Player trading

I was gong through the DDA. As to work out what I can do to increase events to happen at my home system. And I cam across this gem. But why isn't it added to the game at the moment.

Player to Player Trading

  • Players can trade directly with each other
    • The player trade interface is available when both players are docked at the same market
    • The player trade interface is available when two players dock ships
  • The player trade interface is a secure swap allowing players to transfer credits/cargo
    • Both players must accept the trade before it occurs
      • Acceptance must be redone by both parties after any change in the trade
    • Trading occurs in real-time and can be interrupted (for example by being attacked) unless taking place at a space dock
    • Either player can cancel the trade at any time up to the point both agree





 
Once this happens bring on the gold sellers. :S


They still have to buy the game. What harm will they really do? see a player named Rtsgsdfg report him, kill him then move on. I would be more concerned with people having there account information stole or brute forced. Either way i think it would do more good then harm but that's just my oppinion.
 
They still have to buy the game. What harm will they really do? .

Except that gold farmers don't really buy the game, they use stolen credit card information to make the initial purchase and eventually the charges get disputed and the farmer gets banned. They spend nothing and the company (in this case FD) makes nothing.
 
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Except that gold farmers don't really buy the game, they use stolen credit card information to make the initial purchase and eventually the charges get disputed and the farmer gets banned. They spend nothing and the company (in this case FD) makes nothing.

Could put a minimum time needed before being able to trade. Like how ever long it normally takes to figure out the game was bought with a stolen CC.
 
I hope they put the player to player trade on 1.2 with some contract feature that way a trader can hire player escorts.
 
Nice ship you got there. Transfer 6mil or I blow you up!

And how often do people take the "easy road" and buy game currency then later complain that the game has nothing to offer gameplay-wise because they bought everything already?
 
Personally, I don't like the idea. Player driven economies are the primary cause of in game inflation, which necessitates gold sinks to try and counter. Player driven missions though I can get behind.
 
Not sure why everyone is so afraid of this. Just don't buy gold. Take pride that you earned it yourself and that you accomplished something with hard work rather than taking out your pocketbook.
"Not sure why everyone is so afraid of the crime in this area. Just don't do crime, simple as. "

What? Just roll over and accept it? Er...no. I suspect you've never played a game with gold-sellers before. :p
I don't imagine you'd enjoy getting spammed in Comms with "WWW. <insert gold site here> .COM >.1000G=$3,10K=$22" - when you're in the middle of a dog fight. Or having a conversation with someone and that selling text appears. The one bonus is that in ED at least, you can destroy the person because they have to be in comms range (unless docked, then you kinda stuffed). >:)

Gold sellers ruin games, having to spend a portion of your time blocking players who gold sell is not fun. Gold sellers (can) ruin economies, gold sellers result in unskilled players running around in the best gear (ships/loadouts) stuffing up groups and dungeon/raid runs as a result.

Do you want that in this game? I certainly don't.

But yeah, off topic. :p
 
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"Not sure why everyone is so afraid of the crime in this area. Just don't do crime, simple as. "

What? Just roll over and accept it? Er...no. I suspect you've never played a game with gold-sellers before. :p
I don't imagine you'd enjoy getting spammed in Comms with "WWW. <insert gold site here> .COM >.1000G=$3,10K=$22" - when you're in the middle of a dog fight. Or having a conversation with someone and that selling text appears. The one bonus is that in ED at least, you can destroy the person because they have to be in comms range (unless docked, then you kinda stuffed). >:)

Gold sellers ruin games, having to spend a portion of your time blocking players who gold sell is not fun. Gold sellers (can) ruin economies, gold sellers result in unskilled players running around in the best gear (ships/loadouts) stuffing up groups and dungeon/raid runs as a result.

Do you want that in this game? I certainly don't.

