Pirate players are ok but you get hunted

+1
Sounds good. I think the outfitting bonus goes a bit too far, but everything else sounds like a welcome addition to the game.

Thanks for the +1.

None of it's written in stone of course and it all has to be balanced of course. I'm just spouting off a few ideas - it'd be someone else's problem to balance it. :)
 
Well... it is funny that in the beginning a lot of people said that elite is not star citizen. yet when i read ideas they are always similar to th way Star Citizen wants to do things. As far as i can see the only difference is this big universe you have in elite.... vs a small universe in SC but with more depth added in basicly every feature....
Elite with a very old school approach vs SC that is more looking into the feature of games.
 
Hah! A week of pirating is way harder work than a week of trading or bounty hunting. Especially if you're after humans. Give me a break. Pirating is real work with low reward.

And yes, the cargo DOES belong to the pirate. It's called taxes. And they're collectin' 'em.


Lol, hard work like in real life, it is very hard to steal, attack others, lol. Going to work from to is so easy, lol. In real life pirates behaviours are hunted down. Here is nothing, its like no brain for real work and lifein/with society and such ppl always claim how heavy they life is.

and i'm pirating as well, killing/ destroying any cmdr i can, why, because this game is broken.
 
Hahaha pathetic. Without pirates traders would have nothing to do. Haul to A. Haul to B. etc. etcetera, etcetera! And then what? Oh, a bigger ship! Soon the biggest! Then what?
Oh, that's right, nothing better to do while trading than watch Netflix or whatever else there is.
Pirates do a public service. They put challenge into trading. Without pirates the game wouldn't be called Elite, it'd be called Pampers online. Nut up or get out.

You are trolling obviously, but still

If someone is trading at the moment it doesn't mean he does only that. People trade to get Cobra or Asp for exploring, to get credits for modules, weapons, insurance fee before they go to explore, fight etc.
There are enough challenges with NPC, stupid stations, environment. After that with exploring or fighting in war zones etc.

Pirate is a thieve, sometimes murderer, nothing more, nothing romantic, nothing noble.

Trading Cmdr attacked, robbed, killed is losing millions - hours of play IRL, hours we don't have many if we are working and having families. This is not a challenge, this is annoyance.

If this is a combat PvP game - make it so being killed cost nothing or next to nothing, then nobody will mind pirates/killers.
Otherwise make it so robbery, murder is punished - and not in a way of 400cr fine easily payed, or bounty that friend of the pirate (after him changing ship to sidewinder) will claim thus clearing his name and making credits in a process.

ED is evolving into place for no-life teenagers with plenty of time and psycho urges. One of the devs probably wants it that way - attacked player runs and this is "exploit" you must address ? Thats no1 on your todo list ? You are blind then.
You want to push out players not keen on constant PvP attacks - fine, just say so openly.

I always played in open, exploring, bounty hunting, and yes trading. Considering solo now or taking long break from the game. I hope more people will do the same. Let them starve or prey on themselves

I know you don't care. Don't bother with "smart" answers.
 
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I was thinking about this the other day and I sort of agree with the OP the it is too easy for a pirate to have his fun, and then pay the bounty and be safe, it is like pirating without the risk.

Having said that if you make it impossible for a player to clear his or her name then I think it become too difficult for them. Maybe if they only keep the pirate tag in the system they were pirating in but can clear their name in the other faction systems. Until such a overall bounty is attained that they become wanted Faction wide?
 

ciger

Banned
completely agree, the whole pay off bounty anytime, anywhere is just a silly design choice. you want to pirate, cool but you will also need to suffer the consequences. tried bounty hunting for 2 days, man it was hard to find a player with wanted tag. and once i did find one the very first thing he did was to run for the station only to fly out all clean...
 
I started this thread not as a pirate bashing thread but as a way for the crime to be properly punished.

If you want to be a trader, fine
If you want to be a pirate, fine - but you run the risk of seeing everybody chase you

Look at the Indian ocean, honest traders get set upon by pirates. They can't just rock up at the next dock sell the stolen cargo and pay a small fine. They are hunted by the worlds navy's

Let pirates pirate but make it worth a bounty hunters time to bounty hunt.
 
completely agree, the whole pay off bounty anytime, anywhere is just a silly design choice. you want to pirate, cool but you will also need to suffer the consequences. tried bounty hunting for 2 days, man it was hard to find a player with wanted tag. and once i did find one the very first thing he did was combat log...

