Horrible idea, IMHO. I am annoyed enough that we are told whether ships are PCs or NPCs, without more and more differences between how the game handles them. A ship shuold just be a ship, and all ships should be treated the same.
If it's a good idea you can't pay off bounties against PCs, then why isn't it a good idea to treat bounties against NPCs the same?
Anikaiful, no wasn't suggesting more optionsJust want to know why you think it's good for PCs but not for NPCs. Why shouldn't it be the same mechanic regardless?
Why different, well
1) we're not AI, AI's just there to "fill the gaps"
2) AI's not perfect (never will be, at least if made by humans)
3) so, ... I had a retort, but I already forgot; it went along lines of - something. AI actions do not matter as long as #1 and #2 hold true, thus actions against us, for immersion and other purposes, should have greater impact...
I think it's just been done by FD to please the minority that SCREAM GRIEFER as soon as a PC interdicts them.
I voted yes, but with a few quid pro quos.
1. Make no difference between PC and NPC (was already commented)
2. Like Black Markets, there should be a dedicated contact (I can make the bad rep dissapear for a reasonable price *wriggles eyebrows*). In other words pay-offs to some shady law enforcement officers to wipe the slate clean. This should be costly as heck.
3. Massive reputation hit when paying off Bounties, until the point where you can no longer pay off bounties when your relations become hostile. No law enforcement wants to burn their hands at the likes of you. This will decrease over time, so laying low in the area that faction controls would make sense. This would cause Pirates to be forced to set up shop elsewhere at least for a while. Only reputation hits as a result from PvP decrease over time.
Why different, well
1) we're not AI, AI's just there to "fill the gaps"
2) AI's not perfect (never will be, at least if made by humans)
3) so, ... I had a retort, but I already forgot; it went along lines of - something. AI actions do not matter as long as #1 and #2 hold true, thus actions against us, for immersion and other purposes, should have greater impact...
I'd prefer to be able to set bounties on someone! If someone griefs me, set a bunch of credits on his head. That is common in EvE vor example.