But yeah, off topic. :p

Gold spam is so bad in other games because there are world or zone chats. Because of the way chat works in this game it would be to a much lower degree then in other games. Anywhere outside a station players would just kill them. Just add a limited number of free sidewinders in a day or per hours(s) and it should be a mild annoyance. Unskilled players flying the best ships in ED will go bankrupt either in game or RL or both lol. If we were able to trade it wouldn't ruin the economy since all we can buy is ships and trade goods. Unless you plan on sharing you trade route with them the amount of money another player has wont effect your ability to purchase items.

All this is based of my knowledge of ED. It's possible I'm wrong but with my understanding that's how i see it.
 
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Nice ship you got there. Transfer 6mil or I blow you up!

And how often do people take the "easy road" and buy game currency then later complain that the game has nothing to offer gameplay-wise because they bought everything already?

If only that could ever happen, right now it wouldn't be possible because the guy on the receiving end of such threat will simply pull the plug and be invulnerable to all attacks. Game is too easy but the foundation it was built on will never allow for dynamic, player driven gameplay. It is simply too easy to exploit the consequences for making a bad decision.
 
They could just work it into a progression system to unlock it that happens to take the same about of time as verifying the purchase.

Then FD would have to deal with accounts being hacked, because when you leave even the slightest chance for real life money to be made in a game that is played by real life people then you are asking for the worst type of people to come play your game. Hackers, spammers, bots, losers, e-thugs, etc. You get the point. If FD ever allows player trading they need to implement it carefully, such as providing a cash shop where they can fully control the games economy to ensure that gold farmers will leave the hospitality of ED for better prospects.
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Personally, I enjoy the fact that gold farmers aren't in this game and I hope it stays that way forever and for all games.
 
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Gold spam is so bad in other games because there are world or zone chats. Because of the way chat works in this game it would be to a much lower degree then in other games. Anywhere outside a station players would just kill them. Just add a limited number of free sidewinders in a day or per hours(s) and it should be a mild annoyance. Unskilled players flying the best ships in ED will go bankrupt either in game or RL or both lol. If we were able to trade it wouldn't ruin the economy since all we can buy is ships and trade goods. Unless you plan on sharing you trade route with them the amount of money another player has wont effect your ability to purchase items.

All this is based of my knowledge of ED. It's possible I'm wrong but with my understanding that's how i see it.

At the moment, yes, the economy would be somewhat unaffected; but when FD implement a proper economy (which I suspect is coming) in which large numbers of players influence the cost, supply and demand of goods by their trading habits; then flooding the game with unearned credits will unset things; and whilst noobs in the best ships won't last long it's true, it's still possible to negatively affect other players when in a Wing; which could cost the other members in the group their ships or just the rebuy cost. I'm not just thinking about how sellers would impact now, but also in the future. :)
 

Slopey

Volunteer Moderator
Cargo transfer/credits transfer, certainly within wings, will need to come along at some point. It's going to be counter-intuitive if you can "wing up" with others, but can't then share any spoils from mining/trading/combat etc...

There was (iirc) a proposal/concept in the DDF for mining whereby you could wing 3 small ships up with a T9 or a 'condie, and go mining - the 3 smaller ships shuttling ore back to the larger one for refining, then escorting it back to a station to sell the goods (then obviously, you'd want to split the cost). I'd love for that sort of functionality to happen.

And with "wings" - what's the point of having a freelance commander as an escort in your wing, if you can't then pay them? So it'll have to come along at some point as it opens up so much more gameplay opportunities.

(off the back of that, I'd also like to see equipment restricted by rank or reputation, to enable a "broker" role whereby someone with high rank could purchase equipment and sell it to a pilot who couldn't normally buy it. There'd be no restrictions on use, just the purchase. This "broker" role worked very very well in Jumpgate whereby you'd have players on one side of the universe ordering something from the other side (or merchants would load up with specific items and take them to sell of their own volition), and for a large ship full of rare equipment, that required escorts etc - was a whole new way of emergent gameplay. However, for that to work, you would need some sort of wider-range bulletin board, which again doesn't help with the gold-farmer problem).
 
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