I hate pirates. It's no better than the chav down the road who steals a kid's mobile phone or who burgles a pensioner. That trader might have struggled to raise the money for that load of goods and you think you have the right to come and take it away from him because you have a better armed ship? I hunt people like you down and blow you into space dust. And you won't get a warning from me. Am I carrying anything nice? You betcha. A full load of bullets and they're all aimed at YOUR face.
Oh I'm sure he won't care.
Because he'll just submit to your interdiction, then jump away before you can bring down your shields and you'll be stuck there waiting for your FSD to cooldown.
The point that people are missing here is that this works both ways.
It's no good for bounty hunters either.
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For one thing, if the targets FSD is off cool down so is the pirates. That's why the Op was able to nab him 3 times.
.
No it isn't.
That's why he WASN'T able to catch him in the end.
Because by the time his cooldown is finished and he can jump, the other guy has already travelled quite a distance.
That's the point here.
If both the cooldowns were the same, then that'd be fine.
But they're not.
There's plenty of times where I've been stranded waiting for my cooldown while my target has jumped away.
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The OP's whine is precisely the reason I play solo. Trader ships aren't equipped for a fight. Their best option is submit and escape. If the OP doesn't like that, then this is the wrong game for him.
Those kind of statements work both ways.
If you don't like being interdicted by pirates, then maby this is the wrong game for you.