I was buzzing around in a hollowed out Hauler, just scouting around with a 30+ ly jump range. I had no shields, cargo bays or anything that would add weight as I was treating the ship as a run around.
The main point of this post is to ask if anyone is seeing the same behaviour with interdicting ships. What seems to happen is this:
1. Get interdicted
2. Submit or fail to evade (this post is irrelevant if I evade)
3. Sometimes get a demand for cargo
4. 5 or so seconds later, another message saying, "Right, you're dead then!"
5. I sometimes manage to leg it or, in the case last night, instantly get two missiles fired at me and destroyed.
I know I'm in a totally unshielded ship, but that's not the point I'm trying to ask about. On the surface, the NPC ship is acting as a pirate. However, I had no cargo...not even cargo bays, so what do they gain from this action? There was no time for them to have scanned me to see if I was carrying anything before they opened fire.
At the moment, and I know this is changing somewhat in 1.2, the whole interdiction mechanic seems rather scripted. You hyperspace into a system, empty or otherwise, and 4-5 seconds later a ship pops up on your scanner which seems like it needs a, "Good day, I'll be your interdictor for the evening" message.
So, in summary, I know I was asking for trouble given the ship I was flying but has anyone else experienced the same repetitive NPC interactions?
Thanks.
The main point of this post is to ask if anyone is seeing the same behaviour with interdicting ships. What seems to happen is this:
1. Get interdicted
2. Submit or fail to evade (this post is irrelevant if I evade)
3. Sometimes get a demand for cargo
4. 5 or so seconds later, another message saying, "Right, you're dead then!"
5. I sometimes manage to leg it or, in the case last night, instantly get two missiles fired at me and destroyed.
I know I'm in a totally unshielded ship, but that's not the point I'm trying to ask about. On the surface, the NPC ship is acting as a pirate. However, I had no cargo...not even cargo bays, so what do they gain from this action? There was no time for them to have scanned me to see if I was carrying anything before they opened fire.
At the moment, and I know this is changing somewhat in 1.2, the whole interdiction mechanic seems rather scripted. You hyperspace into a system, empty or otherwise, and 4-5 seconds later a ship pops up on your scanner which seems like it needs a, "Good day, I'll be your interdictor for the evening" message.
So, in summary, I know I was asking for trouble given the ship I was flying but has anyone else experienced the same repetitive NPC interactions?
Thanks.