Kill Warrant Scanner Rating A or Rating B? The difference?

OK, so am I missing something here?

The follow is the tech details of each:

Class: O
Rating: B
Mass: 1.30 T
Power Draw: 1.600
Scanner Range: 4KM
Scan Time: 10S

Class: O
Rating: A
Mass: 1.30 T
Power Draw: 3.200
Scanner Range: 4KM
Scan Time: 10S

Now the only difference between the two I can see is the Rating and the Power Draw.

Does the Rating actually mean something besides giving you a quick idea as to how good or bad something is compared to another module or are they really the same thing but the A rated one just uses more energy which just seems odd?

Those details were taken from the fittings menu in system V749 Herculis at Pauling Gateway while I was in my Adder playing Solo if anyone wants to confirm things.
 
What I don't get about KWS, is the obscene amount of energy they require. A grade KWS takes the same to power as a 5B shield generator.
 
What I don't get about KWS, is the obscene amount of energy they require. A grade KWS takes the same to power as a 5B shield generator.

It is somehow communicating with every authority in the milky way which a trader can't do...
 
I know Stein, it's a little ridiculous...and why a special scanner to see if a scumbag has outstanding warrants? If there is no FTL communication, exactly what database is it accessing? The answer is that it's just a stupid game mechanic that has no rational reason for existing, just to take up loads of power and space.
 
Hmm thank you.

That would explain the ridiculous amount of extra credit you need to spend out on the A grade scanner if there is an actual range increase.... well... ok maybe not that much but still, at least there would be a reason even if not a particularly realistic one. 0.5 Km increase for that much extra?? I know that's a radial increase therefore extra volume, but it's not a radar system that gives info on any ships in that radius, it's a target scanning system that requires you to target a ship first. Effectively it's a highly directional ID recognition system that ties into the ships pre-existing radar system.

I could maybe understand it if the radius was in light years and was talking about the area it checked for warrants, but doing that now would be a serious nerf on the units from what I understand from comments in this thread.
 
I think there's a rounding error on the range. If I recall the B scanner should read 3.5 Km.

I've been thinking about this ever since I first read it. I can't help but picture the real life reactions of customers who went out and bought something that said it had a range of 4km only to fit it to their ship go out and find that, nope actually it only has a range of 3.5km. Assuming the person actually survived the discovery I can see more than 'heated words' being exchanged with their mechanic back at the base they bought it at swiftly followed by an armada of similarly cheesed off customers turning up at the location of whoever designed said bit of kit and the people who programmed the interface.

Over stating what a product can do is not looked on well when it's something that simply cleans the bathroom. Trades Descriptions tends to get called in. When it's a scanner that is designed to tell people who has a bounty on their heads and who doesn't.... yeah, if this was real life the results would not be pretty.

Whelp if nothing else it would make an interesting story for the fiction writers.
 
It is somehow communicating with every authority in the milky way which a trader can't do...
But that's what the E scanner can do as well with only 200 kW power usage. So doubling the range requires 2*2*2*2 times the power, 3.2 MW?

Given how we see more modules with power consumption (boosters) and increases of existing modules power consumption (shield cells), the B&A-KWS are becoming pretty much obsolete now. The extra range is irrelevant for PVP, as any bounty that far out will attempt to FSD away anyways.
 
I think there's a rounding error on the range. If I recall the B scanner should read 3.5 Km.

That explains a lot. It looked like it wasn't working properly but in the heat of combat it was difficult to tell. Thought it might be something to do with silent running etc. Cheers for the info.
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I prefer not using KWS anymore. The power consumption can be a major issue, especially on smaller ships. But it's mostly because my transaction tab becomes cluttered by all these minor bounties from faraway systems and factions that I really don't want to visit. Once you can afford an A-class KWS, the extra income it potentially generated shouldn't be necessary, IMO.
 
Depends on your favorite hunting grounds. In anarchy systems almost every pirate is "clean" but usually has a big bounty somewhere else so you either would need a KWS or skip hunting there because otherwise it would be just risk without any rewards.
That is true. I mostly hunt in civilized systems. It's so much easier to just go to the nearest station and cash in and be done with it.
A few days ago I crashed my clipper loaded with 232T gold into the letterbox wall... not my finest moment... only good thing that came out of it was that I got rid of all the tiny bounties I'd collected from a dozen systems I've never been to and never wanted to go to (in addition to a rather hefty chunk of my bank account) :(
 
How is this any different from the A7 sensors of an Anaconda in regards to the A3 sensors of a Cobra? Aside from excessive cost and weight differences, I have yet to see anything that actually indicates anything is actually different between any of them once the range is the same.
 
That is true. I mostly hunt in civilized systems. It's so much easier to just go to the nearest station and cash in and be done with it.
A few days ago I crashed my clipper loaded with 232T gold into the letterbox wall... not my finest moment... only good thing that came out of it was that I got rid of all the tiny bounties I'd collected from a dozen systems I've never been to and never wanted to go to (in addition to a rather hefty chunk of my bank account) :(

You just gave me an idea to buy Sidey and do the same. I don't like how bonus bounties are scattered around, I think they should be claimable in every system and station. I would probably loose 6h at least from visiting all the system I have that minor bounties in. Just not worth the time.
 
Ditto - abandoned using a KWS a long time ago. Just not worth the PITA the time/travel to collect. They also take too much power. Time for FD to just kill the KWS and roll all their function into the basic scanner.

Just remember to cash bounties before you leave the system.
 
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