There should be a detailed one by now extending out to a 3 year horizon (without expecting it to look like that in 2018), and a version of it for sharing because that's the business model. Not being able to give people a heads up on the order of release past 1.2 means FD are still being reactionary, let along enabling us to assume they have a road map that comprehensive. If we could, there would be a lot more trust and patience around the community and less dropping of the ball during updates.
I'm certainly not suggesting a 3 year plan laid out to all - one that would tie Frontier to things that might not come to pass, and two I think we have a general idea of where the game is going in that time (EVA, Planetary Landings, Thargoids).
What would be nice though it to have the confidence that Frontier tomorrow could drop a big newsletter or forum post, or microsite, saying "here is what is coming in 1.2 and you'll get it in 6 weeks"
Detail the ships we're getting, the UI changes, the features and anything else nice to "sell" the release.
And as part of that confidence say in 1.3 we have X and Y feature coming, but they don't have to sell it all - as a community it helps us trust more if Frontier can give an indication of upcoming stuff. It might not be landing for 12 weeks but as we move past 1.2 it means the new stuff isn't so much a surprise and instead of throwing everything into a two week sprint on a forum that spirals out of control instead we can start to discuss well ahead of time.
The API thread I think is one where this worked well - Frontier asked well in advance what features people would like to see and gave a deadline and stuck to it. I can be confident that I know Frontier are now working on it - it might be 1.4-1.6 before we see v1 of the API but we know it's going on in the background.
On top of that a "nice little things" suggestions would be nice - some nice UI touches like FSD cooldown timer, a back button in the UI, etc - I'm hopeful that all these things came out of player suggestions - I know myself and others also suggested them. These are things that can then brew away and land as nice extras in future patches.
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Hardly - community management is usually under marketing in the org chart, but what Titus started the thread about is customer communications. The community manager usually gets roped into doing it though, instead of liaising with the community on non-feature issues. When we had our community manager try to rewrite kernel changelogs for release notes, the double Dutch I referred to above resulted.
Indeed - they need someone much closer and technical who can be the glue - but that can also stop silly mistakes like skins going back on sale when they shouldn't, or read over newsletters or other communications and understand what will trigger rage and/or confusion on the forums.
At the moment Development, Store and Marketing are all run separately and things are "run up the chain" - rather than a single point of contact (or indeed failure). I know Frontier have other IP they are working on but none with the size, scope and community passion as Elite has. Really it should almost be considered a separate business running inside Frontier.
Do you think the same teams at Blizzard work on Starcraft 2 and WoW? Those are two "Jewel in the Crown" IPs and I'm sure at some level they share staff but each one will have it's own community manager, communications team and developer relations that can react in real time to the ebbs and flows on the communities.