Bah, where's the pirate code?!

Last night, i was interdicted by a CMDR in Yembo, i dropped speed and expected his request, but he never said a word and just destroyed my ship.

Two nights ago I was interdicted by a CMDR in Yembo... I didn't say a word, I just killed him.

Do not go through a known pirate infestation in a weakly armed, slow trader vessel. make sure you can either run or fight.... or go to one of the other 399,999,999 systems.


Edit: Some simple changes to Piracy I would like to see implimented.

I've been interdicted by CMDRs maybe 8-10 times, at least half of them have asked for cargo straight away, so maybe 50% of Pirates play by the RP "code".

If you can believe Pirate reports, more than 90% of traders run or fight and/or pull the plug. So it's in a Pirates best interest to open fire straight away most of the time. This of course looks just like slaughter to a trader.

Expecting most Traders to co-operate under these conditions is unrealistic, and a waste of time. Most encounters end with a death or an escape. Pirates get nothing for either a death or an escape.

You need a Pirating method, which is quick, uncomplicated and most importantly does not expect or need a Trader to co-operate, because they don't do they. Shooting at a hatch or using a limpet is too unreliable in the short period of time available to the Pirate before the Trader escapes, (which lets be honest, the vast majority do).

If a trader takes hull damage a portion of it should be hatch damage making cargo leakage more likely, as we see with the NPC's.

If the attacker is intent on Murder the Trader is no worse of if he gets killed...if he escapes as is most likely... he should be relieved.
 
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Personally I don't mind pirates. As long as they are reasonable. (Of course, I can do much better without them - but that's what life is about: Different people, different attitudes...)

BUT
when I get interdicted and am expected to drop 20% of my cargo - no argueing about it, no haggering, no discussion, whatever, I self destruct. 5% (max) is all right, escpecially, if the pirate "behaves nice" ;-) 20% though is too much to give away.

5 % max?!! Mine is 20% minimum I might be willing take 12% if they abandon it. Then again I'm in a clipper, so I have the firepower to make thise demands.

You have to realize if a pirate outclasses you, you might end up losing 100% of the cargo + insurance.
 
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Working the community goal in Yembo.

I'm piloting a T7 in open so expect a pirate or three and carry a few tonnes of precious metals for them if I get caught. I think of it as all part of the game.

I didn't expect to abandon the agreed cargo and still get blown up.

Bah humbug.

Back to PvE until I make up the insurance. :(

You always have to assume that a player interdiction will either lead to your destruction or theirs. Piracy isn't properly implemented yet.
 
Once the pirates have chased all the traders into PvE who are they going to go after then? I agree that traders need to submit and give up some cargo. Pirates have to eat too. But to expect to give up all the cargo or get blown up is just not reasonable. There must be communication between the pirate and the trader. Work it out between you and come to an agreement. Everyone should be able to fly away with ships intact.
 
I got interdicted in my t7 near alioth the other night for the first time. I legged it, though with hindsight I wish I'd handed something over, simply for the effort the guy was putting in pirating. So soz, next time I'll play the game :)
 
Once the pirates have chased all the traders into PvE who are they going to go after then? I agree that traders need to submit and give up some cargo. Pirates have to eat too. But to expect to give up all the cargo or get blown up is just not reasonable. There must be communication between the pirate and the trader. Work it out between you and come to an agreement. Everyone should be able to fly away with ships intact.

to be completely honest i'd blow up a pirate who received cargo then killed a trader, they make my life so much harder as a pirate with a code and removing them from the system would be as much a benefit as actually getting cargo.
 
Personally I don't mind pirates. As long as they are reasonable.

They are PIRATES. They don't want you to like them, or 'not mind them' or whatever... they want to profit from you. The idea of haggling with a 'reasonable' pirate makes me laugh - you should be fighting back or begging for your life.

When I get interdicted and am expected to drop 20% of my cargo - no argueing about it, no haggering, no discussion, whatever, I self destruct.

Your choice. If you did that when I pulled you over, I'd be happy in the knowledge that you lost more than you had to, and I didn't lose anything...
 
There are two self delusional and loud groups in ED. One group wishes the game was single player, that way it wouldn't be popular and they could play it and feel exclusive. The other group wishes the developers had written the game so that pvp interactions would be impossible to occur in a violent nature, either by extreme punishment or by making it completely victimless (the defeated person gets everything back for almost nothing). Both of these groups are worse than pirates.

What will make honest players out of people is allowing the creation of completely mutually exclusive in-game factions who must be voted in or some other means of acceptance. The factions could be existing current in-game groups or totally new player created ones, the idea is you would identify with this faction and be identifiable by other players as belonging to this faction. Then the reputation of the faction becomes the permanent identifier of a player, rather than his status of being wanted or clean. Since a player would only be able to join 1 group at a time, their identity in the game is tied to the group's reputation. Players can then grow to trust members of certain factions, or automatically distrust / hate others, and anyone not in a faction would be treated as suspicious or new.

As long as everyone is anonymous in affiliation and the only groups we have are unregulated and external to the game in every way, then you get this lack of trust between all players and wanton destruction regardless of who is destroyed that is currently present.
 
