Good job giving the 1% another toy to play with while T-9 grinding

You are playing MMO, actually. While trading really is a boring grind, what did you expect?

Yes, that's kind of the problem. As a backer, when I paid for the game it wasn't an MMO at all. I expected something similar to the previous Frontier games. When they decided to turn it into an MMO, I expected them to preserve the Frontier experience in a multiplayer environment instead of introducing a boring grind. Are you surprised that people expected Elite: Dangerous to be similar to previous Elite games? Was that an unreasonable thing to hope for?
 
I do agree there needs to be a few options lower down. I said a long time ago that I hoped the ships would be released in a progressive order but I didn't think it'd happen.

The problem with the FDL and Vulture pricing isn't that they're too expensive. They're fine, if you actually fly them you'll realise why. The FDL can compete with the Python yet costs 120m to fully fit, A class (excluding hull upgrades). The Vulture is a beast. And costs way less. The pricing is spot on.

What is the problem is that trading is the only reasonable way to achieve the credits needed. The other career options need to be buffed. And they will (providing the game sticks to the vision Braben had). I'm lucky enough to afford both new ships because I have traded a lot. But I don't think it's right. I'm hoping this changes sooner rather than later.

I just hope this doesn't get lost in all the negative posts that don't bother to say anything except "Vulture and FDL need to be 5m credits". Because that isn't happening. And more ships aren't coming quickly, either. At the very least, I'm hoping combat gets a significant increase to rewards over time. At least to the point that we can have something to aim for, if not an immediate boost to rewards as they are now.

I'd be quite happy if FD did a mini combat update beta, say 1.25, to run alongside the live version, where they apply progressive tweaks to combat rewards and players can test it until it's right. I understand the risks of getting something like this wrong and overdoing it. So let the beta crowd test it. It appears combat rewards saw a small increase due to the added content. I say let the current version bed in, release the required x.0x updates until it's good. Then release a beta build for combat tweaking.

At least then they could go bonkers and scale it back, no harm done to the game.
 
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Elite is just modeling the real world.

In the real world you have 200 Toyota/Honda/... models for every super duper bling bling limousine - not the other way around. Variety is the reason for complaint here not I want free stuff. Rich kids can keep their Anacondas and Pythons but give the poor and middle class people some options between the 300k and 22million range, which is what I was saying in my OP.
 
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that's the whole fun of the game... grinding until your fingers fall off, feeling the burn, like you earned ever square centimeter of that ship. Only then will you ever truly appreciate this video game. IF you *don't* do that, well, you're pretty much just cheating, and may as well just go play something else :)

Sorry I disagree completely. Any form of grinding is not fun and saying players who don't grind are cheating makes no sense. No I will not go and play something else, I enjoy the game, but I do want some more variety in the lower price ranges.
 
I don't like other people saying what others should do so I won't.

But what I do is take my time. Rares are always there for a quick bit of profit. Bounty hunting rewards seem to be increasing. I can explore half the galaxy. I'll get that ship eventually.

But not the FDL, seriously that thing is a gangsta ship, it really needs tinted windows. So much bling. You should be able to fly through space with the front end bouncing up and down. :)
 
Like I said before, the 2 ships seem expensive but considering what you get (both are VERY VERY strong combat wise), they are not overpriced.

I do agree that we need more ships thay cater more to the "plebs", hopefully we get those.

You guys are not really missing much at the moment. You can see my fleet but for anything but trading, I do them on an Asp.
 
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Yes, that's kind of the problem. As a backer, when I paid for the game it wasn't an MMO at all. I expected something similar to the previous Frontier games. When they decided to turn it into an MMO, I expected them to preserve the Frontier experience in a multiplayer environment instead of introducing a boring grind. Are you surprised that people expected Elite: Dangerous to be similar to previous Elite games? Was that an unreasonable thing to hope for?

When did you back it? Because i found an interview with braben recently, here: http://metro.co.uk/2014/06/19/elite...iew-the-nearest-game-to-elite-is-gta-4767378/

That's from June and he already calls it MMO.
 
Totally agree - there should be more options after the Cobra but not just for trading. The gap is too large between the Cobra and other non trading ships. Hope FD are listening!
 
Agreed. Would love to see some more ships. If anything they should be within 100,000-200,000 credit difference. Gives you a sense of accomplishment when you seem to be working your way up.
 
Elite is just modeling the real world. Just like in RL, most of the people get a few choices, and a very few get to have the very best.
how are you going to appreciate that FDL unless you spend years working for it?
And we all have to make sacrifices, I'm probably going to have to sell one of my ships to afford both of these new ships.

Using the RL analogy, ED gives us:

City car - hatchback - family sedan - Ferrari, Bentley, Maserati, Maybach, Bugatti etc etc.
-
I'm not saying the high end shouldn't exist but the game would be much richer with a selection of Fords, Toyotas and VWs (moving on to several Mercs and BMWs) to add variety
 
Well, Vulture seems to be reasonably priced, and Fer De Lance was historically a luxury ship for very rich smugglers and assassins. So yeah, your 1%.
 
