Sony PS4 VR headset support for Elite

So practically he was referencing Google Glass. No VR for mobile phones yet.

VR will come to next gen consoles, just PC and PC based consoles like Steam Machine will have much better support. I think we will see full blown VR support for next-next gen consoles after 5 years.

Kinda not really.
Google glass isn't really VR or even AR.
It's just a thing you stick on your head that can take pictures and connects to your smartphone for some functionality.
You actually have to look up and to the right "see" the google glass jiggery pokery.

Sony do have a HMD in development for the PS4 that is something like the OR.
http://www.techradar.com/news/portable-devices/ps4-oculus-rift-rival-in-the-works-as-sony-announces-head-mounted-display-1177670
 
I can see the issue with consoles. Games are designed to run at 60FPS if you're lucky, and 60FPS @ 1080p if you're really lucky, and that's not even '3D' yet. You'd essentially need a specific OR build of the game to get it working with consoles. PC people can just spend a grand or so on graphics cards if they really want something like Battlefield 4 working for OR.

That's not really true.
It's up to the developers regarding how their game runs and how integrated OR is in their games.

If they wanted to develop the game to run at a certain resolution and frame rate and include the ability to use OR they could.

They won't though probably because they can't be arsed/don't have the time.
If there was a big enough incentive they probably would though.
 
That's not really true.
It's up to the developers regarding how their game runs and how integrated OR is in their games.

If they wanted to develop the game to run at a certain resolution and frame rate and include the ability to use OR they could.

They won't though probably because they can't be arsed/don't have the time.
If there was a big enough incentive they probably would though.

Well yes. Strictly speaking there are two options... Hobble the image quality for people playing on TV, just so you can manage OR support. Or develop a build that works for OR with reduced image quality, and then another build that looks great on TVs.

Whereas PC devs can build the game for a standard spec PC, and then it's up to the PC user to decide on the trade-off between how much they spend on cards, and how much they reduce image quality by.
 
Also there is practically no difference in the way you have defined 3D here. All 3D graphics representations are rendered to a 2D frame for display, be that a single device or two separate views.

One requires 120fps processing for 60fps 3d viewing, the other requires 60fps processing only. To achieve the same result.
So there is no difference between console doing 2d on a TV or "3d" on a VR headset. There are no extra frames to compute to make it 3d in a headset. So the argument about performance from the OR inventor is wrong.
 
So there is no difference between console doing 2d on a TV or "3d" on a VR headset. There are no extra frames to compute to make it 3d in a headset. So the argument about performance from the OR inventor is wrong.

Even though you're outputting to a single screen, the graphics cards is actually having to render two different images in parallel. One for the left eye, and one for the right eye. That's two images rendered at 60fps, which makes 120fps total. The graphics card basically acts as though there were two 960x1080 screens, rather than one 1920x1080 one.
 
Yes you can see it like that, but then you cant say the rendered image is Full HD 1080p 120fps. It is as you say 960x1080 120fps
But a console can do 960x1080 120fps. Because its the same pixels as 1920x1080 60fps. So it completely destroys the argument the OC inventor was trying to say with the performance issue, when he says 2d was different from 3d on the Rift. There is no performance difference between the two types.
 
Yes you can see it like that, but then you cant say the rendered image is Full HD 1080p 120fps. It is as you say 960x1080 120fps
But a console can do 960x1080 120fps. Because its the same pixels as 1920x1080 60fps. So it completely destroys the argument the OC inventor was trying to say with the performance issue, when he says 2d was different from 3d on the Rift. There is no performance difference between the two types.
Sadly it's not just a question of filling pixels - the pixel shading cost should go down when you render to half the screen, but you then have to re-render some or all of the vertices again for the modified camera perspective.
You're right though that that's still not quite as bad as 120fps 1080p.
 
@ the OP. I'm not sure what you meant that Occulus RIFT is disappointing you. I can't afford one but I have followed them and several others in development. RIFT currently is working on 4k, how can that not be enough? I'm a bit confused. Here is a link, there are many like it. :D

http://gamerant.com/oculus-rift-4k-resolution/
The hardware doesn't disappoint, it's the team behind it and their chosen direction,capability, knowledge and backing. Or the simple fact they bot spurned by the top brands and gave a false statement to cover themselves.
But from what they themselves are saying they are inept.
I expect the retail PS4 VR headset to be a lot cheaper than £1300. But still from the sounds of it the OR can be sold for a very competitive price, they are crazyto "choose" not to support the console market in a business sense.
The power/performance issues I have already addressed, PS4 at least can easily do 1080p@60fps. Or 860x1080@120fps however you judge it.
And that is just at launch. As the years pass performance increases unlike PC hardware like for like.
 
Hmm OK now my problem is with the OP. What are you talking about? The team behind it is very knowledgeable, extremely capable, and have backing over $2.5 million right now with more being offered. They have not been "spurned" by the industry.

