The mention of USS in the Wings pcgamer article got a lot of people worrying in the related thread that it hints USS are here to stay and not just a placeholder.
I'm not personally a fan of them in their current implementation, though I can see why we have them - they're quite simple and flexible. The problem is they get the job done but in a way that further detracts from the feeling of instances and random number generators rather than helping hide it and make the universe feel more real, simulated and persistent.
I wonder if the solution is to tackle the negative aspect of USS mentioned above rather than simply saying the whole premise needs to go.
My suggestion on how you could do this is to create USS globally for a system on entry rather than on the fly as you travel. You'd be able to see them on a system map (not sure if the current system map would be ideal for this unfortunately). Where in the system they are would be an indication of the likely contents. So near a RES site or belt would most likely be pirates. Near a station might be abandoned cargo. I think you could also then offer an improved scanner module to buy that might add some extra info on a USS to reduce the guesswork further.
I think you could do that without much work (compared with a completely new system) but would give a much more rational and persistent feel.
I'm not personally a fan of them in their current implementation, though I can see why we have them - they're quite simple and flexible. The problem is they get the job done but in a way that further detracts from the feeling of instances and random number generators rather than helping hide it and make the universe feel more real, simulated and persistent.
I wonder if the solution is to tackle the negative aspect of USS mentioned above rather than simply saying the whole premise needs to go.
My suggestion on how you could do this is to create USS globally for a system on entry rather than on the fly as you travel. You'd be able to see them on a system map (not sure if the current system map would be ideal for this unfortunately). Where in the system they are would be an indication of the likely contents. So near a RES site or belt would most likely be pirates. Near a station might be abandoned cargo. I think you could also then offer an improved scanner module to buy that might add some extra info on a USS to reduce the guesswork further.
I think you could do that without much work (compared with a completely new system) but would give a much more rational and persistent feel.