Well, Vulture seems to be reasonably priced, and Fer De Lance was historically a luxury ship for very rich smugglers and assassins. So yeah, your 1%.

But why throw it in update 1.2 when the vast majority of players is not past ASP and that entire area is lacking everything? As I#ve repeated now for the x time, I'm not asking for the FDL to be cheaper just add ships that aren't bling bling luxury and give us some work horses. Less Bugattis more Fords because right now most of the people are in their single ford and cant see any slightly more expensive model in the looooong future. But hey, atleast Anaconda owners now have an alternative!
 
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I don't really see what's missing. There are enough 'cheap' ships to progress along nicely. hauler, eagle, viper, cobra (which will do nicely for combat for a long time), type 6, then you move up to asp and start pimping that out.

The Cobra is a great little ship that can be used for a variety of roles.

The bigger ships are for those that generate large piles of cash to give them something to spend it on.

My bigger problem is that there isn't anything in the mid range between a type 7 and a type 9 (and type 9 has such terrible range) as it's a long haul from 17 to 80m (well, 100m for the type 9 with a drive that will get you anywhere further than the corner shop).

And I'd really like to see a specialist mining ship (or two or 3 of various sizes).
 
This is it. The nail in the Coffin!
This Game is terrible Imbalanced whith its prices to a point it just makes no fun playing it.

I even could live with a 140m Anaconda as the expensive top of the line Endgame Ship.
But i bearly managed to get an Clipper after 4 Month of playing this grindfest, and only by the sell of Viag*a to smugglers next to the station exploid.
And then you come around and say a dirty heavy Fighter (with less firepower) will cost more than this luxury Trader Multi purpose ship?
And a 2 Crew Bounty Hunter Ship will coast nearly the same as a whole corvette class ship that is capable of launching a fighter?

As a trader it is no fun selling Vegtables or Food cartridges, because it is plain useless in point of progression.
AND THIS IS A SAD THING FOR A ROLEPLAY ORIENTED MMO!

This also applies to Mining Bauxite or 80% of the overall game.
THIS GAME IS NO FUN!

If i don't had this Seeking luxuries exploid
i probably not even had a ASP, which is too expensive by it self.
After the 1mio. T6 the prices just start to fall off in rediculus regions where the whole fun of the game went to hell.

And now you set the price tag just higher because the ships are new.
But the Vulture should be around 4-6 Millions to be honest and thw FDL maybe in thw 40s.
But this pricing now is plain ridiculous!
(I would expect such imbalance pricing in a Pay to Win game, to hurt people to a point they pay real money to the game developers, but not in a "real" game.)
It makes me feel like i gona stop playing this game.

And i just was exited by the 1.2 Beta and just about to spend more money in the shop.
But as i said instead, this is the nail on the Coffin for me.

FD was trying to stuff holes in the game by the ridiculous pricing,
keeping people playing it for reaching out to that Anaconda, dangeling as the carrot for the grinding space donkeys.
But instead this has riped apart the rest of the gameplay and makes everybody unhappy to live in that universe, by making 80% of the game unappealing.
And now it is getting even worse. Sad day. :(
 
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I am the 1%~~ etc. etc.

Also, for those of you rabble rousing, please consider my manifesto (link) for changing to a more equitable ship pricing scheme. I believe all ships should be within the reach of all commanders, no matter how little they wish to commit to this great game of ours.
 
But why throw it in update 1.2 when the vast majority of players is not past ASP and that entire area is lacking everything? As I#ve repeated now for the x time, I'm not asking for the FDL to be cheaper just add ships that aren't bling bling luxury and give us some work horses. Less Bugattis more Fords because right now most of the people are in their single ford and cant see any slightly more expensive model in the looooong future. But hey, atleast Anaconda owners now have an alternative!


I think you might be understating how many people in fact could afford the FDL. The created 2 ships. One to fill the gap between ASP and Python (not really counting the Imperial Clipper and Federal Dropship because those required to be aligned with either faction) and one to fill the gap between Python and Anaconda.

To say there are not enough "low end" ships in intellectually untrue. For under 6 mil (ASP) you have Lakon T9 (1mil), Cobra MK. III (380K), Vioer (143k), Adder (142k), Hauler (52k) Eagle (45k) and of course the always infamous Sidewinder (free/32k).

That is a total of 7 ships under the Asp cost. And coincidentally there are only 9 ships over the ASP cost. 7 if you take away the 2 faction ships. 6 if the FDL is a faction ship. Not sure if it is or not. The disparity WAS in the higher priced ships. There is a wide variety to choose from for under 1mil. If they don't suit your playing style I recommend trying the other playing styles or...too bad.
 
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