In fact: John Carmack not only is supporting them but is now working for them. THIS GAME and David Braben is supporting them. Chris Roberts from Star Citizen is supporting them. X3 is supporting them. Cliff Beszenski from Epic Games is supporting them. Hawken is supporting them. (a game I play) Gabe Newell from Valve is supporting them. And the list goes on and on.

They have made NO FALSE STATEMENTS. In fact if I GOOGLE your statement, this post IS THE ONLY THING THAT COMES UP. I think the problem is you are angry they are not supporting consoles. So what. Who cares. I despise consoles. I blame them for directly causing the gaming industry problems. Games dumbed down in graphics, controls and play to be able to run on consoles. And etc. As far as I'm concerned consoles can die and never come back. Now the PS4 and the Xbox One are nothing more the PC components. A small PC that will not be upgradeable and will be outdated 3 months after it is made.

Like I stated before, I don't have or nor can afford the RIFT. BUT I do not like people spreading extreme misinformation about a good company that is doing great work for a product at a reasonable price. I do personally know several people who own the test RIFT and they love it. Sorry about your luck.
 
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although I do own a PS3 , I despise the console industry for the reasons you stated. They have not been shunned, they have rightly decided not to support a deeply flawed, rapidly outdated system ... consoles, and thus avoided the huge cuts that i expect Micro$oft (predominantly) and sony would probably take, and/or exclusivity rights etc etc that one side will probably ask for
 
Hmm OK now my problem is with the OP. What are you talking about? The team behind it is very knowledgeable, extremely capable, and have backing over $2.5 million right now with more being offered. They have not been "spurned" by the industry.

In fact: John Carmack not only is supporting them but is now working for them. THIS GAME and David Braben is supporting them. Chris Roberts from Star Citizen is supporting them. X3 is supporting them. Cliff Beszenski from Epic Games is supporting them. Hawken is supporting them. (a game I play) Gabe Newell from Valve is supporting them. And the list goes on and on.

They have made NO FALSE STATEMENTS. In fact if I GOOGLE your statement, this post IS THE ONLY THING THAT COMES UP. I think the problem is you are angry they are not supporting consoles. So what. Who cares. I despise consoles. I blame them for directly causing the gaming industry problems. Games dumbed down in graphics, controls and play to be able to run on consoles. And etc. As far as I'm concerned consoles can die and never come back. Now the PS4 and the Xbox One are nothing more the PC components. A small PC that will not be upgradeable and will be outdated 3 months after it is made.

Like I stated before, I don't have or nor can afford the RIFT. BUT I do not like people spreading extreme misinformation about a good company that is doing great work for a product at a reasonable price. I do personally know several people who own the test RIFT and they love it. Sorry about your luck.
They are not doing a good job, If I was an investor in OR I would be outraged. They have just lost themselves perhaps billions of pounds worth of orders.
 
I would imagine that it's the console manufacturers spurning Oculus, rather than the other way around. No doubt both MS and Sony want to sell their own proprietary, locked down version of a VR headset now they've seen the enthusiasm that OR's received.

The OR connects with a USB and an HDMI connector - anything with the graphical and processor grunt to render the required visuals at 60fps is a suitable platform for it.

If the console vendors don't want to embrace OR, or as I suspect their "next gen" consoles aren't quite up to providing a great VR experience, then it's hardly the fault of Oculus, is it?
 
Actually I'm quite proud of their moral decision not to sell to consoles. I equate consoles equal with EA, The company who won most hated company on the planet 2 years in a row. I applaud them for refusing to do business with consoles. And if i was a investor I'd dump a ton more money in their pocket.
They've lost nothing. They have gained respect from millions of people. ;)
 
I would imagine that it's the console manufacturers spurning Oculus, rather than the other way around. No doubt both MS and Sony want to sell their own proprietary, locked down version of a VR headset now they've seen the enthusiasm that OR's received.

The OR connects with a USB and an HDMI connector - anything with the graphical and processor grunt to render the required visuals at 60fps is a suitable platform for it.

If the console vendors don't want to embrace OR, or as I suspect their "next gen" consoles aren't quite up to providing a great VR experience, then it's hardly the fault of Oculus, is it?

Yeah and the tech industry loves to copy other players successful products rather than innovate. Expect to see all sorts of imitations.
 
Time's, they are a changing.

Seems like originally they OR wanted to support consoles as recently as July.

https://support.oculusvr.com/entrie...with-my-Xbox-360-PS3-Wii-or-next-gen-console-

Will the Oculus Rift developer kit work with my Xbox 360, PS3, Wii, or next gen console?
Phil posted this on Jul 12 03:07 PM

Not yet. The Oculus Rift developer kit will target PC-only. We hope to make the headset compatible with major consoles and mobile devices in the future.

As others have said, it smells of them being smacked down by the monoliths of Sony/Microsoft who are using the headway from OR to push out their own devices. They are just getting a 'justification' out there first. Pure PR.

As for whether consoles can never improve, take a look at the catalogue of games and see if they have technological advances over the years on a stable platform. PC games are generally incredibly inefficient in comparison as you are programming to an unknown environment.
 
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