* In games where aggressive CC mechanics like stuns, etc. were largely _unavoidable_ and _uncounterable_, the players very often speak with their feet and their wallets and either leave or stay away. And those that stay complain bitterly.
Stun Lock was a huge part of WOW and that game seems to have done ok.
Also a pirate stands to lose a lot just not in upfront cost.
The price of his ship if he is destroyed plus insurance.
The bounties put on the pirates head and the bounty hunters that hunt them (see above).
The fines from being caught with stolen cargo.
The lesser value of the stolen cargo at black markets.
The moral/mental cost of living with your bad deeds (not a problem for some)
The lack of a mothers love.
Scurvy.
Termite treatment for the peg leg.
Stun Lock was a huge part of WOW and that game seems to have done ok.
Also a pirate stands to lose a lot just not in upfront cost.
The price of his ship if he is destroyed plus insurance.
The bounties put on the pirates head and the bounty hunters that hunt them (see above).
The fines from being caught with stolen cargo.
The lesser value of the stolen cargo at black markets.
The moral/mental cost of living with your bad deeds (not a problem for some)
The lack of a mothers love.
Scurvy.
Termite treatment for the peg leg.