Getting EXTREMELY frustrated with a certain interdiction exploit

I hate pirates. It's no better than the chav down the road who steals a kid's mobile phone or who burgles a pensioner. That trader might have struggled to raise the money for that load of goods and you think you have the right to come and take it away from him because you have a better armed ship? I hunt people like you down and blow you into space dust. And you won't get a warning from me. Am I carrying anything nice? You betcha. A full load of bullets and they're all aimed at YOUR face.

Oh I'm sure he won't care.
Because he'll just submit to your interdiction, then jump away before you can bring down your shields and you'll be stuck there waiting for your FSD to cooldown.

The point that people are missing here is that this works both ways.
It's no good for bounty hunters either.

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For one thing, if the targets FSD is off cool down so is the pirates. That's why the Op was able to nab him 3 times.
.

No it isn't.
That's why he WASN'T able to catch him in the end.
Because by the time his cooldown is finished and he can jump, the other guy has already travelled quite a distance.
That's the point here.
If both the cooldowns were the same, then that'd be fine.

But they're not.
There's plenty of times where I've been stranded waiting for my cooldown while my target has jumped away.

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The OP's whine is precisely the reason I play solo. Trader ships aren't equipped for a fight. Their best option is submit and escape. If the OP doesn't like that, then this is the wrong game for him.

Those kind of statements work both ways.
If you don't like being interdicted by pirates, then maby this is the wrong game for you.
 
That's a very naive way of looking at open world gaming.

If you actually go with your suggestion in open world gaming, then EVERYTHING should be "invitation" before being activated.
You wan't to talk to me?
You'll have to invite me to talk. No more just sending that text message. First you have to ask if I want to even see your text.
You're infront of me going into a station?
I should be able to just fly right through you without you blocking my way, because interaction is optional.

No, if you don't want interaction (PvP or otherwise), then don't play on open play.

You're just trying to turn this into argumentum ad absurdum. You message me, the I decide if I want to respond. I either accept or reject your invitation. You interdict me, I decide whether I want any interaction with you. The interdiction is the invitation, now I get to decide whether I want to submit, play pew pew or just leave. YOU do not get to decide how I spend the next few minutes of MY game time.
 
Odd, you are mistaken about the cool down. He got away by getting into a station, before the Op could get to him for the fourth time. With a submission, both players FSD will have the same, normal cool down. Re-read the OP, and give it a try for yourself. The interdicting pilot will suffer the delayed cool down, if the target wins the mini-game.
 
Aye FD need to sit down and have a good think about the whole interdiction mechanic. A proper sit down and not some rushed reactive change like the way the whole mechanic was dreamt up in the first place.

The idea is sound and the mini game to escape is fair though I'm not certain its working properly at times.

Taking damage from a successful interdiction is ridiculous. Speed doesn't seem to matter either from my experience...It picks a number between 1 and 10% and that's what you lose I think. So it's easier to submit and then BONUS you not only don't take damage but the FSD will charge faster!!! I can even avoid the stressful player interaction that's being forced on me by participating in open in the mini game that FD designed specifically for this mechanic.

This is totally not working as intended and FD need to have a good think about the response to fix it.
 
Let me get this right, you interdict someone with the intention of robbing them but you're upset because they submit then FSD away? So as the agressor you think that as soon as you start your heist that the odds should be stacked in your favour?

Sorry but IMO it's right as it is, the target should have a better chance of escape, you're the one chasing the 'free' cargo, you're the one that should have to work for it. The simple answer would be to get a bigger ship, ie Clipper, then you can masslock your victims.
 
Whereas as it stands at the moment player pirates are unhappy that players they want to pirate can get away with varying degrees of ease - there will presumably always be new players who get caught out.

Though from the whining coming from the pirate faction it appears that they don't want any form of escape for their prey, they want the guaranteed kill / cargo. Anything which means a missed opportunity is unacceptable cheating in their minds. Of course if (as advised elsewhere in the thread) they hang around the star and yank players near the gravity well... getting away is not so simple (this is why when trading I run without scoops and go max throttle as quickly into clear space)
 
YOU do not get to decide how I spend the next few minutes of MY game time.

This right here is the fundamental premis that these pirates either fail to, or more probably, do not want to grasp.

It's either their way or their way it seems. Heaven help us all if they don't get their way........It's cries of righteous indignation, no doubt laying the foundation for 'Let's NERF the shoebox because I cannot catch and gank them with impunity' threads that are bound to follow.
 
To the OP, I've no sympathy for you mate, period!

I fly the Asp for Exploring and Trading, that's why I play E.D.
I've played the space-combat role to death in other games so if I need to I can hold my own in a dog fight, but the thing is, I DON'T WANT TO ... I have zero interest in going down that path so when I get interdicted I will use whatever resource / skill at my disposal to get rid of the annoyance that interrupted my game and continue with trading and exploring.

I'm not against having pirates in the game, I welcome it in fact because maybe, long down the road I might return to dog-fighting but please don't complain because somebody is better at escaping than you are at pirating.

Maybe you're in the wrong profession? :p

Under submitting the FSD cools down for 5 seconds, unless the OP trades for a python or anaconda to pirate simple trader ships he is bad? There's no way he can mass lock a trader long enough to kill him in anything smaller. (unless its a little hauler).

But what really had me laughing was your quote of "interrupted my game" BAHAHAHAHAHAHAHAHAHAA. YOUR GAME? Lets get something strait here. Just because you paid 60$ for an account and the privilege to play.. doesn't make it any more of YOUR game than it does mine. I get interdicted plently by just npcs and if the odd CMDR interdicting you is the annoyance you claim. GO PLAY SOLO.
 
