The CODE introduce the TRAVEL PASS

The CODE are proud to announce the travel pass for the Lave area.


The purpose of the travel pass is to provide a safe area for traders of rare commodities to pass through. For too long murders and so called bounty hunters (spit) have killed traders in the area, simply for "fun". This had to stop, so THE CODE have stepped in to enforce the zone and help clear the area of these unwelcome intruders.


This obviously has to be funded and so the code travel pass has been introduced.


How does this work ?


Simple. You can agree to purchase either a weekly or monthly pass from us
on our website or from the Code enforcer that interdicts you.


When interdicted you will be asked a simple question "WHAT IS THE CODE?"


If you have your code, then let the enforcer know. If you don't have a code but would like one, then make that clear.
If you choose not to get a code then you will suffer the consequences. This often leads to death. If you choose to run, you will suffer the consequences, this will often lead to death. If you chose to fight, that will be a bonus for the enforcer and will often lead to death.


What areas are covered?


The Alliance and Anarchy systems of Lave, Leesti, Diso and Zeonce and the Anarchy systems of Orrere and Uszaa are at the core of the area of protection and should give you good coverage 24/7 . Other outlying areas such as Arexe, Quator, Oreve, Tionsla and Reorte have a smaller degree of protection.

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There are currently three versions available:-


A 24 hour pass will cost you a mere 20,000 credits


A weekly pass is 100,000 credits


and a monthly pass is 250,000 credits


I'm interested, How can I pay.


Your pass starts on the day of first interdiction . Simply jettison (abandon) goods to the value of the pass with the enforcer. He will then supply you with your unique code and log that code along with the Cmdr name / place /date and time on our secure server.


Will my details be safe?


Of course, as safe as any online record.



If you wish to leave your details regarding the purchase of a travel pass or have any questions please do so



ON OUR TRAVEL PASS FORUM


Terms and Conditions


Pass holders use their travel passes at their own risk. The Code can not be held responsible for the destruction of a pass holders ship in any area of the universe. We will endeavour to provide protection , but freelance murders and bounty hunters (spit) can escape our net. Purchase of the travel pass WILL ensure that no member of THE CODE will attack them for the period of the pass. The pass code is NON Transferable. Any pass holder disclosing their personal code to other pilots will be executed on sight. Any pilot using a code that does not belong to them will be executed on sight. Any pilot using an out of date code will be executed on sight.
 

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Didn't I kill you lot enough in Eve? Hehe, in serious terms tho I hope you guys spice things up a little. Welcome to Elite.
 
We are not associated with the EVE scumbags . Our Captain chose the name as we are a pirate organisation with ethics.We believe that stealing every piece of cargo from traders is counter productive. We hate the psycho's that go around killing for the sake of it probably more than thier victims as it drives them to other systems or even worse into solo.
 
Extortion scam.

I wonder if logging before combat starts is seen as "combat logging".

"What's the code? You have 10 seconds to reply"

5 seconds later: *Blink*

:D
 
I use the MOBIUS code, it offers protection from jackasses no matter where I am in the galaxy, and it's free :cool:
 
Mobius offers a stagnant universe
Same could be said about open. It's a bit stagnant that any system you visit can be seen as anarchy by PCs.

Really, some of those systems you're providing "protection" for should be handing you guys your behinds for your unlawful activity since they are seen as high security lawful systems.

Don't get me wrong, I like your idea. But you should keep it to anarchy systems to be a little more realistic in the RP environment.
 
hahahahahaha. Yeah I think I will have more fund dodging you lot than paying your bribes. If I die I die, if I kill well that one more stepping stone to Elite status.
 
When I entered the first part of your barcode into the interwebz I got....

"18860 - Ashtray. Height: 55 mm. Top Diameter: 120 mm. Product Package/"

Also apparently you are "The Bosun". Your signature insists you are in fact " The Boson"

Which is it. Boson? Bosun? Or perhaps "The Ashtray?"

Just like to know whom I am dealing with ;) You know, I might happen to bump into you and would not want to pew pew the wrong misguided person into extinction.

Kisses

PS - great role play. Good on you.
 
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We are not associated with the EVE scumbags . Our Captain chose the name as we are a pirate organisation with ethics.We believe that stealing every piece of cargo from traders is counter productive. We hate the psycho's that go around killing for the sake of it probably more than thier victims as it drives them to other systems or even worse into solo.

Is this for real?
If you truly want to secure this area why not just hunt Pirates or any others outlaws?
No, no, no, of course not. It is well known that bounty hunters are the real traders killers in ED. ;)

Sorry, I should have used the word "competitor" instead of pirates or outlaws. :D

Oh well, good luck with your so called "code", this should be fun.

Glad to hear we have new pirates to hunt!


Cmdr Teldja
 
I like this concept but wish it would be directed to lowsec areas and not major thoroughfares that should be considered the core, ie newb-friendly, parts of the galaxy.

This is one area where I wish we would see a heavier EVE influence - better NPC protection in these home systems, and more clear delineation between low and hisec areas. Of course that would then mean more incentive is needed for players to go to lowsec areas to make all of these gameplay systems interact properly, but doesn't seem that we're there yet.
 
I like this concept but wish it would be directed to lowsec areas and not major thoroughfares that should be considered the core, ie newb-friendly, parts of the galaxy.

This is one area where I wish we would see a heavier EVE influence - better NPC protection in these home systems, and more clear delineation between low and hisec areas. Of course that would then mean more incentive is needed for players to go to lowsec areas to make all of these gameplay systems interact properly, but doesn't seem that we're there yet.

If the economic simulation were working correctly you'd see less npc trading traffic in anarchy systems = more supply/demand differential there = more profits.

If it worked correctly...
 
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