Modes The Solo vs Open vs Groups Thread [See new thread]

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Sigh...Oh Dear. We have all paid for the game. So we play the game we want to. Those of us happy to play Open will play Open. If someone wants to play solo, that is their choice as its their game. Its not up to me or anyone to tell them that they are wrong. Frontier have given the choice of open or solo, so therefore we should respect peoples choices., not rant about them being cowards.
 
The very definition of cowardice. This is precisely why open and solo should be separated. There will be 2 versions of the game....the trading game and the frag fest.

And this reasoning is the very problem. Sadly people seem to think that Open is a free for all massive PvP mode. The game was designed to be Us humans against the Universe with some PvP. The whole game is designed around PvE - you can see it clearly in the matchmaking, the designed of the ptp, the server infrastructure.

When you look at the game with PvP glasses on, it looks like it doesn't work properly.

Can I ask a question OP? Why do I need an incentive to trade in Open? What's wrong with me trading in any other mode (groups included?)
 
the incentive is meant to be enjoyment. if you enjoy interacting with humans then that is incentive enough. if you do not then you dont, and you can change as the mood takes you.

piracy is as valid in open as it is in solo.
Haha, no it is not.
You can not bully NPCs into dropping cargo, let alone as "abandoned".
NPCs mostly carry trash. Players reliably carry rare goods or gold / Palladium if you know the routes.

Pirating NPCs is probably the poorest profession of them all, even worse than Mining in a Type 9 where you destroy more than you scoop.
 
Solo is def easier and less dangerous than flying open.

I have flown all my time in open (mainly as a trader, but occasionally as a bounty hunter and explorer). I have so far lost 3 ships to other cmdrs - I still remember those losses and why I lost and how I should learn form those losses. But I have never contemplated going over to solo. But I can understand those who might. You just want an easy, relaxing play mode.

But there should be a distinction to the achievements gained. Sure you can be Elite, but it should say something like 'Elite (<redacted>)'. I mean you are still elite right? Still the equal of somebody who did it in open? Right?
 
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Making solo mode so hard no one wants to play in there seems harsh. Solo will always be easy mode. Just split em.

But given that Michael has said that there will not be a split, keep asking for one seems pointless. There are no good reasons for the split, only bad ones. Fix the underlying problem, and solo would not be easy mode.
 
Sandro's post is based on a fallacy: That in the following situation there exists an outcome that lets the trader escape with all cargo.

Situation: A trader in a Lakon is successfully interdicted by a pirate in a ship that is restricting FSD charge of the Lakon and is faster in regular space than the Lakon

Example: Asp vs Any Lakon.

Possible outcomes:
The trader surrenders the cargo as demanded and leaves
The trader gets destroyed for refusing to comply
The trader surrenders the cargo and is destroyed
The trader refuses to surrender the cargo at first, gets his ship almost destroyed and then surrenders the cargo

Ok. So if I'm a type 9 and interdicted by a pirate in an ASP I'm toast. So be it, I'll learn that that's the case and pay up.

What if I'm interdicted by an eagle? Perhaps my weapon loadout lets me win that battle, so it's only the beefier pirates I have to worry about. That's a reason to tool up - to win some battles, not necessarily all of them. And if Solo beefs up the rate and difficulties of NPC interdictions in low-security systems, those defensively equipped type 9s are going to fare better than the pure cargo box with an engine attached. I would hope that a weaponised type 9 with shield cells and a good pilot would have some chance against a wing full of 2-3 NPC pirates in small ships.

You can't refute an entire discussion by focussing only on the case where the pirate is in a ship which is more than capable of handling you, and ignoring the cases where that defence _will_ let you win.
 
While I think the submit/boost thing needs dealing with Sandro is hopelessly optimistic if he thinks a t6 or 7, whatever the gear or whatever the skill of the pilot can take on a competent pilot in a Viper.

This would be fine if he did not make the hopelessly naive assumption that the galaxy isn't populated by players who are just there to kill stuff.

Unless they are introducing absolutely draconian punishments for PK'ing then I'm afraid there really is nothing for traders to gain in Open. There wasn't before, except the frisson of danger, but now added to the mix is this change.

