Yeah, this is going to get some hate, I'm fine with that. Still, I hope you'll at least listen.
There's no shortage of posts on the forums and all across the internet about how Elite apparently lacks features. While I have a subtle disagreement with such statements, I find that they are generally true. Rather, I would say Elite has a plethora of features, but lacks both depth and replayability of those features, something that I am confident will be addressed in later patches.
There's also no shortage of posts talking about how people want to avoid certain things.
"No player owned bases/stations!"
"No corporations/guilds/clans!"
"No player decisions on systems/wars!"
"No capital/big ships for players!"
... and much more.
While I'm not saying the people who want more features are also the people who want to avoid these things, I find that the community is becoming increasingly polarized (think of the political parties in the US... yes, that is what this reminds me of), briefly placated by new patches only to pick up the whining and/or paranoia within a few days.
Personally I feel the above are integral to any good space simulator, but the specifics on them (as the people who rail against them actually do bring up good points) is debatable. However, that's not the focus of this thread.
It's to tell people to keep an open mind. That doesn't mean accept everything, but rather to try and incorporate someone else's thinking into your own as is appropriate.
For instance, if I say...
"Player run corporations and starbases with a degree of production capabilities seems like a wonderful idea." You might respond with "No! That's a horrible idea. Players will have too much power, this will become EVE all over again, and we'll be stuck catering to the will of corporations with no freedom." That doesn't invalidate the original suggestion, it brings up concerns about what it might lead to, though... concerns that ought be addressed either by proving them false or by suggesting suggestions on the suggestions (suggestception) to refine it into something where those concerns are meritless. It doesn't mean a ten page flame war with people repeating the same thing over and over again. -.-
So, I then respond...
"Well, a variable degree of player ownership on starbases, along with investments on the construction of new starbases and even the waging of war, with appropriate investment returns if successful, seems like a great form of endgame content that would be vastly rewarding, fun and entirely realistic. Additionally, players with high influence might have additional capabilities in determining the economy of a station by influencing what commodities are produced, but we restrict hard decisions to prevent a true player oligarchy, which would be bad. Why is it bad? Because NPC's put there by the devs are there for our enjoyment and to challenge us, players have no such concerns."
Then we have something of a refined suggestion, that acknowledges the other side without giving up the fight.
Not that I expect suggestions are too closely looked at.
Anyway, this has just been grating on my nerves. I await the tidal wave of ruffled jimmies.
There's no shortage of posts on the forums and all across the internet about how Elite apparently lacks features. While I have a subtle disagreement with such statements, I find that they are generally true. Rather, I would say Elite has a plethora of features, but lacks both depth and replayability of those features, something that I am confident will be addressed in later patches.
There's also no shortage of posts talking about how people want to avoid certain things.
"No player owned bases/stations!"
"No corporations/guilds/clans!"
"No player decisions on systems/wars!"
"No capital/big ships for players!"
... and much more.
While I'm not saying the people who want more features are also the people who want to avoid these things, I find that the community is becoming increasingly polarized (think of the political parties in the US... yes, that is what this reminds me of), briefly placated by new patches only to pick up the whining and/or paranoia within a few days.
Personally I feel the above are integral to any good space simulator, but the specifics on them (as the people who rail against them actually do bring up good points) is debatable. However, that's not the focus of this thread.
It's to tell people to keep an open mind. That doesn't mean accept everything, but rather to try and incorporate someone else's thinking into your own as is appropriate.
For instance, if I say...
"Player run corporations and starbases with a degree of production capabilities seems like a wonderful idea." You might respond with "No! That's a horrible idea. Players will have too much power, this will become EVE all over again, and we'll be stuck catering to the will of corporations with no freedom." That doesn't invalidate the original suggestion, it brings up concerns about what it might lead to, though... concerns that ought be addressed either by proving them false or by suggesting suggestions on the suggestions (suggestception) to refine it into something where those concerns are meritless. It doesn't mean a ten page flame war with people repeating the same thing over and over again. -.-
So, I then respond...
"Well, a variable degree of player ownership on starbases, along with investments on the construction of new starbases and even the waging of war, with appropriate investment returns if successful, seems like a great form of endgame content that would be vastly rewarding, fun and entirely realistic. Additionally, players with high influence might have additional capabilities in determining the economy of a station by influencing what commodities are produced, but we restrict hard decisions to prevent a true player oligarchy, which would be bad. Why is it bad? Because NPC's put there by the devs are there for our enjoyment and to challenge us, players have no such concerns."
Then we have something of a refined suggestion, that acknowledges the other side without giving up the fight.
Not that I expect suggestions are too closely looked at.
Anyway, this has just been grating on my nerves. I await the tidal wave of ruffled jimmies.