A T6 costs a lot more than the cobra. Its also nearly impossible to win against a decent inderdictor. If the option to escape is removed the game will just be about pew pew and nothing else. I don't think that would help pirates or traders.
The option to escape isn't removed.
It's simply delayed.
Right now a submitting ship can jump out before it's even possible to bring down its shields (even with all-railgun or all-dumbfire ship layouts).
It should be a struggle to escape.
I'm not saying it should be impossible.
I'm saying it should take a bit of skill.
And keep in mind that I am the one hunting pirates and the likes, and I'm suffering from this "glitch" too.
If a pirate/wanted submits to me, I know that 9 times out of 10 they'll be able to jump away before I can even put a dent in their shields.
Conversely, I have actually escaped after being interdicted in a T6. It just takes will, skill and provides a great thrill. Full power to shields, have a small shield cell equipped and chaff (for those using gimballed, which is a surprising number). Boost, evasive maneuvers and charge that FSD once the cooldown is up.
But right now, if I had submitted to that interdiction instead, all I'd have to do was spool up the FSD and not even worry about managing shields or evasive maneuvers.
And that's wrong.
What most traders seem to complain about isn't the fact that they'll get interdicted and not able to escape.
What they are whining about is that they are being interdicted at all and have to actually do something other than listen to their latest podcast while supercruising to their destination for the umpteenth time.
It's the annoyance of being interrupted that seems to be the main complaint here.
I don't see many complaints that they aren't able to survive the encounters. Just that there ARE encounters at all.