Getting EXTREMELY frustrated with a certain interdiction exploit

As far as I remember one of the Devs stated that they are not entirely happy with the submit to interdiction function.

However I am sure you delivered great fun for the other player. Looks like a good hunt and managing to get to the station just in time sounds like an adrenaline rush.

If he didn't have fun he could always join the mobius group.
 
Another bit of advice: The best defense for 'submit, boost, FSD' is 'Disruptive Force'. Your Cobra has a disruptive force of 12 I believe. The idea is to get as close to your target as possible and slow their ability to FSD away. It won't be a cure all, but it offers you some time to assert your possition.
 
To the OP, I've no sympathy for you mate, period!

I fly the Asp for Exploring and Trading, that's why I play E.D.
I've played the space-combat role to death in other games so if I need to I can hold my own in a dog fight, but the thing is, I DON'T WANT TO ... I have zero interest in going down that path so when I get interdicted I will use whatever resource / skill at my disposal to get rid of the annoyance that interrupted my game and continue with trading and exploring.

I'm not against having pirates in the game, I welcome it in fact because maybe, long down the road I might return to dog-fighting but please don't complain because somebody is better at escaping than you are at pirating.

Maybe you're in the wrong profession? :p

This: exactly this.

Tough luck, OP.

Until FDev change the game mechanics, I will do anything I can to either escape from you or beat you.

Anything, that is, apart from actually cheating, like disconnecting, which is something I will never do.
 
To the OP, I've no sympathy for you mate, period!

I fly the Asp for Exploring and Trading, that's why I play E.D.
I've played the space-combat role to death in other games so if I need to I can hold my own in a dog fight, but the thing is, I DON'T WANT TO ... I have zero interest in going down that path so when I get interdicted I will use whatever resource / skill at my disposal to get rid of the annoyance that interrupted my game and continue with trading and exploring.

I'm not against having pirates in the game, I welcome it in fact because maybe, long down the road I might return to dog-fighting but please don't complain because somebody is better at escaping than you are at pirating.

Maybe you're in the wrong profession? :p

10 out of 10 :)
 
Yea, i dont think there is anything wrong going on here. You are pirating larger ships, you are apparently not close enough to slow their fsd down long enough to do any damage ...you lose your prey. That's how it's supposed to work. This is why pirates tend to work in gangs ....something that will hopefully come to fruition with wings.
 
The word exploit is getting thrown around a bit much,

The only thing iv read from the devs is combat logging, ie, pulling the plug on your computer to force the game to log you out. that is an exploit.
using the boost button to fly off and then warping out is playing the game, theres alot of advice given above and as a trader im not giving you much but either bring a friend or get in closer.
 
As long as the system allows players to run, they'll run.
The problem is that for every pirate wannabe that just wants cargo there are three psychopaths who just want to drop you out of supercruise and blow you to bits. If you don't immediately start to run from the psychopath as fast as you can then you are toast. The moment you start to run most legitimate pirates are going to start shooting... thus confirming the targets suspicion that you are actually a psychopath.
The only people who are actually going to submit to an interdiction and actually interact with you are folk who have enough in the bank that losing a ship and a hold full of cargo won't hurt too much.
Limpets are a good concept but if you don't have the time to drop the targets shields... well... what good are they?
Maybe an energy weapon that uses power from your shields to drop the target's shields? That way you could have time to fire Limpets and the balance is that it would leave the pirate vulnerable as well?
 
If you are going to pirate people - then do so to players willing to be pirated and play along. .


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By the way I love how people who call players who attack you for no reason in a video game psycho's. The psycho is the person who plays online in a game which has the word dangerous in its title, with open pvp allowed online, and expects other players not to shoot for fun for no reason.
 
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This is not an exploit. It might be broken behaviour, but it's not an exploit.
If I submit, then I'm doing so to avoid taking damage, and it's the damage and high speed drop that causes the long cool down. Submit, and you get a normal cool down. You can't charge immediately, and it's up to the pirate to deal with the target in the time available.
If a mechanic is introduced where submission gets as much damage as mini game loss then you really will have an exploit, because pirates can just hang around stations waiting for people to slow on approach and get an auto win button.
 
I have basically given up on these forums, and I promised myself to not post anything more - but your post kind of made me want to cry a bit.

If you are going to pirate people - then do so to players willing to be pirated and play along. If harmless traders can beat you at your own game, then more power to them. If spamming interdictions and station camping isn't working for you, then learn to do it better. Many people have.

And as for complaining about harmless traders smacking pirates in the face with a wet fish in Open - with just as many pirates complaining about not having enough harmless traders in Open to seal-club - my mind just boggles.

Enjoy the game for what it is. Look forward to it's evolution and forthcoming improvements, just don't get upset when someone else can dictate how you interact with them.

Kudos to you. +rep
 
Devs should just remove the reduced cooldown. Not taking damage from submitting is 'reward' enough.

As for traders being able to defend themselves; they can. All they need do, is to not fly around in a Tuna-can. All the cats in the vicinity got this strong attraction to Tuna-cans. Try trading in a Cobra or Asp that is armed to the teeth. Not to mention Clipper, Python or 'Conda.

