Got pirated today, first time. Was a classy one!

Hello fellow Cmdr's

Just a quick story today. Was doing the Yembo runs and was mostly doing it offline. Decided to try online just for the fun of it.

At first, it was pretty much as usual. Did 4 runs without trouble. 3 of those runs had no players showing up while in SC, guess I got lucky with empty instances. The 4th one had players. I was looking quite a bit more at my radar, trying to spot wannabe pirates but made it fine. I had totally forgotten about the crazy traffic at the stations, followed another type 7 thru the rack at nice speeds, following the green lights. Cool stuff.

On my 5th run, I got interdicted as I made the final approach about 1ls from the station. I pretty much knew what was waiting for me. As I got out of SC, I immediately received a msg stating to drop 25 cargo or die. Check my hold, calculated my loss and decided to drop the 25 crates. As I dropped them, I saw the pirate fly to them so I punched it and jumped away.

No, no big fight, no damage or no kamikaze run for revenge (sorry, should have put a disclamer that this was a boring story heh). I dropped the 25 crates and got on my way. I was more happy to have lived thru it and happy I got a classy pirate. I am sure the pirate was also happy that he got a willing hauler and not running back to offline mode.

---

So, the experience was alright. I managed to make a tiny amount of profit out of that run and I didn't lose my ship. If all the encounters would be like that, it would make me want to stay online. However, reading thru the forums here, I very well know that I could have gotten a trigger happy one and could have either gotten heavy damage or even been killed. Can't always be that easy but unfortunately its part of the reason why I am going back offline.

The other part of the reason is that, since I work and can play about an hour a day, dying with a full cargo load would have costed me about 3.5 mil. That's about 3 days of grinding the Yembo run for me and that's only after dying once. I could have gotten interdicted multiple times by trigger happy rats and the losses could have been much greater. I am not willing to risk that just yet and if I get the feeling of going backwards while playing ED, not progressing to the next ship I want to have, I will probably put it away for a long time until a major expansion is released.

I could run a much less risky route but then I would probably see much less players, defeating the goal of playing online. Also, I like community goals, makes a nice objective to work towards to and looking forward to the outcome of it. I don't want easy mode with the pirates. There has to be a risk, I just wished that I had a bit more control over that risk (other than turning my hauler into a tank. I'm doing space truck'n, have others do the fighting).

So as you probably get the idea now, I am waiting for the "wings" patch. Join a group and be able to do trade runs WITH ESCORTS!!! I wouldn't mind giving them a good % of my profits. The option to run as a group, to be able to hire people to help defend my hauler would probably put me back into online mode. Granted the pirates could also group up but then those pirate encounters would be quite tense with 2-3 pirates fighting a few hired escorts while I try to make a run for it. Right now, after today's encounter, I feel like this is a one way fight. Of course a kitted pirate for action should eat haulers for dinner and rightly so. Its more of the fact that there is nothing for me to prevent this other than hope that I don't get a trigger happy rat or that bounty hunters are roaming around to help me should I get interdicted. The risk of losing days of grinding is too high for me. In a way, it feels like the very first few online RPG's where you would actually level DOWN when dying. Ouch.

I think this game needed a good 6 more months worth of development for these basic features (amongst other things) to make it in. But that's for another thread ;-).

Cheers, and looking forward to being able to get back to online mode again! Cheers also to the classy pirate!
 
All of my (limited) interactions with player pirates have been positive. Toss them just enough cargo to still make enough profit to cover fuel, and off I go.
 
Thanks, OP, for encouraging this type of behavior. I#m sure this Pirate has learned his lesson and wont bother other players...
 
You'll get lots of sour grapes for this post from players who don't get elite but you'll get a rep point from me. I'm a bounty hunter but think piracy is a valid and under developed part of the game.

I'd do what you did. The fact that the pirate honoured his words means he deserved the reward. It is stealing. But I simply see it as a business transaction. You traded 25t for not losing your ship.

Well played :)
 

IceyJones

Banned
when watching twitch streams, i often follow pirate-streams......and they are fun to watch for sure......but when you see, that 6-7 out of 10 interdictions result in combat logs, it becomes depressing.......and i can somehow understand why some guys are just killing traders....

btw....from the remaining 3-4 real encounters left out of the 10 above, 90% of the traders are idiots......instead negotiating and dropping some cargo and live, they always run (or try to run) and take high damage as reward or even die.....thats for sure a higher loss than dropping a few % of cargo....

i really dont understand this behavior.....some even SELF DESTRUCT without any reason! just to annoy the pirate?!

when watching this stupidity, i tend to switch sides and also kill traders for NO reason....
 

micky1up

Banned
Hello fellow Cmdr's

Just a quick story today. Was doing the Yembo runs and was mostly doing it offline. Decided to try online just for the fun of it.

At first, it was pretty much as usual. Did 4 runs without trouble. 3 of those runs had no players showing up while in SC, guess I got lucky with empty instances. The 4th one had players. I was looking quite a bit more at my radar, trying to spot wannabe pirates but made it fine. I had totally forgotten about the crazy traffic at the stations, followed another type 7 thru the rack at nice speeds, following the green lights. Cool stuff.

On my 5th run, I got interdicted as I made the final approach about 1ls from the station. I pretty much knew what was waiting for me. As I got out of SC, I immediately received a msg stating to drop 25 cargo or die. Check my hold, calculated my loss and decided to drop the 25 crates. As I dropped them, I saw the pirate fly to them so I punched it and jumped away.

