Getting EXTREMELY frustrated with a certain interdiction exploit

This was supposed to have been fixed ages ago. The zero cooldown is only supposed to be allowed for the police scans and anyone else interdicting isn't supposed to allow a cooldown. I'd ticket this m8 and ignore the haters.

I'm hunting for this in the forums with no success (I hate trying to find stuff in forums, it's like looking for a needle in a haystack). Anyway, at the moment, submitting to interdiction makes the FSD cool down much faster than if you dragged out. Which is the way I thought it was supposed to work.
 
to the op, my exploring/trading t6 is worth cr 7.1m, so no i won't stop and let you shoot me. for me the game mechanic works fine, those that want to fight can fight, those that want to run can run.

Exactly mate, the 'Brave Sir Robin' move is a valid tactic and should be employed at every opportunity.

:)
 
Another bit of advice: The best defense for 'submit, boost, FSD' is 'Disruptive Force'. Your Cobra has a disruptive force of 12 I believe. The idea is to get as close to your target as possible and slow their ability to FSD away.

It doesn't work like that, although it probably should.

Disruptive force doesn't vary with distance. It's either on (under 2km I think) or off. The Cobra is limited as to which ships it can disrupt. You need as Asp. Then you get your desired result: T6, T7, T9 cannot escape after interdiction.

Currently the disruptive mass mechanic makes little sense.
 
I'm hunting for this in the forums with no success (I hate trying to find stuff in forums, it's like looking for a needle in a haystack). Anyway, at the moment, submitting to interdiction makes the FSD cool down much faster than if you dragged out. Which is the way I thought it was supposed to work.

Yeah I looked as well. One of the devs said that the lack of cooldown on submission is a bug as it was only intended to work like that when you submit for a police scan not a normal interdiction. It was supposed to have been fixed for 1.1 but looks like it skipped through the cracks again.
 
A T6 costs a lot more than the cobra. Its also nearly impossible to win against a decent inderdictor. If the option to escape is removed the game will just be about pew pew and nothing else. I don't think that would help pirates or traders.
 
The thing is - and my apologies for posting any further - is that you are in a game. Player interaction in that game depends upon players wanting to interact with each other to some degree and abide by certain rules. That is what a game is all about.

What we have at the moment though - is limitless space populated by shoot-for-funs with friends, mindless pew-pews, combat loggers, cable pullers, firewall aficionados and network redirectors. None of those behaviours affect the game itself, but those players determined to stick to one gamestyle and say any other are inferior - are bound to be affected by that choice - which Elite is, by design, not going to give the slightest flying fruitfly about :)

If you don't want player interaction (including piracy), you play in Solo.
Simple as that.

There are no "willing" participants in piracy.

And this does sound like an exploit. One I've run into as a bounty hunter as well... even on NPC ships. In fact, I've given up on interdictions completely due to this and now prowl the nav beacons and resource extractions for prey instead.
Not at all as interesting and makes me feel like a glorified mall-cop, but it's better than nothing.
 
To all of you whining and moaning about how Pirates are the scum of the galaxy and how they're all psychopaths and whatnot.


Play solo.

Seriously.

The only reason to play open is to interact with other players.

If you're playing in open, that interaction is pretty much limited to text chat and combat.

So play solo if you don't want the thrill of risking piracy (or a bounty hunter if you're a smuggler or pirate).

Also, traders love to max out their cargo space at the cost of everything else.
You do that at your own peril. If you're gonna do stuff like that you should also play in solo or get yourself some well-armed friends to play with.
There's nothing wrong with maximising profit, but you'll have to take the risks that come with that.

Otherwise, get yourself some mines and turreted weapons and a good chaff/point defence.
Drop a few tonnes of your cargo and boost away and see if the pirate takes the bait.
 
This mechanic is not only used by CMDRs but also by NPCs. Since 1.1 they've become more cunning and supercruise away as soon as I open fire on them or just seconds before their hulls reach 0%. Especially the last thing is extremely annoying. All the while I suffer damage from the interdictions all the time and have to pay for ammo which cost me money while they simply cruise away as if I hadn't attacked and damaged them in the first place.

From a trader's (and NPC's) point of few it's understandable of course. When I get interdicted in my T6 I try to get away as soon as I can as well so it's not that I blame anyone for trying to save himself.
Nevertheless the chances of successful interdiction and destruction of enemies has become much smaller in 1.1. Combined with the dismal bounties offered and the added risk of attacking larger ships with little payout, bounty hunting and pirating has become even less profitable than it was and trading has become even more "attractive" while bounty hunting is degrading more or less to an expensive hobby.

The problem I see is that concept of fighting only in real space, while almost all travel takes place in supercruise opens this can of worms. In areal dogfights or naval battle the faster ship/plane can get away or outmanoeuvre others while the stronger ship/plane will take more damage and pack a larger punch. Thus the balance is there since both will always stay in the same "reality". In ED you have to "realities" to exist in: real space and supercruise. So you can always practically disappear into thin air when being at a disadvantage. This has to be taken into account when balancing the fighting.

