How many star systems are going to be hand crafted?

Hiya!

My first post here. I backed Elite during Kickstarter campaign, however I was not much active about it. I played original Elite on my Commodore 64.


I know that there will be over 100 billion star systems, but 100 billion or 100 million, or "just" one million is all the same to me - beyond my life expectancy.


At launch how many star systems are going to be hand crafted, so unique, and memorable?
 
At launch how many star systems are going to be hand crafted, so unique, and memorable?
How does hand crafting make star systems more unique? Procedural generation should cover that one already.

And how unique can star systems actually be? You have a star and some planetary bodies etc. orbiting it. What makes one set of orbiting bodies more memorable than another?
 
Mr Brookes stated that all the handcrafted systems from FE2 and FFE will be in too. Save for some changes due to new real life discoveries.
Also I'm sure the one-planet systems of the original Elite will also be specially manufactured. Hopefully not all 256 (?) of them though as such systems are very unlikely to exist in the first place. At least the "Old Worlds"; Lave, Riedquat, Leesti and Diso are likely to be present.
 
Also I'm sure the one-planet systems of the original Elite will also be specially manufactured. Hopefully not all 256 (?) of them though as such systems are very unlikely to exist in the first place.
8 galaxies, each with 256 systems makes for 2048 one-planet systems.

And, no, I don't think these will be included outside of the classic Lave region of space.
 
All stellar systems will be unique. Each star system is created only once by the procedural generation. There will certainly be stellar systems with a custom design manually. As the founder of the world, the capitals of the Empire and the Federation, and some world Thargoïds other races ect ...
 
I loved reading the little histories attached to star systems and planets in both Frontier and Mass Effect. Would love something similar to this in ED
 
I think the OP is referring to systems that have unique architecture and lore, rather than procedural ones that recombine assets slightly differently than the next over place. There doesn't seem to be much news on this, but I hope there are a few Tionislas and other unique and majestic sites to be seen. Also some major government structures unique to Alioth, Achenar, and Sol would be great.
 
There will be a few I guess most of the core systems to fit with previous games and a few more systems to fit in with the books.

But I am wondering about small planets like Mars being terra formed now we know that small planets like Mars lost there atmosphere mainly because they are to small to maintain hot core which lead to tem losing there magnetic field that protects the planet against solar winds what they will do to get around this.
 
I loved reading the little histories attached to star systems and planets in both Frontier and Mass Effect. Would love something similar to this in ED


That's an interesting idea. Perhaps at launch, an Elite: Dangerous-specific wiki could be set up, where players can write entries for procedurally generated worlds, and talk a little about some player-sculpted history.

The problem with this, which is probably why it would never happen, is that most of this player-fabricated lore wouldn't fit with Frontier's vision of the universe. I only really suggested players do it because there's no way Frontier can keep up with it themselves, and players might find it an enjoyable passtime.

There's also the fact that CERTAIN PEOPLE would put the wackiest crap on there to make the universe just that little bit more obscure. Psykokow, I'm looking at you.
 
First I would like to thank everyone who posted here and tried to answer my question. I really appreciate your time and efforts.


And how unique can star systems actually be? You have a star and some planetary bodies etc. orbiting it. What makes one set of orbiting bodies more memorable than another?

OK, maybe I did not explain myself properly. You are correct - orbiting bodies are not memorable. I also have played EVE for many years and 0.0 systems and all star systems in general there are all the same to me, how is Rens really different, or more interesting than Jita, or Orvelle?


What I had in my mind are inhabited star systems.
Stations that are not just repetition of different modules, or planets with landscape and architecture of buildings that are characteristic to THAT star system...

Look at Skyrim, I have not noticed a single dungeon, or quest that is same as previous one. Look at how they are crafting 110 star systems in Star Citizen.
 

Jenner

I wish I was English like my hero Tj.
First I would like to thank everyone who posted here and tried to answer my question. I really appreciate your time and efforts.




OK, maybe I did not explain myself properly. You are correct - orbiting bodies are not memorable. I also have played EVE for many years and 0.0 systems and all star systems in general there are all the same to me, how is Rens really different, or more interesting than Jita, or Orvelle?


What I had in my mind are inhabited star systems.
Stations that are not just repetition of different modules, or planets with landscape and architecture of buildings that are characteristic to THAT star system...

Look at Skyrim, I have not noticed a single dungeon, or quest that is same as previous one. Look at how they are crafting 110 star systems in Star Citizen.


Indeed. I certainly hope there are plenty of hand-crafted, ah.... 'bits'...in the universe. Lore, locations, inhabitants, encounters, mini-quests, etc. If the game were nothing but PG'ed systems that would be, while technically impressive, rather dull imho.
 
I recall from the Kickstarter that some systems maybe "locked out" until they're done with hand crafting them to an acceptable level, obvious contender would be Sol.

Not heard much, if anything since.
 
I recall from the Kickstarter that some systems maybe "locked out" until they're done with hand crafting them to an acceptable level, obvious contender would be Sol.

Not heard much, if anything since.
Not sure you are recalling correctly. I believe they are locking some systems out for future plans.
 
I recall from the Kickstarter that some systems maybe "locked out" until they're done with hand crafting them to an acceptable level, obvious contender would be Sol.

I think they said that some regions of space would be reserved and blocked out for future events (Thargoids perhaps ?) and/or addon packs.

I imagine Sol will be available from the start.
 
Could be an interesting experiment. Sol aside (we know they're building that), if FD did hand craft some systems, would we be able to tell the difference between those and the PG ones?
 
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