getting killed by an NPC is akin to admitting you have hep c or some other embarrassing but avoidable disease. No matter what ship you have.
As far as loadouts, it seems that power supplies siphon heat better if the power load is lower than the power supply. So having extra stuff that is using available power that you dont really need inhibits the heat dissipation ability of the given power plant.
This has a two fold effect. 1. it limits your fuel scoop if you need one. Note: if you have a trade route you can reach in 1 jump, you dont need a fuel scoop. Cargo racks make better financial sense.
2. Dissipating weapon heat. The less load on your power plant the better. Things like chaffe and extra point defenses etc. are parasites.
If you are using the asp for trading at the moment, then you should have a fairly safe trading route (i assume you are playing in Open mode because it's the only mode that matters) and this route is not heavily traveled by humans. Given that you found a decent trading route that is 1 jump apart, ditch the fuel scoop and ensure your shield and every other internal component that can't be turned into a cargo rack is using the least massive version of itself. You'll want a kws and decent weapons so when you are up for an npc battle, you will easily win. You dont need a chaff launcher or even a point defense. Elite npcs dont interdict you ever as far as I've seen so you really dont need to worry.
An asp outfitted for decent trading (even 96 ton cargo is fine) should be able to make a decent amount of credits every 10 min. (easily over 130k credits) with absolutely no risk. At that rate you should be able to A-rate your asp in relatively short time.
Of course you will go faster by holding off on upgrades and staying with the high cargo room ...maybe even ditching the shield and going or 120+ ton cargo. Obviously trading is OP so moving to bigger ships is the wisest choice and a T7 is not out of your immediate reach at this point ...then anaconda and T9 wont be far off once you start hauling in a T7. I suggest everyone who can do this now...do so.. because hopefully in 1.2 they fixed this utterly broken and over powered profession.
As far as loadouts, it seems that power supplies siphon heat better if the power load is lower than the power supply. So having extra stuff that is using available power that you dont really need inhibits the heat dissipation ability of the given power plant.
This has a two fold effect. 1. it limits your fuel scoop if you need one. Note: if you have a trade route you can reach in 1 jump, you dont need a fuel scoop. Cargo racks make better financial sense.
2. Dissipating weapon heat. The less load on your power plant the better. Things like chaffe and extra point defenses etc. are parasites.
If you are using the asp for trading at the moment, then you should have a fairly safe trading route (i assume you are playing in Open mode because it's the only mode that matters) and this route is not heavily traveled by humans. Given that you found a decent trading route that is 1 jump apart, ditch the fuel scoop and ensure your shield and every other internal component that can't be turned into a cargo rack is using the least massive version of itself. You'll want a kws and decent weapons so when you are up for an npc battle, you will easily win. You dont need a chaff launcher or even a point defense. Elite npcs dont interdict you ever as far as I've seen so you really dont need to worry.
An asp outfitted for decent trading (even 96 ton cargo is fine) should be able to make a decent amount of credits every 10 min. (easily over 130k credits) with absolutely no risk. At that rate you should be able to A-rate your asp in relatively short time.
Of course you will go faster by holding off on upgrades and staying with the high cargo room ...maybe even ditching the shield and going or 120+ ton cargo. Obviously trading is OP so moving to bigger ships is the wisest choice and a T7 is not out of your immediate reach at this point ...then anaconda and T9 wont be far off once you start hauling in a T7. I suggest everyone who can do this now...do so.. because hopefully in 1.2 they fixed this utterly broken and over powered profession.