Why Elite has pushed me away

If u love a game u will still play it, frustration, flaws, brilliance and all. If you don't still love it through the setbacks or challenges (which sometimes include bugs/issues) then it's time to move on to something else. We can't save you or let you go, that is up to you. Good luck!
 
You've had some bad luck, but compounded it by NOT keeping back your ship re-buy cost.

I've done it a few times early on and you seriously kick yourself afterwards. You don't get to Python or Type 9 level money by not being careful.

An NPC ship will not try the station entrance if you're already going through the middle. Since 1.1 the ship AI will do everything it can to avoid you. Always put full power to shields when entering a station and docking. They can take a lot before collapsing.

Taking on an Elite Anaconda kill mission can be 50/50, so don't take it for granted you'll survive. Always cash out any bounties you have before you take on the mission or you may lose them. Assume you will die and make sure you have your re-buy cash at the ready. Target a sub-system, such as power generator, use chaff as NPC Anaconda's mostly use gimballed weapons. Keep moving and try and get close and behind him - that way it's harder to bring all weapons to bear on you. And keep moving.
Have a Beam Laser (D2) for cutting his shields, but your second weapon (in my experience) is better off a multi-cannon (F2) then put two D1 cannons on the small hard-points for maximum hull damage one the shields are down. Fire the cannons when lined up close and keep ongoing damage with the primary weapons (beam and multi-cannon).

Those people who started in the gamma had to start again totally from scratch in Beta 1, 2, 3 and then again in the gamma, often having fallen from Clipper or even Anaconda level back to a Sidewinder. One thing it teaches you is that you climb the ladder a lot faster the second time around.

Don't give up.
 
I think this is a perfect example of when S##T happens, I have my old ships and would go back to the Eagle to chill out with a bit killing things.

You need to lower the risk by flying low rent stuff for a while.

Another good example of why you should be able to log out or pull the plug, if you get stuck in a an entrance and cannot move.
 
I usually side with the "you should have known better" posts... this time I don't.

When you die because of a moron NPC that can't fly, that's when the line is crossed. It sucks I agree if I could transfer some credits I would.
 
I usually side with the "you should have known better" posts... this time I don't.

When you die because of a moron NPC that can't fly, that's when the line is crossed. It sucks I agree if I could transfer some credits I would.

Yeah buts that kind of the point, death in ED can come anytime anywhere out of the blue hence there is no ambiguity about the risk, there are no guaranteed safe activities - if you undock without cash for rebuy you will get caught out one day its just a case of how long it will take, how much wealth you've accumulated and therefore how much pain you will suffer when it happens.
 
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That's a pretty tough story getting killed twice with no chance to make up the first loss. I feel with you and know exactly what you mean by wasting the hours.

I agree with many of your points:
- missions are too repetetive
- there's no sense of priorities when it comes to committing or punishing crimes. Every crime has a death sentence no matter how serious, how recent or how accidental.
- apart from earning money there's little reward or sense of achievement.
- most of the danger in Elite Dangerous does not come from purposely putting yourself at risk by flying recklessly or attacking superior opponents or getting into trouble with the law on purpose. That would be your own fault. Neither is it aggressive opponents who want to attack and kill you. No, the danger comes mainly from accidental or random events. I personally almost all the times I have "died", it was quite senseless and because of stupid mistakes that should not matter too much (like not asking for docking permission) or simple bugs in the game (like getting shot up by a station for no apparent reason). The rest of the times it was entirely my fault.
- real life can be very demanding and unfair, and a game should be an escape from real life, not a reminder or recreation of everything that's wrong with the real world. So the game IMHO should be more forgiving and less frustrating than real life can be at times. And to be honest, there were many events in ED where I wished it would be more like the real world, because then the game might be a bit fairer, more exciting and more rewarding. :(

Also don't get me wrong: I personally love Elite Dangerous in general. The basic idea was and still is wonderful. I always though of it as a kind of Sid Meier's Pirates! in space. And I'd love to see it to be more balanced and more rewarding than it is at the moment.
 
Yeah buts that kind of the point, death in ED can come anytime anywhere out of the blue hence there is no ambiguity about the risk, there are no guaranteed safe activities - if you undock without cash for rebuy you will get caught out one day its just a case of how long it will take, how much wealth you've accumulated and therefore how much pain you will suffer when it happens.

Exactly. And that's why the whole system is crap. All comes down to luck and money in the end. And not to skill and dedication.
BTW the OP did have enough money and got his ship back and even sold it to be able to trade. He even had a second ship which he also lost due to some random event. How much money or extra ships do you think are required to be safe from that? If I understand you correctly just undocking is a big risk in itself?

Losing by random chance is frustrating. I don't want that in a game. If I did want that I can wait for a real life equivalent like getting struck by lighting, getting shoved in front of a subway train or getting lung cancer without smoking.
Not having any real rewards or sense of achievement in the game apart from earning money does not make up for the frustration at all. If there's risk there should be reward, but simply things like docking and undocking at a station should not necessarily be considered a risk just because stupid things happen due to bad game mechanics and inept NPCs.
 