Fixed that for you. :D
 
I have to disagree. Such a change would instantly make pirating impossible. Any victim would just flee as they'd know that the punishment for shooting them to prevent that is too hard for any pirate.

That's why piracy needs a complete rebalancing. Piracy is a low reward, practically consequence free activity and player killing carries no real consequences either. 'Bad' behaviour in terms of gameplay is incentivised for both traders and pirates/killers.

- - - - - Additional Content Posted / Auto Merge - - - - -

Well... it is funny that in the beginning a lot of people said that elite is not star citizen. yet when i read ideas they are always similar to th way Star Citizen wants to do things.

You mean by selling us all a $4000 ship? ;-)
 
I was thinking about this the other day and I sort of agree with the OP the it is too easy for a pirate to have his fun, and then pay the bounty and be safe, it is like pirating without the risk.

Having said that if you make it impossible for a player to clear his or her name then I think it become too difficult for them. Maybe if they only keep the pirate tag in the system they were pirating in but can clear their name in the other faction systems. Until such a overall bounty is attained that they become wanted Faction wide?

If pirates want to be pirates they need to embrace the lifestyle. At the moment it's not easy for pirates to make money. As part of a comprehensive remodelling of piracy I'd make it more profitable and introduce massive bribes as a way of wiping the slate clean.

But basically - being a pirate should be a serious game choice that you only make if you're committed. I want real pirates not just people who got bored and decided to start shooting other players.
 
Well... it is funny that in the beginning a lot of people said that elite is not star citizen. yet when i read ideas they are always similar to th way Star Citizen wants to do things. As far as i can see the only difference is this big universe you have in elite.... vs a small universe in SC but with more depth added in basicly every feature....
Elite with a very old school approach vs SC that is more looking into the feature of games.

What, now? Do I have to read up on Star Citizen too, so I won't ever suggest anything that sounds too much like SC?

What I read far more often is: Eve does this, Eve does that.
Why don't you have a problem with that?
 
discovered the pirate scum on my bare skin yesterday... and yeah. they sucks chodes.



It's monthsI am trying to get out anything good from ELITE DANGEROUS. I love this game...But to my skills and lack of time the game seems a really difficult task. Anywayyesterday I’ve found 5 hours to spare with the game... and I was so lucky tofind a profitable trade route to do I was so excited… Anyway I love the ONLINEoption... being with real people when I played hours and hours alone on EliteFrontier many years ago is really AWESOME. So i started gaining slowly andmanaged to purchase after that 5 hours an HAULER (i was so excited... i thoughti could never buy that) and then... I had a break till the evening after dinnerand I started the game again, the first trade route with the HAULER wasstarting... I was so poor... I had only 2500credits... I purchased some uraniumand some medicines and started the FRAME SHIFT for my first TRADE RUN with MYSHIP... and I got Interdicted... Some guy told me to jettison cargo or die. Itold him to spare me and my little cargo because I had nothing really preciousand I had no other money... and guess? He started shooting... I jettisoned themedicines and started the frame SHIFT DRIVE, my shield where at 20% and when I jettisonedthose he stopped shooting to check it… I’ve managed to LAUNCH the DRIVE so Ifled with my precious URANIUM… only 1 TON I HAD… But when I was like 0,5 Ls toERAVATE he found me and INTERDICTED and started again to shoot… my HULL was at34%... My precious first SHIP and the only 1 TON of product I could buy… Ijettisoned the cargo… And he leaved me alone. But I was so broke… I was luckyanyway… Docking to the station with only 650 credits… The ship was almostTOTALED… I found a Bulletin… To found 2 tonne of Fruits for ERAVATE in 5hrs for5000+ credits… I leaved the station… With a full TANK of fuel and my crossedfingers… My SHIP did it… I DID IT.

I willnever play SOLO…

Playingwith those people it’s just so IMPORTANT.

THE GAME ISFANTASTIC because of those astonishing results…

Now myhauler is fixed… I have 20.000+ credits in account… And I’m starting again… Andmy HAULER will never be sold… NEVER.

Sorry forthe long thread… I am really enjoying the game. See ya online guys.

