Masslock of anaconda

This is balance. The anaconda cannot kill or die to a viper.
Same with the viper. It cannot kill or die to an anaconda.

Yea English isn't my native language. So it's hard to expose the problem. I give up.

You have a very simplest idea of balance.
They can't kill each other = balance.
This is ridiculous.
 
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Yea English isn't my native language.

You have a very simplest idea of balance.
They can't kill each other = balance.
This is ridiculous.
Your idea of balance is that "the ship I own should be able to kill my enemy but they shouldn't be able to kill me."
No, just no. This will RUIN group play, making only small ships viable. You haven't even responded to this point.
 
Your idea of balance is that "the ship I own should be able to kill my enemy but they shouldn't be able to kill me."
No, just no. This will RUIN group play, making only small ships viable. You haven't even responded to this point.

A viper has a small chance to beat a Anaconda.
Yes he can run away because he is faster but he can also die while trying.

While a Anaconda, currenlty, can run EASELY when he (may be) is in difficulty.
That's the unbalance
That's make useless and NO interest for any small ships try to kill a bigger ship!

Is that hard to understand?
 
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If this guy can do it, anybody can:
i-has-a-carrot.jpg

Anyway, sometimes it almost seems like "balance" means "fair", almost.
 
A viper has a small chance to beat a Anaconda.
Yes he can run away because he is faster but he can also die while trying.

While a Anaconda, currenlty, can run EASELY when he (may be) is in difficulty.
That's the unbalance
That's make useless and NO interest for any small ships try to kill a bigger ship!
Any viper with half a brain will just leave once he runs out of shield cell banks. A viper has double the speed of an anaconda, and can easily run away. Don't act like it isnt easy to run from an anaconda in a viper.
As far as it making no interest for small ships to kill a big one, I could say the same to you. A big ship can't chase down a small one, so nerf their speed.
 
Any viper with half a brain will just leave once he runs out of shield cell banks. A viper has double the speed of an anaconda, and can easily run away. Don't act like it isnt easy to run from an anaconda in a viper.
As far as it making no interest for small ships to kill a big one, I could say the same to you. A big ship can't chase down a small one, so nerf their speed.

As i said
A big ship is not for chasing!
But you can still try to kill a small ship.
You can attack him by surprise and kill him pretty fast.

PS : do you know that it's pretty difficult to have Shield Cell Bank since 1;1 in small ship?

lol i'm done.
Talking with a wall.
 
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As i said
A big ship is not for chasing!
But you can still try to kill a small ship.
You can attack him by surprise and kill him pretty fast.

PS : do you know that it's pretty difficult to have Shield Cell Bank since 1;1 in small ship?

lol i'm done.
Talking with a wall.
Hahahahahahahahaha
I never said a big ship is for chasing, which is why I think it is balanced that the viper can run. Sure you can attack by surprise, but a competent viper will always escape if they are smart and a good pilot. I have seen it happen many times.
If you are talking to a wall, I am talking to a run over skunk on the side of the road.
Buh-bye!
 
The point to use a light ship is that it is dirt cheap to repair and outfit, and can outmaneuver and outrun big ships.
Why should it have an "upper hand in combat against a big ship", other than that you want to be able to kill whatever you want with no risk to yourself?

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I don't see your point here.
Anaconda costs 147,000,000 credits.
Viper costs 142,000 credits.
I can't kill you in my anaconda. You can't kill me in your viper.
And this is unbalanced because IF you were suicidally stupid enough to try to kill my vastly bigger and more expensive ship one on one without running I could kill you?
What point is there to even owning a big ship with your grand plan?

I'm in a Cobra and just killed an npc anaconda. He took out my shields, I ran until out of range of his guns, turned and flew backwards. Why? Because my lasers have a longer range. Targeted his power supply and he eventually went boom. Took a while though. I have no idea why he didn't run away. Suicidal tendencies?

BTW: Who cares about the game being balanced? In real life combat, things aren't balanced. A new plane comes along and everything else is obsolete. Until the next new one. The Cobra isn't the best, but for me it's the best compromise. And that's all that's important to me.
 
