dude unless you know how game development works, then dont be commenting things like "it needs to be re built form the ground up"
i mean it just sounds like youre hating just to hate.
i'm very sure they will flesh out and tone down the background simulation over time. but to rebuild it from the ground up is like punching a hole in the wall because it has a stain.
I know that it's fundamentally flawed in ways tha can't just be fixed with minor changes. That's what I know. Here let's break it down:
1) Commodities have no actual use and are nothing more than arbitrary numbers. They are not used to build anything or consumed by actual simulated people, and therefore are not part of an actual economy. Supply and demand is purely arbitrary in this game and any fluctuation is the result of RNG or other empty mechanism rather than any economic activity.
2) Most commodities have no value to traders because there is an absurdly high supply of precious metals and other high value commodities allowing traders to fill their holds only with the highest value goods. This is nonsensical and with any kind of actual simulation it simply would not happen. The quantities of high price commodities actually preclude them from being in high priced due to the principal of supply and demand. Unfortunately supply and demand do not exist in this game in any way.
3) Rare commodities make no sense as their production rate would seem to indicate that their value should be high even in nearby star systems. Expensive champagne from France is still expensive in Germany and Italy because it is a low supply item. Again this game's supply and demand design is wholly nonsensical.
4) Exploration data does not seem to have any use presently so again it's values are arbitrary.
5) Smuggling is not more profitable than regular trading which makes no sense. Illegal goods like narcotics should be extremely profitable. Once again this shows a lack of proper supply and demand design.
6) Ships and modules are not produced by anyone and are not produced from any commodities. They simply appear as if by magic and cost the same exact amount no matter where you go. They are completely divorced from any economic model. This makes zero sense.
And that's just what I can think of off the top of my head. It's such a mess and so completely nonsensical in its design, that I feel confident in saying it needs to be redesigned from the ground up. It's never going to happen, but it should.