The other problem I see is the damage model. In ED damage is digital: either a system works or it doesn't. About like Health in an early First Person Shooter. Damage is only a bar in the cockpit and a price tag at the next station. But it has absolutely no effect at all on you ship. So when you target an enemie's power plant it has the same result as just shooting at the hull. As soon as and only IF the "health" of the system reaches zero the ship explodes. Other systems like weapons or other gadgets have the same basic mechanics while not destroying the ship. All the while it always takes almost as long to take out a specific system as it takes to destroy the whole ship, so the whole concept is rather pointless at the moment, apart from the fact that targeting the power plant destroys a ship faster than not targeting anything at all.

IMHO if I suffer damage to a certain system, I should feel the results: damage to the cargo hatch might expell cargo containers. Increasing damage to the thrusters should make the ship more and more sluggish. Damage to the power plant should affect all systems to a degree. Damage to the weapons should make them less effective. And damage to the FSD should make it charge up slower, should make the ship slower in supercruise and should make a hyperspace jump impossible. All in increments of course.

As it is now you can shoot at an enemy (or being shot at of course) and you have a perfectly working ship even if all systems are down to 1%.

I do not suggest that someone with an inferior ship is supposed to be doomed when being interdicted. I even think that submitting to an interdiction should have a certain advantage. But getting away should become far more difficult with increasing damage.
 
A T6 costs a lot more than the cobra. Its also nearly impossible to win against a decent inderdictor. If the option to escape is removed the game will just be about pew pew and nothing else. I don't think that would help pirates or traders.

The option to escape isn't removed.
It's simply delayed.
Right now a submitting ship can jump out before it's even possible to bring down its shields (even with all-railgun or all-dumbfire ship layouts).

It should be a struggle to escape.
I'm not saying it should be impossible.
I'm saying it should take a bit of skill.

And keep in mind that I am the one hunting pirates and the likes, and I'm suffering from this "glitch" too.
If a pirate/wanted submits to me, I know that 9 times out of 10 they'll be able to jump away before I can even put a dent in their shields.

Conversely, I have actually escaped after being interdicted in a T6. It just takes will, skill and provides a great thrill. Full power to shields, have a small shield cell equipped and chaff (for those using gimballed, which is a surprising number). Boost, evasive maneuvers and charge that FSD once the cooldown is up.
But right now, if I had submitted to that interdiction instead, all I'd have to do was spool up the FSD and not even worry about managing shields or evasive maneuvers.
And that's wrong.

What most traders seem to complain about isn't the fact that they'll get interdicted and not able to escape.
What they are whining about is that they are being interdicted at all and have to actually do something other than listen to their latest podcast while supercruising to their destination for the umpteenth time.
It's the annoyance of being interrupted that seems to be the main complaint here.
I don't see many complaints that they aren't able to survive the encounters. Just that there ARE encounters at all.
 
Dont expect any sympathy from me im a trader in a t6, im always getting interdicted three time and more each time i use my flying experience to get away by thrustering and cuttibg my fsd thats how we do it... Stop bloody moaning if you c nt stop a ship thats not the game or the targets fault its yours.
 
Reading this post is like watching a foreign film with subtitles that blend into the background, since I play in Mobius :D
 
A T6 costs a lot more than the cobra. Its also nearly impossible to win against a decent inderdictor. If the option to escape is removed the game will just be about pew pew and nothing else. I don't think that would help pirates or traders.

Sure. The price for a stock T6 is much higher than for a stock Cobra. But you cannot do much with a stock Cobra. The T6 however can be used as a trader almost with stock outfitting. Spend 1.5 mil on it and you have 104 tons of cargo. Shields, Pulse Lasers and a more or less sufficient FSD. The A-class FSD will be a nice addon in the future and will set you back another 1.5mil. So a very decent weight optimised T6 costs about 3mil.
You don't need much more, since the T6 does not do fighting very well. The only way you spend more on a T6 is by upgrading it to an explorer or mining ship.
A Cobra that's fit for successful bounty hunting or pirating will set you back at least 5mil. A really good one costs you 9mil.

So no: a T6 does not cost much more than a Cobra.
 
Otherwise, get yourself some mines and turreted weapons and a good chaff/point defence.
Drop a few tonnes of your cargo and boost away and see if the pirate takes the bait.

And what use is that exactly against a pimped Cobra? A T-6 with two small hardpoints and not much else......I'll tell you what - it's no use at all.

The only defence that a Trader has against a pirate is to run. Nothing else. Why should a trader take the time to drop cargo first before boosting away? To satisfy a pirates demand?

Screw that.

