What's most troubling to me is people's lack of vision on this topic. You clearly don't understand what's lost when you let people selectively choose when and where they want to face adversity.
You know the endless threads about how the game is dull and lifeless? This topic is one of the biggest reasons why they exist. Maybe you don't have experience playing multiplayer games, maybe you simply lack the ability to see the larger picture, who knows.
So much was lost when they decided to let people go ghost mode at will. If you can't understand that, you probably never will. You may as well let people disable hostile npcs...
I understand your problem with it perfectly well, i just have a different opinion
I play multiplayer games for about fifteen years now.... and i'm pretty fed up with them for the moment.
So:
"we" do undestand what you are saying... we really get it.
we just don't agree with you.