No, no big fight, no damage or no kamikaze run for revenge (sorry, should have put a disclamer that this was a boring story heh). I dropped the 25 crates and got on my way. I was more happy to have lived thru it and happy I got a classy pirate. I am sure the pirate was also happy that he got a willing hauler and not running back to offline mode.

---

So, the experience was alright. I managed to make a tiny amount of profit out of that run and I didn't lose my ship. If all the encounters would be like that, it would make me want to stay online. However, reading thru the forums here, I very well know that I could have gotten a trigger happy one and could have either gotten heavy damage or even been killed. Can't always be that easy but unfortunately its part of the reason why I am going back offline.

The other part of the reason is that, since I work and can play about an hour a day, dying with a full cargo load would have costed me about 3.5 mil. That's about 3 days of grinding the Yembo run for me and that's only after dying once. I could have gotten interdicted multiple times by trigger happy rats and the losses could have been much greater. I am not willing to risk that just yet and if I get the feeling of going backwards while playing ED, not progressing to the next ship I want to have, I will probably put it away for a long time until a major expansion is released.

I could run a much less risky route but then I would probably see much less players, defeating the goal of playing online. Also, I like community goals, makes a nice objective to work towards to and looking forward to the outcome of it. I don't want easy mode with the pirates. There has to be a risk, I just wished that I had a bit more control over that risk (other than turning my hauler into a tank. I'm doing space truck'n, have others do the fighting).

So as you probably get the idea now, I am waiting for the "wings" patch. Join a group and be able to do trade runs WITH ESCORTS!!! I wouldn't mind giving them a good % of my profits. The option to run as a group, to be able to hire people to help defend my hauler would probably put me back into online mode. Granted the pirates could also group up but then those pirate encounters would be quite tense with 2-3 pirates fighting a few hired escorts while I try to make a run for it. Right now, after today's encounter, I feel like this is a one way fight. Of course a kitted pirate for action should eat haulers for dinner and rightly so. Its more of the fact that there is nothing for me to prevent this other than hope that I don't get a trigger happy rat or that bounty hunters are roaming around to help me should I get interdicted. The risk of losing days of grinding is too high for me. In a way, it feels like the very first few online RPG's where you would actually level DOWN when dying. Ouch.

I think this game needed a good 6 more months worth of development for these basic features (amongst other things) to make it in. But that's for another thread ;-).

Cheers, and looking forward to being able to get back to online mode again! Cheers also to the classy pirate!

dont give the scum the pleasure boost away and if u cant get away self distruct and leave the leeches nothing
 
Thats why i prefer ASP over T6, Python over T7 and Anaconda over T9. If there is a pirate, i shot him to hell. No mercy for pirates.
 
I've been on both sides of the Pirates pointy end. Sure is more fun being the one with the big guns...

[video=youtube;WSn_b3HjTYY]https://www.youtube.com/watch?v=WSn_b3HjTYY[/video]

No-one died during the making of this video. Shows two interdictions and robberies out of five attempts. Of the three not shown, two escaped in super-duper fast Cobras and one suddenly disappeared in a puff of nothingness.
 
dont give the scum the pleasure boost away and if u cant get away self distruct and leave the leeches nothing
I'm a trader, not a pirate, and I think this is a terrible attitude. Pirates work far harder and do far more for their far less payout than traders do, really they should be the ones calling us scum for making our superior money with almost no danger or risk.
 
dont give the scum the pleasure boost away and if u cant get away self distruct and leave the leeches nothing

This is why ship destruction should leave a bunch of cargo canisters behind, but less than you would get by negotiating.
 

IceyJones

Banned
not ship death in general......that would make many pirates just kill the ships....
only SELF destruct should leave cargo behind.......

but yesterday i saw a great trader......he did not comply....tried to run.....so the pirate disabled his drives in order to hatch break.....the trader dropped ALL his cargo before he self-destructed.....
that was a nice move.....he played the game.....lost......and did NOT "punish" the pirate for his fault to not comply.....he knew the risk and acted accordingly
kudos
 
I was interdicted by "a pirate" yesterday. I was on my way to pick up my Cobra, so I was running my T6 empty, when I got interdicted. I thought: "Ok, I'll play along.". I "fought" the interdiction and got dragged out of SC. I turned around to face this Cobra but kept weapons retract and waited what the other guy would do.

The Cobra just opened fire, no attempt to communicate or even scan to find out if I had anything on me. Just pew pew. :) "Fair enough.", I thought, extended weapons and started firing missiles at him. Not that they did much against his shields, but it made him divert power to his shields and away from weapons, so his rate of fire slowed down. At this point my own shields were down and hull was at about 77%, when the FSD cooled down again and I jumped out of there.

I guess the lesson in this little story is that if you immediately start firing, then the other guy just assumes you're there to kill him even if he were to drop cargo and he has no reason whatsoever to cooperate with you.
 
Good for you

Ive only ever had one player demand cargo from me and it went like this:

Interdicted in my ASP

player in imperial clipper
pew pew pew he starts shooting me

"Drop your cargo or die!"

pew pew pew

Keeps shooting at me

"I have no cargo"
(if he had bothered to check I had an empty 16T cargo rack)

"Liar your in an ASP, drop cargo or die!"

I FSDed away

He interdicted me 3 more times causing his hull about 15% damage

He wanted cargo and was convinced I had cargo, or just wanted to kill me

He failed at both
 
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