Say NO (or YES) to bounty thingys!

Bounties - pay off or not, NPCs interaction vs PCs interaction


  • Total voters
    86
  • Poll closed .
In short. Bounties.

Division, bounties versus NPCs and bounties versus PCs.

Bounties versus NPCs you can pay off. Bounties versuns PCs you can NOT pay off.
 
Horrible idea, IMHO. I am annoyed enough that we are told whether ships are PCs or NPCs, without more and more differences between how the game handles them. A ship shuold just be a ship, and all ships should be treated the same.
 
If it's a good idea you can't pay off bounties against PCs, then why isn't it a good idea to treat bounties against NPCs the same?
 
Horrible idea, IMHO. I am annoyed enough that we are told whether ships are PCs or NPCs, without more and more differences between how the game handles them. A ship shuold just be a ship, and all ships should be treated the same.

Yep, but we have this unsurmountable influx of people who aren't avid anonymous, so to speak.

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If it's a good idea you can't pay off bounties against PCs, then why isn't it a good idea to treat bounties against NPCs the same?

Oh man, there's not enough options in the poll to cover *everything*, gimme some slack.

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Or, yea... might as well call this closed...
 
Anikaiful, no wasn't suggesting more options ;) Just want to know why you think it's good for PCs but not for NPCs. Why shouldn't it be the same mechanic regardless?
 
Hard to choose.
I agree that I'd love to perceive no difference between PC and NPC as AnnuverScotinExile gently infer-
But let's face it, being given the chance to payoff a small bounty instead of suddently fear the whole Universe just because you now are WANTED for 200 Creds?!
I'd dig that.
 
You should not be able to pay off bounties versus PCs for 1h or 6h or 12h or 24h or a week. Depending on what you did and how often.

Actually, I don't care at the moment, since there are game mechanics which can be exploited. Ramming can be used to kill other players without consequences, for example. Therefore, I'm sticking to solo play.
 
I think it's just been done by FD to please the minority that SCREAM GRIEFER as soon as a PC interdicts them.
 
Interesting idea. It would give unwarranted attacks on other players more weight. But it might make pirating even more unattractive.

How about special bounties for murdering other players (killing an unwanted player)? Bounties for attacking/damaging players would still work like they do now, but the new murder bounties can not simply be paid off (maybe some other mechanic to get rid of them). Not sure how this could work in detail though... maybe ask a player who has just been killed if he wants to put a "murder bounty" on an other players head (could maybe cost him some money to do so).

That way "honest" pirates (who IMHO add to the gameplay) could still go about their business but the guys who randomly murder other players for fun would get penalized.
 
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Anikaiful, no wasn't suggesting more options ;) Just want to know why you think it's good for PCs but not for NPCs. Why shouldn't it be the same mechanic regardless?

Why different, well

1) we're not AI, AI's just there to "fill the gaps"
2) AI's not perfect (never will be, at least if made by humans)
3) so, ... I had a retort, but I already forgot; it went along lines of - something. AI actions do not matter as long as #1 and #2 hold true, thus actions against us, for immersion and other purposes, should have greater impact...
 
Why different, well

1) we're not AI, AI's just there to "fill the gaps"
2) AI's not perfect (never will be, at least if made by humans)
3) so, ... I had a retort, but I already forgot; it went along lines of - something. AI actions do not matter as long as #1 and #2 hold true, thus actions against us, for immersion and other purposes, should have greater impact...


Actually- good points.
 
I set the poll, so guess I should be "unbiased", but for some inkling I think the "no" voters are all "pirate-wannabes".
 
The days of murderers being able to hide behind a "clean" status has to come to an end, it has completely negated the role of bounty hunters. Real pirates do not pay off their bounties (and deserve some credit for that), any change to how this works will not effect them a noticeable way. People who run to a station and clear it only to go back out and start killing again..... so low!
 
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I voted yes, but with a few quid pro quos.

1. Make no difference between PC and NPC (was already commented)
2. Like Black Markets, there should be a dedicated contact (I can make the bad rep dissapear for a reasonable price *wriggles eyebrows*). In other words pay-offs to some shady law enforcement officers to wipe the slate clean. This should be costly as heck.
3. Massive reputation hit when paying off Bounties, until the point where you can no longer pay off bounties when your relations become hostile. No law enforcement wants to burn their hands at the likes of you. This will decrease over time, so laying low in the area that faction controls would make sense. This would cause Pirates to be forced to set up shop elsewhere at least for a while. Only reputation hits as a result from PvP decrease over time.

Aye, if it betters the game, I'm all in for it.
 
I'd prefer to be able to set bounties on someone! If someone griefs me, set a bunch of credits on his head. That is common in EvE vor example.
 
Why different, well

1) we're not AI, AI's just there to "fill the gaps"
2) AI's not perfect (never will be, at least if made by humans)
3) so, ... I had a retort, but I already forgot; it went along lines of - something. AI actions do not matter as long as #1 and #2 hold true, thus actions against us, for immersion and other purposes, should have greater impact...

Ok, but you've not convinced me :D
1. Is based on playing in Open. Solo players should have the same "risk"
2. Human's aren't either
3. Don't agree.
.
Can't really see any justification for separating it, if you commit a crime there's a consequence shouldn't matter who that's against. I'd have no problem making it a more "dangerous" penalty/consequence all round.
 
Sorry Mir, can't agree with you on this one.

I think they need to handle the whole issue of PvP/griefing/bounties/lack of toilet paper in the gent's room (again) in a different way.

Oh, and go get some sleep!
 
I'd prefer to be able to set bounties on someone! If someone griefs me, set a bunch of credits on his head. That is common in EvE vor example.

This mechanic has been abused in other MMO's.
The scenario involves deliberately accumulating (through whatever means) a large bounty. Then get a friend to claim the bounty. Swap roles, rinse repeat.

I don't have a counter suggestion, just pointing out that using the bounty mechanic to counter antisocial gameplay is a flawed concept.
 
There should be a maybe option. I don't think making the bounty unpayable is the right way to go, but there definitely needs to be a harsher penalty for attacking other players.
 
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