This thread shows an almost-complete misunderstanding of how heat works in these ships. The weapons have their own thermal limits with their own cutouts for overheating. Ship's heat is separate and has to do with the systems supplying power to the weapons. Firing the laser beam doesn't cause much heat to the ship, powering the laser components does.
Note everyone has forgotten I am not against changes, however this new mechanic - lol -has been badly thought out. I wonder if anyone has done any root cause analysis - A brief overview of most of the issues I have seen since Gamma are to do with heat in Elite. Like why is the default bind silent running key right next to the undercarriage - Boom in the dock because you press the Delete key rather than Insert key is one of the first things you can expect as a noob in this game! That's stupid thinking too.
So as Brewer says its to do with supplying power to weapons, ok so where's the technology to limit that... the only one available at the moment is called stop firing the frikking gun Remember I have A class items on this ship so where's the limiter like on the gun - doesn't make sense as Brewer said the gun has a limiter, but not the power supply or the distributor. MAKES NO SENSE ....
As for design if 45% damage is what you can expect for an eagle, then for an Anaconda it is going to be bloody expensive to fire more than 1 round at a time. Btw i know that's an exaggeration but the point is that you take damage in a manner that is not acceptable.