NPC's WTH?

what the heck did they change with 1.2? 3 times today I have indirected by Pythons all 3 times I have been destroyed for a total loss of about 16 mil credits, is this how they balanced trading out you make too much you get blown up every other run? hours worth of work gone in less than an hour. A T-7 cant get get away fast enough when mass locked, before you ask me if I want some cheese it's and A grade T7 and it cant stand up to a python on its best day, I tried to dump some cargo like they asked but they still blew me away.
 
are you chain boosting away immediately, all pips to engines, the second you get appear in the instance? Used to work in my T9, and that was slower.
 
all pips to engines boost boost and mass lock, tried boosting past them but they turned to follow. I have just about always submitted in game and just boost my way out, guess it time to fight it my way out.
 
Trading finally feels dangerous and exciting, the way it was supposed to be from the beginning.

Did you check the security level of the systems you traveled through? By that you can actually predict pretty well how often you will be interdicted and how dangerous it will be.

If you'd rather don't take the risk, only trade through high security systems, it actually makes quite a difference.
 
Pythons interdicted me for the first time in the 1.2 beta. I was surprised since it was the biggest ship since the Asp that's even bothered to do so.

Makes you think about the risks associated with trading. Would be nice to hire NPC mercs or something to protect you.
 
Shield boosters are you friend.

2 A Class Boosters will bump the shield strength an equivilent of a shield class. So an A3 with 2 A boosters, is about as strong as an A4.

I run 4x A Class Boosters with a Class 3 shield now on my Python with an A2 Cell bank shields are roughly as strong a an A5 (I used to run an A5). I'm now hauling 264 tons of cargo while protected, and armed. And it'll be 280 tonight when I can ditch the fuel scoop.

It's even enough to tackle small wings, and light combat duties, like bouty hunting at a Nav Beacon.

Only change is you can't skimp on the power plant anymore, but you can now run light shields that are resonably strong without sacrificing to much cargo.
 
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Benn running my regular route for the last 4 weeks, never had anything bigger than a ASP come after me just kind of crazy to have back to back Pythons on me and 2 runs later another one, 2 days hard work gone in less than an hour. I have been on a killing spree ever since 4 pythons so far 2 were the same NPC dude the money from killing them does not even cover the time I spent waiting for them to spawn.....but it did feel good :D
 
Sounds like FD is turning Elite more and more into a combat simulator - that really sucks.

In all fairness, the elite series has always been combat heavy. I don't think it was ever meant to be a space trucking sim.

In saying that, sticking to high population stable government systems is much safer now than it was, so you can still avoid confilct if you want.

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Yep, lets see the noobes get any credits. They are just canon/laser fodder now. At least they get to start out with a new sidewinder and 1000 credits.

Stick to the Federation core worlds, lots of big democratic systems. It's pretty benign in there now.
 
Since there is no real persistent universe..they just figured killing off all traders now would be the most beneficial.

At least the whining would stop.

Why is it people expect to truck around with no risk, in a game series set in violent dystopian future ruled by corporate interests and rife with pirate gangs.

Elite was never meant to be about credits per hour min/max traders, its was about overcoming the odds and surving in a dangerous galaxy. Trade was always a big part of Elite, but so was the combat.
 
In all fairness, the elite series has always been combat heavy. I don't think it was ever meant to be a space trucking sim.

In saying that, sticking to high population stable government systems is much safer now than it was, so you can still avoid confilct if you want.

Hmm, I don't remember it that way. But that was a while ago. When I played it, I was rarely intercepted, and most often I just blew them away instantly with my plasma accelerator.

in E:D, I am constantly intercepted, even if there is no ingame reason for the NPCs to do so (no cargo, no bounty). It's not even about the danger or expenses, but I constantly find myself in the position where I have to take care of annoying NPCs, even though I want to do something else.

Why is it people expect to truck around with no risk, in a game series set in violent dystopian future ruled by corporate interests and rife with pirate gangs.

Because there should be ingame reasons and motivations for combat. Having NPCs that attack other people for lulz and because they get their ship back instantly after death is poison to immersion. Even in lawless countries, people for example do not go out driving their cars everyday into other cars because their insurance delivers them a new one home instantly every time.
 
