 1996 when the Red Baron 3D W.W.I flight sim came out and still exists while playing nowadays more recent W.W.I flight sims but with the same philosophy. This community had set its rules with chivalry as the main topic with man against man in wooden and linen crates. Also it had its ups and downs. But it is multiplayer wise still a fine community.

I can not see that for ED because although there are a lot of old gamers who - like me - played the orignal in 1985 - there are too many people minding their own business and - like me - are fed up with rude behaviour in online games. Also it does not help when 99% of so-called pirates just open fire and do not - like you - have some code of conduct. So you need to cope with that. This community will not evolve in something better than it is now.
 
Your code of conduct may be honourable but from my point of view I will never hand out my goods to anyone who wants to rob me. Just like in real life, if I have a chance to react I will do it: the other one gets a bloody nose. No talking, no negotiating, just acting. That is my immersion. I do not behave differently in games as I do in rela life. That is my character. I only do trade runs in armed ships and if I get interdited the aggressor will learn that I am not just another victim.

Coming to the people not interacting with you: I can understand that from my point of view. But then they also could go play solo mode.

I exclusively play solo. I have at least 20 years of multiplayer experience behind me. I am tired of all that crap going on online in FPS games. And I currently do not see ED going a better route. I have only 2 hours a week for playing and those 2 hours I want ot have as perfect as it can be. I do trading and bounty hunting. I do not need interaction with humans anymore. When I do want this then surely not in ED. Then I fire up my Multiplayer W.W.I flight Simulation where there is a small but fine community going with chivalry and respect. If you win or loose a fight: you will be saluted by your foe. This is an even smaller niche than space sims and only those people play it that can cope with a steep learning curve. That is why there is a community with lots of funny banter going on during the gaming sessions. Mostly by TeamSpeak but also in written text chat. But: this community originated from 1996 when the Red Baron 3D W.W.I flight sim came out and still exists while playing nowadays more recent W.W.I flight sims but with the same philosophy. This community had set its rules with chivalry as the main topic with man against man in wooden and linen crates. Also it had its ups and downs. But it is multiplayer wise still a fine community.

I can not see that for ED because although there are a lot of old gamers who - like me - played the orignal in 1985 - there are too many people minding their own business and - like me - are fed up with rude behaviour in online games. Also it does not help when 99% of so-called pirates just open fire and do not - like you - have some code of conduct. So you need to cope with that. This community will not evolve in something better than it is now.

I agree with what you say, especially on the course the game has/is taking when it comes to player interaction. My post was not some kind of plea to make people play differently it was just a summery of my experiences in game trying my best to interact with other commanders.

I suppose i might just go solo too since ill be exploring and i'm part of a multi-gaming community that i can always turn to in other games if i want a multiplayer experience, just a bit sad to find that at the end of months of playing the majority of the game base seems to want a solo type experience and its very odd coming from other MMO's where mid combat many funny interactions take place.

I'm adjusting to the reality now though and will still enjoy Elite but as a single player game from now on :)
 
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OP has no cause for complaint - as many others have pointed out he does not deserve any recognition or respect in the form of a polite reply to his attempt to disrupt the business of other gamers. I accept in open you run the risk of being pirated, but only a minority of players (maybe those who have unlimited play time or have already made their fortunes and are looking for human interaction) would want to gratify or encourage someone who's actions are setting them back from their in game goals. Player pirates must realise that for a lot of players they don't have much time to play and a piracy episode will cost them a session's financial progress. I realise not everyone is solely playing to make credits, but given the game mechanics it is something that is pretty fundamental to enjoying a lot of what the game offers - larger ships, top modules etc..

I play in open and have only had a couple of interactions with players interdicting me. It is so unusal it is a surprise so I'm not prepared for faffing about with the rarely used and slightly awkward comms system, so will be slow to reply even if it's not someone 'politely' asking for my hard earned cargo. In the case of pirates I will never respond and will try to escape or fight without communication (I'd not log off though - that is beyond the limits of what a game should be about to me). At the moment player piracy has been rare enough to be the sort of setback that adds to the variety of the game (although in a negative way), so I'm reconciled to staying in open and dealing with it when it occurs. I'll deal with it in the manner I choose though, not as the pirate wishes - don't expect me to pander to your role playing fantasies or idea of how I should be responding 'politely' when you are attempting to put me back another day from my progress towards an Asp!
 
OP has no cause for complaint - as many others have pointed out he does not deserve any recognition or respect in the form of a polite reply to his attempt to disrupt the business of other gamers. I accept in open you run the risk of being pirated, but only a minority of players (maybe those who have unlimited play time or have already made their fortunes and are looking for human interaction) would want to gratify or encourage someone who's actions are setting them back from their in game goals. Player pirates must realise that for a lot of players they don't have much time to play and a piracy episode will cost them a session's financial progress. I realise not everyone is solely playing to make credits, but given the game mechanics it is something that is pretty fundamental to enjoying a lot of what the game offers - larger ships, top modules etc..

I play in open and have only had a couple of interactions with players interdicting me. It is so unusal it is a surprise so I'm not prepared for faffing about with the rarely used and slightly awkward comms system, so will be slow to reply even if it's not someone 'politely' asking for my hard earned cargo. In the case of pirates I will never respond and will try to escape or fight without communication (I'd not log off though - that is beyond the limits of what a game should be about to me). At the moment player piracy has been rare enough to be the sort of setback that adds to the variety of the game (although in a negative way), so I'm reconciled to staying in open and dealing with it when it occurs. I'll deal with it in the manner I choose though, not as the pirate wishes - don't expect me to pander to your role playing fantasies or idea of how I should be responding 'politely' when you are attempting to put me back another day from my progress towards an Asp!

Try actually reading the thread before making assumptions about what i deserve or the want of recognition/respect.

I have played as all professions and the lack of player interaction is common to all of them, piracy when player based should have some form of player interaction and especially when you make a big attempt to provide a decent immersive experience for those you send messages to.

What i've stated several times now is that piracy is the lowest form of profit by far, in fact ill lose more in credits than the total of the few tonnes of goods a player drops from the interdiction costs alone, yet for a pvp experience the lack of player interaction is shocking.

Seems a bit of a shame for a multiplayer game is all. The clunky chat system is to blame and has led to a situation where players are used to never bothering to talk to each other even when asked direct questions & under pain of death lol
 
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I agree with what you say, especially on the course the game has/is taking when it comes to player interaction. My post was not some kind of plea to make people play differently it was just a summery of my experiences in game trying my best to interact with other commanders.

I suppose i might just go solo too since ill be exploring and i'm part of a multi-gaming community that i can always turn to in other games if i want a multiplayer experience, just a bit sad to find that at the end of months of playing the majority of the game base seems to want a solo type experience and its very odd coming from other MMO's where mid combat many funny interactions take place.

I'm adjusting to the reality now though and will still enjoy Elite but as a single player game from now on :)

before heading out deep space in solo mode, you could also take a look at this thread:

https://forums.frontier.co.uk/showthread.php?t=103945&p=1618123#post1618123
 
Meh, the thread boiled down to "profits".

/closethread

... can't anyone, ANYWHERE, ANYWHEN, think something else?

Well i don't care about profits i have over 100 mill in the bank a type 9 etc thats why i said interaction is far more important than a few tonnes of goods.

I have lost 45 mill while pirating due to wear and tear and repairs from interdiction though and that is a big issue which makes the profession redundant in its current state.

That's an issue no matter which way you look at it.
 
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