Greatly reduced fuel price

Repairs and fuel are effectively now free; may as well just give us a tickbox to auto-press the buttons Refuel and Repair as there isn't a time you'd potentially not do it now.

It didn't really make any sense before though. It was an arbitrary tax for owning bigger ships. Fuel costs in smaller ships was just as low as it is now.

As for repair costs... How anyone can see the change as negative is beyond me. It was a joke before. Ship loss is where the risk is. The way hull repairs were set up before, it completely ruined the concept of a real fight when in big ships. It forced the idea that losing your shields meant a fight lost, no matter the final outcome. It was rubbish. So any hull repair cost that is significant enough to be anything but a moderate cash sink is bad for game play.

It's still a lot more expensive to take damage in a big ship than in a small ship. It's just reasonable now. The only thing we should be completely fearful of is losing our big ships completely. This brings the "point of no return" in the battle much further on, rather than being "when I'm just about to lose my shields and I can't use a SCB quickly enough".

The positive impact to game play far, far outweighs the perceived negative that there aren't any gigantic cash sinks excluding ship loss.
 
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No, it's not. You can't travel longer than a certain distance without docking. Some ships burn up fuel very quickly and it's far too risky to go on a long trip without a fuel scoop, unless you want to micro-manage your trip to include stations at certain ranges (which is both annoying and time consuming). So the fuel scoop is still useful for anyone wanting to travel (and you need to travel in most ships at some point). It's an essential module for explorers, which is one third of the game's primary careers. And I'll be using one every time I go further than 100LY. Which is often, even when I don't explore.

What the fuel scoop was was simply a way to eliminate the cost of fuel in big ships anyway. I seriously doubt that was its intended use. And fuel scoops cost nothing, because you could sell it for 100% cost as soon as you were done with it. I say fuel scoops now have a true purpose, rather than just being the essential fuel cost eliminator.

Essentially, the high fuel costs were pointless because of fuel scoops. It's a no brainer, really.


This.


I use an A4 scoop in my Conda when i am trading but only because the fuel costs are higher than the profit that the equivalent cargo would yield.


When im exploring or trade route scouting i use a 90 million quid A7 scoop and will continue to do so. Fuel scoop manufacturers are still in business.
 
It didn't really make any sense before though. It was an arbitrary tax for owning bigger ships. Fuel costs in smaller ships was just as low as it is now.

As for repair costs... How anyone can see the change as negative is beyond me. It was a joke before. Ship loss is where the risk is. The way hull repairs were set up before, it completely ruined the concept of a real fight when in big ships. It forced the idea that losing your shields meant a fight lost, no matter the final outcome. It was rubbish. So any hull repair cost that is significant enough to be anything but a minor cash sink is bad for game play.

I agree.

People were just not using ships bigger than a Cobra for any real combat, because they simply cost to much to maintain and it was near impossible to make any profit. The changes fix the balance, which is a good thing.
 
I agree.

People were just not using ships bigger than a Cobra for any real combat, because they simply cost to much to maintain and it was near impossible to make any profit. The changes fix the balance, which is a good thing.

Yes. As I went on to elaborate in my edit, it also means we can actually have proper fights in our big ships. Fights that might go to shield-less combat; meaning more fun fights that go right down to the wire. The moment I even got close to losing my shields, I was out of there. How anyone can see that as good game play is beyond me.

Now, I'll consider bugging out if my hull goes below 35% if my opponent isn't similar; I'll even consider fighting until the bitter end if we're both close to that value. Which is considerably later in the fight than "one blue shield bar left and no time to use a SCB".
 
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Fuel scoop was mandatory on large ships, it was bad design - this way you take one if you don't want to dock, not because you can't afford to fill it up lol :p
 

uberdude

Banned
Hard to take anyone seriously that keeps saying the lower fuel costs are a bad thing. I'd love a detailed explanation on why you think it's a bad thing. And not try to wrap it up with a single minority of players that "want instant gratification." I love getting my post count raised just as much as the next forum lurker but sometimes I think these people are serious.

Color me ignorant because I'm ignorant as to how having really cheap fuel costs ruins the game. I really need someone to explain it to me. A 250 word essay using the simplest words possible would suffice. Thanks in advance.

Safe travels commanders.
 
for all those people who say too cheap for the fuel, why? i am sure it would not be carbon based so it may be cheap to produce, whatever it is....
 
All this means is I will sell my A5 and go for an A4 scoop for my Anaconda. You can never "expect" a full blown station to be in the next system. I NEVER leave a station w/o a fuel scoop now.
 
Hard to take anyone seriously that keeps saying the lower fuel costs are a bad thing. I'd love a detailed explanation on why you think it's a bad thing. And not try to wrap it up with a single minority of players that "want instant gratification." I love getting my post count raised just as much as the next forum lurker but sometimes I think these people are serious.

Color me ignorant because I'm ignorant as to how having really cheap fuel costs ruins the game. I really need someone to explain it to me. A 250 word essay using the simplest words possible would suffice. Thanks in advance.

Safe travels commanders.

I fly a python, never undocked without a scoop as it was a real profit killer so in some respects you are right, however it just seems like its a bit too much cheaper, hopefully there will be a consolidating rebalance to have affordable but influential prices so that you might choose the eco run rather than the full speed or maybe you will use a scoop as its a bit on the edge distance wise. The current cost means that unless the planned route is beyond tank range you would never use a scoop
 
I believe now they have standardized the pricing. They should raise the cost. I've always thought it was too cheap. Even in an eagle/adder e.t.c. I wouldn't mind paying >1000CR for a full tank. I also really like the idea of linking the fuel prices to the local hydrogen fuel prices with fuel being individually priced per system. Imo it would just make things that little bit more interesting.
 
Fuel cost change discussion

What do you think about fuel cost change? I have mixed feelings - from one side, fuel costs had some sense so you wouldn't just fly around and waste money. However, they also forced people to do some trading aside. I kinda liked it, but then again...overall effect wasn't so big because people wanting to avoid fuel costs outfitted fuel scooping anyway.

What do you think?
 
I agree, they overshoot a little with their efforts to make some money sinks less intimidating.

Fuel and repair costs being reevaluated and reasonably lowered is a good thing, but with the prices right now FD could make them free altogether, it wouldn't make a difference.

Normally I think "balancing" is more or less a pandora's box: once started, there will always be players that feel discriminated when some advantage is taken from them in a balance pass - especially when it concerns character classes, roles etc. or in ED's case: ships and "professions"! "Balancing" in these parts will never be finished and always make someone unhappy, which in turn triggers more complains and more balancing.

But in case with fuel and repair costs, I think balancing is badly needed. Until 1.2, repair costs were crippling, right now they are nearly meaningless.

Same holds true fuel: while I commend the move to let fuel cost the same for all ships, the current prices are just to low.
 
Reducing fuel costs is a horrible idea, said nobody ever.

Never made sense to me why 1 ton of hydrogen costs more in one ship or another. It hurt people doing less profitable things than trading disproportionately.
 
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