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Rall, Zelos......can you point me toward a short re-cap of Elite lore? Serious request....
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I have been zooming around sorta "making it up in my head as I go". I figured the Feds (Earth lot) we're kind of Star Trekish, Peaceful Socilaism.........the Empire, being run by Ming.....and the alliance being run by a load of clueless hippes.......thats where I hang out.....lol......
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But reading above, I may have got this all wrong, and as such have been PLAYING it wrong............maybe it is not a cross between star-trek and flash gordon......educate me. :)
 
Hmm, I don't remember it that way. But that was a while ago. When I played it, I was rarely intercepted, and most often I just blew them away instantly with my plasma accelerator.

in E:D, I am constantly intercepted, even if there is no ingame reason for the NPCs to do so (no cargo, no bounty). It's not even about the danger or expenses, but I constantly find myself in the position where I have to take care of annoying NPCs, even though I want to do something else.



Because there should be ingame reasons and motivations for combat. Having NPCs that attack other people for lulz and because they get their ship back instantly after death is poison to immersion. Even in lawless countries, people for example do not go out driving their cars everyday into other cars because their insurance delivers them a new one home instantly every time.

Firstly a serious question - where and what are you flying, because I get interdicted maybe once an hour in my Python.

As for the second part, getting any kind of persistence AI NPC behaviour that's believable takes a lot of development effort and huge CPU resources, just check out how taxing Dwarf Fortress is on a system. I'm sure Frontier would love to have realistic persistent NPCs - but it's much harder than people tend to realise.

For that reason, almost every game "fakes" NPC behaviour. I do hope it gets further improvement, it already has been, current NPC behaviour is leagues ahead of release. But it's not trivial work.

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Rall, Zelos......can you point me toward a short re-cap of Elite lore? Serious request....
.
I have been zooming around sorta "making it up in my head as I go". I figured the Feds (Earth lot) we're kind of Star Trekish, Peaceful Socilaism.........the Empire, being run by Ming.....and the alliance being run by a load of clueless hippes.......thats where I hang out.....lol......
.
But reading above, I may have got this all wrong, and as such have been PLAYING it wrong............maybe it is not a cross between star-trek and flash gordon......educate me. :)

The Elite/Frontier games used to come with novella to set the tone, they were pretty good. There's also a series of novel being released for Elite Dangerous.

Not sure where to find open referances for the lore, someone else may be able to help.
 
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Spent 4 hours playing tonight, and I was interdicted... once, whilst rares trading in the Empire and sticking to high security worlds. Elite was meant to be Dangerous. However, I agree with the OP that you should be able to hire some AI protection for your T7, and that AI pirates shouldn't be so trigger happy if you do dump some cargo for them.
 
Firstly a serious question - where and what are you flying, because I get interdicted maybe once an hour in my Python.

Almost all interdictions happen when I'm flying the Cobra. The most "lucrative" spot for interdictors seems to be waiting around the sun for ships to scoop fuel (that's usually when it happens). Many times in uninhabited systems, where there are no settlements. Whenever I spot an NPC when I jump in, there is a very high chance (I estimate around 80%) that he will attack me.

I get interdicted every few minutes when I'm in inhabited space.

When hauling Cargo in my T7 (or earlier in the T6) I was of considerably less interest to interdictors.

As for the second part, getting any kind of persistence AI NPC behaviour that's believable takes a lot of development effort and huge CPU resources, just check out how taxing Dwarf Fortress is on a system. I'm sure Frontier would love to have realistic persistent NPCs - but it's much harder than people tend to realise.

I agree, however I also think that the gaming industry should put more effort into R&D. Plus, E:D is very conservative on using resources, my CPU is from 2008 (Q9550) and is not really occupied with the game. I can do plenty of stuff on the 2nd monitor simultaneously. I'd like to see games that actually take advantage of current hardware.

The Elite/Frontier games used to come with novella to set the tone, they were pretty good. There's also a series of novel being released for Elite Dangerous.

Not sure where to find open referances for the lore, someone else may be able to help.

Unfortunately, I missed that out. Got my Frontier copy from Bestseller games. One of the games I really wanted to pay for as a child.
 
Glad this is becoming more like the previous Elite games in terms of security. It used to be as safe as houses travelling in Anarchy systems in E:D, now it is not so, which is great.
 
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