I’m an avid cannon user, I actually prefer them to multi-cannon when fighting larger ships.
Small weapons including lasers, multit's and fragment don't do max damage against larger ships. We don't know the exact numbers buy they can't be too far from these pure guesstimates..
Small vs Small 100%
Small Vs Medium 75%
Small Vs Large 50 %
Medium Vs Small 100%
Medium Vs Medium 100%
Medium Vs Large 75%
Large Vs Everyone 100%
Hard hitting weapons - Railguns, Plasma's and Missiles don't seem to be affected by this and do consistent damage to all targets.
Cannon seem included but to a much lesser extent. So cannon tend to work much better when attacking larger targets.
The weapon dynamic change significantly once you get the Class 3 hard point on larger ships, those big C3 lasers will maul smaller ships hulls so there is little need to fit multi-cannon.
But unlike laser and multis they do consistent damage at all ranges.
With fixed cannon and some practice you can get consistent hits at range on big targets - and the gimballed cannon are also pretty connsitant at hitting big targets at range if you learn to chose your shots.
Cannon are ideal for blasting away at the big boys, and because they kinetic damage they work against sub systems. I've personally found multi's to be lacking against large targets, cannon just get the job done faster.
Small weapons including lasers, multit's and fragment don't do max damage against larger ships. We don't know the exact numbers buy they can't be too far from these pure guesstimates..
Small vs Small 100%
Small Vs Medium 75%
Small Vs Large 50 %
Medium Vs Small 100%
Medium Vs Medium 100%
Medium Vs Large 75%
Large Vs Everyone 100%
Hard hitting weapons - Railguns, Plasma's and Missiles don't seem to be affected by this and do consistent damage to all targets.
Cannon seem included but to a much lesser extent. So cannon tend to work much better when attacking larger targets.
The weapon dynamic change significantly once you get the Class 3 hard point on larger ships, those big C3 lasers will maul smaller ships hulls so there is little need to fit multi-cannon.
But unlike laser and multis they do consistent damage at all ranges.
With fixed cannon and some practice you can get consistent hits at range on big targets - and the gimballed cannon are also pretty connsitant at hitting big targets at range if you learn to chose your shots.
Cannon are ideal for blasting away at the big boys, and because they kinetic damage they work against sub systems. I've personally found multi's to be lacking against large targets, cannon just get the job done faster.
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