Yes you can make money by bounty hunting, just not that much.
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Consider your stats, you have an average bounty per kill of approx. 10000cr. Now how many kills are you getting an hour?
Lets say it takes an average of 1 minute per kill, including the time to identify a wanted target, close to range and do the deed. That means assuming there is a continuous steady stream of wanted targets the maximum you could make in an hour is 600000cr. However I've never been in any nav beacon or resource extraction site where there is that high a volume of wanted ships, not even in anarchy systems (where you have to waste more time scanning everybody). So what is a realistic maximum cr/hr? Based on my experience you'd be lucky to kill more than 20-30 ships in an hour and often less than that.
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To put matters into perspective rare trading in an A rated Cobra III can easily net 400-500k per trip, and you should be able to make at least 3 trips in an hour. Even basic trading in a Type-6 will net you far higher credits than are possible through bounty hunting.
.
Consider your stats, you have an average bounty per kill of approx. 10000cr. Now how many kills are you getting an hour?
Lets say it takes an average of 1 minute per kill, including the time to identify a wanted target, close to range and do the deed. That means assuming there is a continuous steady stream of wanted targets the maximum you could make in an hour is 600000cr. However I've never been in any nav beacon or resource extraction site where there is that high a volume of wanted ships, not even in anarchy systems (where you have to waste more time scanning everybody). So what is a realistic maximum cr/hr? Based on my experience you'd be lucky to kill more than 20-30 ships in an hour and often less than that.
.
To put matters into perspective rare trading in an A rated Cobra III can easily net 400-500k per trip, and you should be able to make at least 3 trips in an hour. Even basic trading in a Type-6 will net you far higher credits than are possible through bounty hunting.