But I guess we'll have to wait and see. I'm not optimistic because in my experience game designers severely underestimate the psychotic behaviour PvP brings out.
 

micky1up

Banned
Guys, i play ONLY solo mode. Why? Because trade no i good to make 'money', low prices to sell...comercialize. And, we have interdict yet.

i have no problem with that but then you should be restricted to solo forever with that CMDR

or make it so everone knows you played solo at sometime
 
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Ok. So if I'm a type 9 and interdicted by a pirate in an ASP I'm toast. So be it, I'll learn that that's the case and pay up.

What if I'm interdicted by an eagle? Perhaps my weapon loadout lets me win that battle, so it's only the beefier pirates I have to worry about. That's a reason to tool up - to win some battles, not necessarily all of them. And if Solo beefs up the rate and difficulties of NPC interdictions in low-security systems, those defensively equipped type 9s are going to fare better than the pure cargo box with an engine attached. I would hope that a weaponised type 9 with shield cells and a good pilot would have some chance against a wing full of 2-3 NPC pirates in small ships.

You can't refute an entire discussion by focussing only on the case where the pirate is in a ship which is more than capable of handling you, and ignoring the cases where that defence _will_ let you win.

an NPC eagle is the only ship I think that is small enough for a freighter to defend itself, a cobra or viper would easily beat any freighter currently (ignoring mass lock for the moment)

He isn't focusing on the only case thats advantageous, hes focusing on the fact there are nearly zero circumstances where anything will save you in a freighter, be that shields/armour/hardpoints/upgrades/thrusters/skillful play
 
You post like you've not kept abreast of the several other posts that have preceded this one.

There is a general problem, some think it's worthy, others do not, that says players who can't commit a lot of time to the game can't afford to risk the loss of 1m+ 6, 17m+ 7 and I can't remember what the 8 & 9 cost, plus the cargo.

This. We don't all live on line and we haven't all exploited the crud out of exploits like luxury trading. A couple of kills of my t7 with a full hold and that's a week of my game time gone.

On the other side of things - if traders keep their eyes open and if they get out into the galaxy interdictions happen less often.
 
Ok. So if I'm a type 9 and interdicted by a pirate in an ASP I'm toast. So be it, I'll learn that that's the case and pay up.

What if I'm interdicted by an eagle? Perhaps my weapon loadout lets me win that battle, so it's only the beefier pirates I have to worry about. That's a reason to tool up - to win some battles, not necessarily all of them. And if Solo beefs up the rate and difficulties of NPC interdictions in low-security systems, those defensively equipped type 9s are going to fare better than the pure cargo box with an engine attached. I would hope that a weaponised type 9 with shield cells and a good pilot would have some chance against a wing full of 2-3 NPC pirates in small ships.

You can't refute an entire discussion by focussing only on the case where the pirate is in a ship which is more than capable of handling you, and ignoring the cases where that defence _will_ let you win.
No one is pirating in an Eagle, it can't hold an interdictor, a shield and sufficient cargo.

Assuming someone would actually do it, right now you can submit - charge FSD and run out before your shields are down - assuming the Eagle isn't specialized in taking down shields and you run an A-rated one, I wouldn't count on that - but even if your shields go down, you will get away before suffering significant damage.

However, that is currently not working as intended, submitting to a hostile interdiction should not give you back your FSD within 5 seconds. Once FD fixes that, even an Eagle will be a threat to your Type 9.
Why can I not limit the discussion to the Asp vs Lakon argument? It is the most important one, because almost all pirates are in Asps at this point, and they are primarily targeting Lakons for these reasons, with other Asps coming in on fourth place. Why should we discuss the super theoretical Eagle vs Type 9 scenario when that scenario doesn't happen? Pirates will pick what they can take down.
 
The very definition of cowardice. This is precisely why open and solo should be separated. There will be 2 versions of the game....the trading game and the frag fest.

And there you have it.......
...

You are not interested in playing a roll.......you JUST want to blow stuff up......and as for being a coward...why dont you go to a war zone, pit yourself againstr some vipers......but noooo....you want to shoot noobs in week one of their play, cuz you are so narrow minded every game to you is KILL KILL KILL KILL.......FRAG FEST WHHHOOOOOOOOOOO........but only pickling on weak targets....who is the coward?>
...
Pleanty of other games for mindless PewPewPew for the kiddies.............go play one of those.......
 
You have no guarantee at all that paying up does not end in death.

you have a certain guarantee that paying up will result in your death, even if you get killed 50% of the time after you drop, and escape 50% of the time, it is still a statistical improvement to drop.

edit: also only complete psychos kill traders who drop
 
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