It's months I am trying to get out anything good from ELITE DANGEROUS. I love this game... But to my skills and lack of time the game seems a really difficult task. Anyway yesterday I’ve found 5 hours to spare with the game... and I was so lucky to find a profitable trade route to do I was so excited… Anyway I love the ONLINE option... being with real people when I played hours and hours alone on Elite Frontier many years ago is really AWESOME. So i started gaining slowly and managed to purchase after that 5 hours an HAULER (i was so excited... i thought i could never buy that) and then... I had a break till the evening after dinner and I started the game again, the first trade route with the HAULER was starting... I was so poor... I had only 2500credits... I purchased some uranium and some medicines and started the FRAME SHIFT for my first TRADE RUN with MY SHIP... and I got Interdicted... Some guy told me to jettison cargo or die. I told him to spare me and my little cargo because I had nothing really precious and I had no other money... and guess? He started shooting... I jettisoned the medicines and started the frame SHIFT DRIVE, my shield where at 20% and when I jettisoned those he stopped shooting to check it… I’ve managed to LAUNCH the DRIVE so I fled with my precious URANIUM… only 1 TON I HAD… But when I was like 0,5 Ls to ERAVATE he found me and INTERDICTED and started again to shoot… my HULL was at 34%... My precious first SHIP and the only 1 TON of product I could buy… I jettisoned the cargo… And he leaved me alone. But I was so broke… I was lucky anyway… Docking to the station with only 650 credits… The ship was almost TOTALED… I found a Bulletin… To found 2 tonne of Fruits for ERAVATE in 5hrs for 5000+ credits… I leaved the station… With a full TANK of fuel and my crossed fingers… My SHIP did it… I DID IT.

I will never play SOLO…

Playing with those people it’s just so IMPORTANT.

THE GAME IS FANTASTIC because of those astonishing results…

Now my hauler is fixed… I have 20.000+ credits in account… And I’m starting again… And my HAULER will never be sold… NEVER.

Sorry for the long thread… I am really enjoying the game. See ya online guys.

 
I spend most of my time reading on the forums about players shooting other ships just because they can.

Piracy is part of the game and I have no problem with that but a simple solution would be:

You destroy a players ship that did not have a wanted status, you become wanted until you are hunted down and destroyed. You cannot clear the status by paying a fine or self destructing.

The more you destroy the bigger the bounty and the wider Galnet spreads your details.

Bounty Hunters will come looking for you.

I hope those player bounty hunters can chase people in solo!

l m a o
 

BlackReign

Banned
Hahaha pathetic. Without pirates traders would have nothing to do. Haul to A. Haul to B. etc. etcetera, etcetera! And then what? Oh, a bigger ship! Soon the biggest! Then what?

Oh, that's right, nothing better to do while trading than watch Netflix or whatever else there is.

Pirates do a public service. They put challenge into trading. Without pirates the game wouldn't be called Elite, it'd be called Pampers online. Nut up or get out.

Keep propping up your existence as a Pirate. While I would miss pirates if they were not in the game, the game doesn't need piracy to thrive. I've haven't loss to a pirate since beta because overall, they lack sufficient skill and competence to form a credible threat to me; simply a gnat in my ear....nothing more.

Your comments about trading reveal you really don't know the game that much at all. Trading is risky and dangerous. Piracy does add to that danger, but not in a positive way. FD needs to step up penalties for piracy and discourage it.

To surmise that ED needs pirates is pathetic.
 
What, now? Do I have to read up on Star Citizen too, so I won't ever suggest anything that sounds too much like SC?

What I read far more often is: Eve does this, Eve does that.
Why don't you have a problem with that?


The problems i see are some 'elite' fans or the devs desperately don't won't the game to be like Star Citizen or Eve... that they refuse to accept good solutions for gameplay/balance problems.
Elite has basicly elements of all types of games: FPS/SIM/RPG/MMO/Retro-gaming etc... but none of them are proper implemented which explains why so many complain abouth the lack of 'depth' and at the same time see the potential of the game.
 
The problems i see are some 'elite' fans or the devs desperately don't won't the game to be like Star Citizen or Eve... that they refuse to accept good solutions for gameplay/balance problems.
Elite has basicly elements of all types of games: FPS/SIM/RPG/MMO/Retro-gaming etc... but none of them are proper implemented which explains why so many complain abouth the lack of 'depth' and at the same time see the potential of the game.

Or maybe the features look like they're not properly implemented because you are looking at them through Eve (or other) coloured glasses and trying to play the game as PvP when it's quite clear the whole thing was designed for Cooperative PvE.
 
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