Hmm - if i remember that part of beeing forced right, it was "only" said that the FSD cooldown for submitting to the interdiction will be / might become the same as it would be in case you botched the minigame to escape the interdiction.
Right. And what does that mean for larger, slower ships being interdicted by faster, smaller ships. Especially player-piloted ships? Who are geared out specfically for interdiction with long range cannons and whatnot designed specifically to cripple the ship they're interdicting even at long ranges? In this case, the slower, larger, less maneuverable ship is at a distinct disadvantage and probably will suffer a bit of hull damage or worse before their FSD comes online. If they manage to escape at all.
Shields were nerfed, Shield cells were nerfed. A Python who takes damage down to 88% hull pays ~200K in repair cost. Just losing the interdiction mini-game itself will mean hull down to 90%. If they get their shields stripped (easy to do by a competent player in a Viper) and take more hull damage before the FSD spins up, well, the costs are far too great. With ZERO possibility of fighting back and earning enough money for a bounty or whatever to pay for the cost incurred by fighting in the first place instead of running.