I'm in a Cobra and just killed an npc anaconda. He took out my shields, I ran until out of range of his guns, turned and flew backwards. Why? Because my lasers have a longer range. Targeted his power supply and he eventually went boom. Took a while though. I have no idea why he didn't run away. Suicidal tendencies?

BTW: Who cares about the game being balanced? In real life combat, things aren't balanced. A new plane comes along and everything else is obsolete. Until the next new one. The Cobra isn't the best, but for me it's the best compromise. And that's all that's important to me.
Exactly right. Good points, I agree completely.
 
wowo now they even compare a NPC with a players.
I kill any NPC in game but can't even kill a player because they all run away.

The purpose to have a fast ship is not to run away.
It's also supposed to catch a target. If that target can jump away at any time that's make it useless.

So they created Viper as the fastest ship not to chase other ships but to run away.
I guess that's how they win a war or be able to arrest a criminals.
 
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I'm in a Cobra and just killed an npc anaconda. He took out my shields, I ran until out of range of his guns, turned and flew backwards. Why? Because my lasers have a longer range. Targeted his power supply and he eventually went boom. Took a while though. I have no idea why he didn't run away. Suicidal tendencies?

BTW: Who cares about the game being balanced? In real life combat, things aren't balanced. A new plane comes along and everything else is obsolete. Until the next new one. The Cobra isn't the best, but for me it's the best compromise. And that's all that's important to me.

Exactly. When a Conda gets jumped by 4 Conda's, will 2 back off to restore the balance? Balance everything and you end up with nothing.
 
wowo now they even compare a NPC with a players.
I kill any NPC in game but can't even kill a player because they all run away.

The purpose to have a fast ship is not to run away.
It's also supposed to catch a target. If that target can jump away at any time that's make it useless.

So they created Viper as the fastest ship not to chase other ships but to run away.
I guess that's how they win a war or be able to arrest a criminals.
Stop, you're embarrassing yourself.
 
It's also supposed to catch a target. If that target can jump away at any time that's make it useless.

Fine, then mass lock the thing and let the drive charging time take 12 times longer. Do you think you'll get through an A7 shield by then? Or does the A7 shield need to be nerfed too?

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I can't even kill a player because they all run away.

Sig worthy by the way :D
 
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Fine, then mass lock the thing and let the drive charging time take 12 times longer. Do you think you'll get through an A7 shield by then? Or does the A7 shield need to be nerfed too?
I think he wants the anaconda to be a slower, weaker viper so that he can kill it with the pew pews without it being able to defend itself.
Follows the typical trend of "nerf everything not me" because "balance".
 
I think he wants the anaconda to be a slower, weaker viper so that he can kill it with the pew pews without it being able to defend itself.
Follows the typical trend of "nerf everything not me" because "balance".

lol I want a balanced game.
With ships that have a purpose.

When i fly a light ship, i should be able to catch easier the others ships.
when i fly a big ship, i must have the upper hand in combat.
 
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No.

If you want to kill an Anaconda you bring two Anacondas. Why would you think any different? No other ship is capable going 1 on 1 with an Anaconda and survive, exscept of course another Anaconda and even then one Conda will die and the other will be severely bruised - it's just the way it is. My air-rifle will ALWAYS beat your sword, no matter how fancy you swing your sword about, I'll still shoot you in the eye from beyond sword's reach. In other words, bring the right tool for the job and don't complain that the tool you have does not work: Get another tool that does.

I use my tiny little viper and the elite anacondas goes down.:D
 
lol I want a balanced game.
With ships that have a purpose.

When i fly a light ship, i should be able to catch easier the others ships.
when i fly a big ship, i must have the upper hand in combat.
Good thing that what you want is not what is in game, then, because what you want is masslock removed in favor of having nobody but vipers and cobras capable of escaping a sticky situation.
 
Good thing that what you want is not what is in game, then, because what you want is masslock removed in favor of having nobody but vipers and cobras capable of escaping a sticky situation.

Where did i say you can't escape with a big ship? Didn't ask any remove of mass-lock.
I just suggested a TOOL TO INTERRUPT A FSD CHARGE.
This tool has ammo.
 
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