Pirates should remember that us traders are not there to be preyed upon and play your style of game where we roll over on our bellies and fart cargo every time you demand a percentage of what we are carrying. If you want us, catch us. If we manage to outrun you in a Type-6, well then, get better or starve: Please for the all the love that is golden, all pirates please don't come running to the forums whining like a 'lil biatch about how you cannot intercept, stomp and humiliate a commander flying a shoebox......It's conduct unbecoming a pirate.

Take the time to learn your lesson, slink back into the shadows, work on your technique and try again when your skills improve.

Exploit? Hahahahaha no I definitely think not. Just the ONLY tool in the trader's meager toolbox to afford a means of escape. Good try though.
 
What most traders seem to complain about isn't the fact that they'll get interdicted and not able to escape.
What they are whining about is that they are being interdicted at all and have to actually do something other than listen to their latest podcast while supercruising to their destination for the umpteenth time.
It's the annoyance of being interrupted that seems to be the main complaint here.
I don't see many complaints that they aren't able to survive the encounters. Just that there ARE encounters at all.

Everyone has their own vision of what the game is for. You have to respect that. Certainly FD does. While players seek PvP interaction it can be in different forms. Striking out at other players opinions is just expressing anger.
No one should expect to control how others play, or make judgements on their decisions.
.
I would suggest that anyone who wants to play with other Commanders, but not be subject to PvP would be wise to join the Mobius group. I understand the membership is over 4000 now.
.
P.S. I would like to chime in about how few pirates use all of the tools available to them. They want a tool to stop an FSD, but won't equip a Limpet. Cake, and eat it too?
 
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If you don't want player interaction (including piracy), you play in Solo.
Simple as that.

There are no "willing" participants in piracy.

Well that's not entirely true. It's a game after all. As things stand at the moment it's quite difficult to be interdicted unless you want to be.

If I'm in trading mode I just steer clear of interdictions entirely, just keep away from players in SC, drop and jump away.

If I'm up for a tug of war, combat or am bounty hunting (only NPCs so far) then I just wait to be interdicted or initiate an interdiction.

So I'd say that makes me a willing participant, when I feel like it.
 
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And what use is that exactly against a pimped Cobra? A T-6 with two small hardpoints and not much else......I'll tell you what - it's no use at all.

The only defence that a Trader has against a pirate is to run. Nothing else. Why should a trader take the time to drop cargo first before boosting away? To satisfy a pirates demand?

Screw that.

Pirates should remember that us traders are not there to be preyed upon and play your style of game where we roll over on our bellies and fart cargo every time you demand a percentage of what we are carrying. If you want us, catch us. If we manage to outrun you in a Type-6, well then, get better or starve: Please for the all the love that is golden, all pirates please don't come running to the forums whining like a 'lil biatch about how you cannot intercept, stomp and humiliate a commander flying a shoebox......It's conduct unbecoming a pirate.

Take the time to learn your lesson, slink back into the shadows, work on your technique and try again when your skills improve.

Exploit? Hahahahaha no I definitely think not. Just the ONLY tool in the trader's meager toolbox to afford a means of escape. Good try though.

It won't defeat the cobra, no, but it will help in delaying it enough to get your FSD back online.

The point here is that there should be a difficulty to escaping.

Right now there isn't. Just submit to the interdiction, spool up your FSD and poof, youre gone again.

He CAN'T learn his "lesson", he CAN'T work on his technique and he CAN'T improve his skills, because he can't possibly shoot down yourshields before you can jump again if you submitted.

And that's just dumb.

You're not managing to outrun him in a T6. You're exploiting a glitch (or at best poorly implemented feature) to get away. It has nothing to do with outrunning.

And yes, traders ARE there to be preyed upon by pirates.
Just like pirates and smugglers are there to be preyed upon by bounty hunters.
If you don't want to be stopped by pirates, I suggest you play Solo (or join a private group).
 
Well done to the traders there, certainly not an exploit and certainly doesn't need fixing.

As for the attitude of the OP - people trading are not there for your benefit, and you have no automatic RIGHT to be able to kill / pirate them. If interdicted in a trader you get away by any means possible, and thats one of the best.
 
Well that's not entirely true. It's a game after all. As things stand at the moment it's quite difficult to be interdicted unless you want to be.

If I'm in trading mode I just steer clear of interdictions entirely, just keep away from players in SC, drop and jump away.

If I'm up for a tug of war, combat or am bounty hunting (only NPCs so far) then I just wait to be interdicted or initiate an interdiction.

So I'd say that makes me a willing participant, when I feel like it.


In other words, anyone that gets interdicted is a willing participant.
That works for me (especially in regards to what other posts I was referring to)

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Well done to the traders there, certainly not an exploit and certainly doesn't need fixing.

As for the attitude of the OP - people trading are not there for your benefit, and you have no automatic RIGHT to be able to kill / pirate them. If interdicted in a trader you get away by any means possible, and thats one of the best.

Awesome... so alt-F4 is a perfectly valid means to get away too then?
Because, it's not an exploit and it doesn't need fixing according to you.
 
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