As a trader, you know, like most T6,7,9 pilots, we don't intend to give much of a resistance to pirate threats with our space cows, in fact, if we can run ém out, we will try. I was thinking, it would be nice to carry/buy a tagging mechanism, sort of remote GalaxyPosSys apparatus. When jetisoning cargo while grinding teath and cursing, the GPS sends signals to the owner who can visualize the star system and whereabouts of the punk, I mean pirate. As soon as one enters docking to sell their stuff, quickly change ship to bounty hunter and hunt the p... priate. Obviously, revenge time is limited when selling the container by the pirate to a station, or ship destruction. Range of transponder can also be limited and classed like any other ship module...
 
You carry a few tons of precious metal for the pirates? Sounds like you have cargo that is more expensive you are not willing to part with and this is just an appeasement gift. It's like holding out on a mugger by keeping a thousand dollars in your sock and $20 in your wallet. He knows that isn't all you have and you are trying to get over on him so he stabbed you in the gut. Next time give up the rares and you might get away.


Or you shoot the mugger in the face...depending on circumstances/training/situational awareness and such....
 
And when everything goes according to the design, when the pirate and the trader talk it out, when they settle on cargo....

Then the instance code decides to fumble up and make life miserable for both of them. The pirate sees the trader but not the dropped cargo. The trader sees the cargo but not the pirate anymore. The security vessels which just jumped in probably see everyone but they decide to go herp derp on the pirate, so the pirate loses it's cool and blows the trader away.

Just happened to me tonight. Lost 1.5 mil in cargo and insurance.

Bah, where's the pirate code?

Bah, where's the code!
 
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As soon as one enters docking to sell their stuff, quickly change ship to bounty hunter and hunt the p... priate.

I like that idea. Bring it on. I hope wings will change the pirate dynamic. I would love to see bands of co-operative pirates working together to rob flotillas of well-guarded traders. Sounds much fun :)
 
So let me get this straight. The pirates complain about traders not giving cargo or not enough cargo so that pirating is worth it so they want the traders to have no chance to do anything. And the traders complain about never knowing if what they are willing to give will ever be enough to not be blown to pieces?

Hmm looks like a dead end to me.

All the people that call themselves pirates, only whack every seal they see and complain later that there are no seals to whack anymore.
the only solution would be either to abide to some sort of pirate code and hope the traders will too. Or not abide to the code and sooner or later only pirate NPCs.
 
Ok, I have been pirating Yembo for days now and this is my "code". Basically I say this "STOP! > ABANDON 20 cargo. Comply or die." after interdicting a target. So I interdict you and these are the rules, nice and simple you might think. So my rational is, why would someone rather run and risk destruction when they can drop 20 cargo and go free a matter of a few Ls from the dock. They don't, much to my disappointment the majority try and make a run for it, I take down shields then attack the hull until I get a message usually along the lines off "please stop blah blah blah". This is good, they then pay me my "tax" and go on their way. Some insist on trying to get away and they get destroyed. All for 80,000 or so of cargo. Meanwhile they are at the shipyard paying out 1M/17M for a new T6/T7 plus the cargo. Where is the logic in that? They call themselves traders, I say they are foolish and deserve all they get.

There is ZERO to gain from running, assuming they don't get away. I damage or kill about 70% of the traders I interdict, I will not let go till they get to the station or drop my fee. I pursue them to teach them the rules. If you can't defend yourself in my interdiction you are at my mercy and by playing my rules and I will find you and I will kill you.

Piracy is a legit role in ED and I like playing the bad guy.
 
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Once the pirates have chased all the traders into PvE who are they going to go after then?

Well once traders have made their fortune in solo/pve they'll be back to open, except they'll be tomorrow's pirates. The same traders that were pirated will come back with their pythons and anacondas, and pirate when they are bored of trading.

On the other side, pirates will get tired of not making money so they'll turn to trading. So the ex pirates turned trader, will be pirated by the ex traders turned pirate. Thus the circle of piracy is complete.
 
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So let me get this straight. The pirates complain about traders not giving cargo or not enough cargo so that pirating is worth it so they want the traders to have no chance to do anything. And the traders complain about never knowing if what they are willing to give will ever be enough to not be blown to pieces?

Hmm looks like a dead end to me.

All the people that call themselves pirates, only whack every seal they see and complain later that there are no seals to whack anymore.
the only solution would be either to abide to some sort of pirate code and hope the traders will too. Or not abide to the code and sooner or later only pirate NPCs.

Cracking post +1

Theres a thin line between pirate and sociopath and i think we crossed it with 1.1.02. The only pirate code there will ever be, will be in Private Groups where roleplay can be based on trust, or Solo for obvious reasons. All Open is going to be at this rate is a colusseum of fanatics and space rs.

To be a good Pirate, you have to be a good Farmer. Seriously, Pirates? They are sooooo NOT Money Supermarket right now.
 
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Cracking post +1

Theres a thin line between pirate and sociopath and i think we crossed it with 1.1.02. The only pirate code there will ever be, will be in Private Groups where roleplay can be based on trust, or Solo for obvious reasons. All Open is going to be at this rate is a colusseum of fanatics and space rs.

To be a good Pirate, you have to be a good Farmer. Seriously, Pirates? They are sooooo NOT Money Supermarket right now.

I don't know what you mean by we crossed it with 1.1.02.? What changed in the game with that patch?
 
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