The Tuna-cans (Hauler and Lakon Type 6/7/9) are fine for the safe spaceways. Areas and systems with very low risk of player piracy. Taking such a thing into an area where you just know there will be a good chance of pirates lurking, is just asking for trouble.

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:)
 
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I feel most of the time you are not given time to destroy the ship but to cause damage that will require money to be spent to fix. Kind of works better that way since I would have no cargo or no ship if they changed how this works.

At least that is my experience with pirates and I am a trader. I don't do as I'm told and sometimes I get rail guns cutting through my shields into my hull.
 
By the way I love how people who call players who attack you for no reason in a video game psycho's. The psycho is the person who plays online in a game which has the word dangerous in its title, with open pvp allowed online, and expects other players not to shoot for fun for no reason.

What's wrong with calling them psycho? If someone in real life attacks you for no reason... they're a psycho. Same goes for in-game. Nothing wrong with it and I consider it a valid way of playing.
 
What's wrong with calling them psycho? If someone in real life attacks you for no reason... they're a psycho. Same goes for in-game. Nothing wrong with it and I consider it a valid way of playing.

I guess it's not so much the name psycho that's funny to me, but rather the person who believes the player is a psycho :p

Real life is not a video game, a player who attacks you in a video game will most likely not attack someone in life lol. This is a space sim, with dogfighting available, sometimes it is fun to just pick a fight with someone and see how well they fight against you, sometimes you get an awesome fun match where both players have a blast -> the point of a game.
 
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No, for gameplay reasons no one need bigger guns.

We need 3 things :

1) A tool to prevent other players to FSD again, a tool that would also be VERY power hungry and/or overheating the ship, making them choose between beeing armed to the teeth and actually put up a real fight vs lowly armed traders instead of mindless slaughter.
Using it would need some tactical skills, push pirates and traders to group and make everyone think about their fitting instead of going all weapons or all cargo.
Of course this tool should also have a long cool down to prevent griefing and force pirates to actually scan and carefully choose their target

2) Faster and bigger police response to help traders.

3) Better, more rewarding and more "in depth" black market/smuggling mechanics to make targets more "juicy".
 
Devs should just remove the reduced cooldown. Not taking damage from submitting is 'reward' enough.

As for traders being able to defend themselves; they can. All they need do, is to not fly around in a Tuna-can. All the cats in the vicinity got this strong attraction to Tuna-cans. Try trading in a Cobra or Asp that is armed to the teeth. Not to mention Clipper, Python or 'Conda.

The Tuna-cans (Hauler and Lakon Type 6/7/9) are fine for the safe spaceways. Areas and systems with very low risk of player piracy. Taking such a thing into an area where you just now there will be a good chance of pirates lurking, is just asking for trouble.

An absolutist solution like that will have the effect of driving all traders from Open. Then who will you pirate? FD knows it has to give equal weight to both sides of the equation. Pirates need to have a chance of success, just like the trader needs to be able to defend themselves for the food chain to work. Otherwise your cat will never get fed.
 
Don't expect any sympathy from the community, they will just call you names like griefer or psychopath and say that Elite is not a PVP game even in open play. I've not even logged in for several days now because it is just no fun. More than half my targets vanish into the log-off void.

I too am in a fast Cobra maxing at 453m/s boost. I tried Bounty Hunting but unless you spend the time getting a much better ship then it's too costly and fighting the NPC's is like watching paint dry it's so mundane and easy.

I don't call the OP griefer or anything like that, but his last suggestion "....please don't use it" is unrealistic. I would loose instantly 30-100k if I would not submit to interdiction in my python. It may work for type 6s. I agree to look at the numbers (fsd too fast available when submitted in my opinion).
 
This is devolving into every other discussion of this matter. I suspect a merge, as soon as an Admin wakes up.
 
However, more and more lately, CMDRs (always in type 6s for some reason) have been SUBMITTING to my interdiction, and then IMMEDIATELY supercruising away, bypassing the usual interdiction FSD cooldown and making them virtually impossible to do more than a few points of hull damage to.

I knew, from your title, that this is what you were going to complain about. Interdiction overheats your FSD, forcing the cooldown. When we submit, we're simply exiting SC and not fighting the interdiction, resulting in a much shorter FSD cooldown.
This is not an exploit, it's intentional and working exactly as intended.

I have no weapons; all my money went into upgrading my FSD, shields and other parts. I will NOT dump my cargo for you. You want it, fight for it. Get a cargo limpet and force the cargo out, or kill me.
I WILL submit to interdiction. I WILL boost away from you. I WILL FSD my butt out of there. You will NOT get my stuff easily. :p

My ship costs 1mil to buy, my FSD cos 1.5mil, my shields 500k. That's 3 mil right there, excluding the cost of cargo racks (110k per 32t). My t6 easily passes the 3mil mark. xD

You want to be a pirate, fine - all well and good; but you have to earn your bread and I will not give you the loaf and butter it for you. So stop asking for easy-mode. :)
 
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