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I lose my ship: A simple Lakon Type 6 with basic modules and top grade armour. 2 Million credits. However. My insurance can't cover the cost. I lose the ship and get offered a Sidewinder. Also a complimentary 200K debt. Brilliant.
I lose my cargo: 1,005,088 credits worth of gold. Now this hurts. It was all the money that I had. Please oh please Frontier - let us insure our cargo!
Did you take my Hitler video as an instruction guide or something? Carrying your insurance money as gold cargo...

[video=youtube;rWPTbB_feNE]https://www.youtube.com/watch?v=rWPTbB_feNE[/video]

-- Pete.
 
These might have already been addressed; but with the poster's tone and complete lack of consideration toward another community member, I have to take a stand before I've read the rest of the thread. I'll update accordingly should I myself be jumping the gun.

So, every single thing that happened to you was entirely your fault. Now, let me tell you why.

[masked swearing redacted - please avoid this thank you]you SHOT A COP. What did you think was going to happen? Incidentally, 1.1 made NPC feds more tolerant of player aggression, so don't pretend you just grazed him. Learn some fire control, and check your target - if it looks like a friendly has a chance of getting hit, wait. First mistake.

Shooting an NPC and an NPC getting shot can be two very different things in this game. I've experienced this many times myself: on target, good thrust and speed management with the target's destruction unavoidable; only to have a System Authority Vessel fly at speed directly into my fire lane without warning. This is not my mistake and indeed in the OP's case, not player error.

Would you willingly fly into another ship's fire lane? No. Of course not. It's an AI issue. To then have the game punish you for its own inadequacies is a kick in the teeth.

Let's look at it from another perspective. You are NPC bounty hunting at a Nav beacon; as am I with a group of friends. We are both on the same target and in my eagerness to get the last hit, I pull in to your fire lane without warning and you hit me, picking up a bounty in the process. As you are now fair game, me and all my friends turn on you and render you to space dust without you having enough time to escape or any hope of fighting back.

Some people on these boards would call that griefing. It is the NPC's fault it got hit. Not the player's.

The cardinal rule of docking is this: The larger ship ALWAYS has the right of way. If you are in a smaller ship, docking, check for larger ships, and then check again. Third mistake.

Again, this is the NPC's fault. If you see a ship docking in front of you, you match speed to avoid collision, right? If I was docking in a Cobra and you were behind me in an Anaconda, you wouldn't plough straight through me. You'd slow down. NPC's don't because they are idiots. Again, the game punishes you because of its own inadequacies.

Your other points RE: insurance are fair enough but there's no reason to get all haughty about it.
 
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Yeah buts that kind of the point, death in ED can come anytime anywhere out of the blue hence there is no ambiguity about the risk, there are no guaranteed safe activities - if you undock without cash for rebuy you will get caught out one day its just a case of how long it will take, how much wealth you've accumulated and therefore how much pain you will suffer when it happens.

I get what you are trying to say here. However, if I have insurance money and I die to my own moronic moves, so be it. Then to respawn, and die instantly due to bad AI, that's not part of the game. yes, you can argue death at anytime, and I get that. However, again, when it's because of bad AI programming, that blame shouldn't fall on the player.
 
As I boost after Sivard to make the killing blow, some dumbass NPC Fed flies directly in front of my Beam Laser.Suddenly. I'm WANTED.

I know that self criticism is becoming a lost art and blaming mistakes on anyone but oneself has become common behaviour, so I bolded the part where you made a mistake. Seriosusly, whenever I read these posts, I have some imagery in mind: A machine gunner in WW I being court-marshalled for wiping out his entire batallion during an attack and trying to defend himself by saying "These dumbasses ran right in front of my gun".

Seriously - it has only happened to me exactly once since Gamma started and that was when I was really tired and had a few glasses of wine. My secret: Release the trigger finger when a friendly gets in my sights.

What do you people do? Hold fire for the duration of an entire engagement?

I was really disappointed to see the mechanic having been dumbed down in 1.1.


I lose my ship: A simple Lakon Type 6 with basic modules and top grade armour. 2 Million credits. However. My insurance can't cover the cost.

It was your choice to fly without insurance cover - how is losing everything not your fault?

Other than that, you raise a few valid Points, but not your fault in the slightest?

I'd say 100% your fault in both cases.
 
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my 2 cr:
I am allied now to 5 coriolis stations in different systems, each welcoming me with "respected ally", doing trading and missions to these statiosn consistently since gamma release. What benefits does the game give me to make use of this privilage? none, as far as I know, maybe I am mistaken, but then again... I didnt read the user manual. I think, this is a perfect example to use this achievement as a preparation to enable future game options or events or other privilges one can not buy with ingame credits. But, maybe this is a game secret by design already not meant to be shared openly only to be experienced by the user? A suprise, just like the thargoids were for me when i was 15 playing the original elite in the 80's?

Anyway, such achievements (being allied to stations) would maybe convince quiters to this game stick (a little) longer? My goal is to leave a trail of allied stations behind me (each stored with a viper to mark 'em), as much as I can while FD works hard to fill in the missing dots ... patience I say, do u have it?
 
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OP: VERY WELL SAID.
some people replying here don't get the point: this game is wonderful, but wonderfully flawed too.
 
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