The thing is, when a player chooses to submit, they are NOT being ripped out of Super Cruise via an interdiction, they are slowing down and exiting manually - the game just implies a tap of the "c" key once you're slow enough. As this is a controlled exit from SC, all standard cool-down timers should be in effect. If however the player fights the interdiction and fails they are indeed being ripped out of SC and the drive should need a longer cool-down due to the disruption. Now, the latter does mean that the entire "escape vector" mechanic needs to be working properly. Myself, and many others, have seen evidence that this is not always the case. I've managed to escape interdictions I've "lost" - i.e. the escape vector has vanished from the screen almost the instant the interdiction starts. Equally I've been dragged out of SC when I've kept the escape vector near perfectly lined up the entire time. So, something isn't quite right here.

As for the OP, role playing a Pirate is a valid game play choice - it's not going to make him popular though. Still, with a properly balanced (I'd go as far to say fixed) interdiction mechanic then it can add to the game. With the current damage done when NOT submitting to an interdiction - escape from which is a bit buggy still - submitting and running away carries the lowest financial risk.

Basically, escape vector issues aside, I'm not unhappy with the current mechanic. I.e. one player submits, then the other still has to catch them first. The Type 6 is a fairly speedy ship, which is fair considering it's made of paper, I've managed to run away quite effectively myself most of the times. Equally however, I'd often turn and fight vs. NPC's in Sidewinders, Eagles, Vipers and Cobras - assuming they're not too highly ranked.

Scoob.
 
But if you prevent a ship that's interdicted from the chance to run he will be destroyed (if he has a weak ship).
Thus more players will play solo.
As a pirate you just have to take the rough with the smooth.
BTW what's the desire to interdict humans?
Go to a nav point, shoot up the AI. You'll be surprised what cargo they drop and there's zero risk. AI suck.
 
Odd, you are mistaken about the cool down. He got away by getting into a station, before the Op could get to him for the fourth time. With a submission, both players FSD will have the same, normal cool down. Re-read the OP, and give it a try for yourself. The interdicting pilot will suffer the delayed cool down, if the target wins the mini-game.

I don't have to re-read it, it's happened to me plenty of times.
I even gave up on interdictions completely because of it.
 
Yes please. Interdiction submission is an exploit.

I'm not sure if the E-word is appropriate here, but then it is another word like the G-word that different people take to mean different things. But Sandro has said that it was not his intention that submitting would lead to a means of escape like this. So they do intend to 'fix' it, though he has not said how. The simplest way is probably to not have the shorter FSD cooldown when you submit, so that you do not have the extra time to start to run.
 
You're just trying to turn this into argumentum ad absurdum. You message me, the I decide if I want to respond. I either accept or reject your invitation. You interdict me, I decide whether I want any interaction with you. The interdiction is the invitation, now I get to decide whether I want to submit, play pew pew or just leave. YOU do not get to decide how I spend the next few minutes of MY game time.

Joe it's hard to reply here without the caveat of telling you if hate the thought of losing get your game time or being interrupted then open is not for you. Join mobius.

Pirates ...

Don't want or need to ask permission.

Pirates hunt vulnerable prey

Pirates don't want consensual pvp they want cargo as quick and as easy as possible.

Piracy as it stands is NOT punished enough by the system.

Piracy as it stands is NOT rewarded enough by the system
 
Let me get this right, you interdict someone with the intention of robbing them but you're upset because they submit then FSD away? So as the agressor you think that as soon as you start your heist that the odds should be stacked in your favour?

Sorry but IMO it's right as it is, the target should have a better chance of escape, you're the one chasing the 'free' cargo, you're the one that should have to work for it. The simple answer would be to get a bigger ship, ie Clipper, then you can masslock your victims.

Better chance of getting away, and basically a guarantee are two different things. Only fools play the minigame
 
I'm going to turn this around a bit...

The OP spoke of not beiong able to mass-lock a trader, but last night I was in my T7, fully loaded, and was interdicted by an NPC.

I submitted, as I always do, and when we dropped, I saw a Sidewinder.

He started shooting me, and I replied in kind, with my 2 beams, and 2 multis.

He was down to no sheilds, and 45% hull, without scratching the paint on my ship (he wasn't very good), when I got the 'Frameshift Charge Detected' message.

'Oh, no you don't' I thought and boosted right after him, shooting for all I was worth.

I was within 400m of him during his charge time, and then he jumped out.

So, should my T7 not be able to mass-lock a Sidewinder?

At what sort of range does mass-lock work?

Anybody had any experience with this?
 
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This right here is the fundamental premis that these pirates either fail to, or more probably, do not want to grasp.

It's either their way or their way it seems. Heaven help us all if they don't get their way........It's cries of righteous indignation, no doubt laying the foundation for 'Let's NERF the shoebox because I cannot catch and gank them with impunity' threads that are bound to follow.

You can easily pick your way.

Play in solo.
 
But if you prevent a ship that's interdicted from the chance to run he will be destroyed (if he has a weak ship).
Thus more players will play solo.
As a pirate you just have to take the rough with the smooth.
BTW what's the desire to interdict humans?
Go to a nav point, shoot up the AI. You'll be surprised what cargo they drop and there's zero risk. AI suck.


Nobody is talking about preventing people from using their FSD.
The problem here is that the targets FSD is on such a short cooldown that he can't even get through the shields before it can jump away and then he's stuck there until his cooldown is finished (and trust me, the interdictors cooldown is not shortened by the target submitting to the interdiction, I speak from experience here)
 
I don't have to re-read it, it's happened to me plenty of times.
I even gave up on interdictions completely because of it.

You are just not aware of ghe mechanics, that's ok. Both parties to a submitted interdiction sustain no damage, and have the standard FSD cool down. Check it out.
 
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