The loadout I posted earlier costs 4.550.534cr. The rebuy cost is 227.527cr.
That's still below a stock Asp. With a price tag of 22 million, the Vulture is not viable as a fighter for me. You can only sustain it via bounty hunting if you never get destroyed.
I was replying to a comment specifying a Viper, and seeming, to me, to indicate that it wasn't a killing machine, which it is, but it's not cheap to a newcomer. I may have misunderstood though.
In addition, bounty-hunting has been revamped. I've made over 1,000,000cr today in the Vulture in three sessions at a RES totalling less than 90 minutes. It's quite possible to sustain a Vulture through bounty-hunting, even if you
do get blown up (which, I'd add, is rather unlikely given how much of a dinosaur it is! Trust me mate - it's an absolute
beast)
By the way, point defense is unnecessary, imo, on a ship with shields - dumbfires and seekers do minimal damage to shields, and the Viper has arguably the best in the game.
My current Viper looks like this:
[Viper]
M: 2E/F Multi-cannon
M: 2E/F Multi-cannon
S: 1E/F Beam Laser
S: 1E/F Beam Laser
U: 0C Kill Warrant Scanner
U: 0I Chaff Launcher
BH: 1I Lightweight Alloy
RB: 3A Power Plant
TM: 3A Thrusters
FH: 3A Frame Shift Drive
EC: 2D Life Support
PC: 3A Power Distributor
SS: 3A Sensors
FS: 2C Fuel Tank (Capacity: 4)
3: 3E Cargo Rack (Capacity: 8)
3: 3A Shield Generator
2: 2A Fuel Scoop
1: 1E Basic Discovery Scanner
---
Shield: 115.57 MJ
Power : 9.73 MW retracted (81%), 12.83 MW deployed (107%), 12.00 MW available
Cargo : 8 T
Fuel : 4 T
Mass : 105.1 T empty, 117.1 T full
Range : 14.14 LY unladen, 13.17 LY laden
Price : 3,029,238 CR
Re-Buy: 151,462 CR @ 95% insurance
The excess from not running a point defense lets me bump up the KWS to 3KM.
May I direct you to here:
ED Shipyard
Here you can tinker with your ship layout to your hearts content without running out of oxygen (
). Simply pick the ship, fit the modules and keep jiggering around until you have a power useage equal or below 100% for the selected drive. Simples!
If you want
any utility mounts running on your Vulture, you're going to have to become familiar with module priorities in the right UI panel. The same is true, to a lesser extent, with the Viper - both are fighters, and both have been balanced by forcing their pilots to make compromises to get the ship to run with an optimal combat loadout. This is especially true of the Vulture - it is extremely lacking in flexibility, and works best in conjunction with a wing, where you can let someone else do the kill warrant or cargo scanning for you.
If your Viper is running at less than 100% power usage with all modules set to priority 1, you don't have a PvP-ready Viper.