DLC : Free vs Paid for.

As a beta backer who bought into the life-time DLC package - I've been doing some thinking about the future DLC.

I look forward to planetary landing.
and
I Look forward to walking/flying round my ship with in-ship shenanigans (mopping fuel spills, fixing components, staving of boarders or sneaking onboard other ships)
and
I look forward to doing external EVA.
and
I look forward to walking round space stations.


Now, I'm under no illusion that despite a huge variety of art assets, and modularised designs that we can always distill a simple ruleset of how to react that will make things feel samey (similar to stations being either a slot or platform, and stars and planets being spheres with different colours).

That being said, I habour a desire to see all this delightful content to be released free of charge, as an ordinary update.

FREE DLC ->
THE BIG ISSUE OF NONE-SHARED INSTANCED CONTENT

Now I find it hard to swallow, that frontier can balance the paid DLC player base antics, with that of the standard player base.

Imagine that you are happily playing along with friends, and suddenly you or your buddy disapears behind the paid walls of DLC content.
They or you land on a moon to do some mining. They have to stay in orbit, waiting for you to appear.
Or mid combat, your ship powers down and gets boarded.
You're screaming for backup to help stave off the raiders, but your mate hasn't paid DLC that enables his bottom to leave his seat and go EVA.
or Vice versa, your attacker doesn't have the option to board you, where as you have the option to run around fix modules and repell boarders.
Instead of taking their time to board your ship, they just blast you out of the sky, because that is the limitation of their standard gameplay choices.


My mind starts screaming at the insane amount of scenarios and experiences that are gated and segued from paid DLC players and Standard Version ED players, that will seam unatural ,converluted, bizare, unbalanced and unrewarding.

Why people need to pay
Regardles of weird gating and filtering players from certain expereinces that are happening to other commanders hundreds of meters to them (#comms crackle to life "how is that toxic fuel spill in the cargo bay going?"......"fun mini game, wish you were here to see it"......"I'm watching your twitch feed")
A lot of commanders have paid UPFRONT to experience those things.
Suddenly Frontier having free DLC is an afront to those early backers (like myself). That would be unfair, and that would make people angry, right?


And what about Frontier themselves, they just got paid for copies of the game upfront during Kickstarter/alpha/beta/gamma.

This is the only source of revenue Frontier has to support this and other projects.
Unless an up and comming game Frontier develop is an equal success.
DLC is the only way the developers will see money come in to pay their wages to see that they can implement the new content and drive the upkeep of it.

Summary and discussion
How do you see this? Free DLC for ever, or everyone has to pay-to-play.

Would you rather have a consitent player universe where all commanders can indulge in all the same experience saving lots of weird design/gameplay headaches? At the expense that a number of people just paid the basic price ander other paid double the game price.

or
In fairness you'd rather split the player base, so paid beta customers get their "fair" paid for share of content, and the developers get paid for their hard work.
 
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Possibly your ship's computer saying something along the lines of:

"Malfunction! FSD not configured for re-entry, please enter credit card details"
 
If anything, I believe having an initial segregation will drive sales up, as more and more undecided players will want "whatever toy the other kid is playing with". We don't know however how FDEV are going to manage players with different products - it may be a simple matter of them not being instanced together at all, to avoid any headaches.
 
Imagine that you are happily playing along with friends, and suddenly you or your buddy disapears behind the paid walls of DLC content.

That was exactly my experience with Warcraft expansions.

Do you know what I did ? I bought the expansion too, and had new stuff to explore. It was great.

What's the problem?
 
I have had hope that walking around in our ships at least would be a free update. Could go together with the station walking that most likely will, and should be paid for.
 

Robert Maynard

Volunteer Moderator
It would be possible for players with and without the planetary landing DLC to continue to share the same instances, i.e. players with planetary landing would be allowed to purchase atmospheric shielding for their ship which would stop them burning up when landing on planets (players without the DLC would not be able to purchase the atmospheric shielding and would burn up or get "bounced" as we do now).
 

Robert Maynard

Volunteer Moderator
I have had hope that walking around in our ships at least would be a free update. Could go together with the station walking that most likely will, and should be paid for.

Indeed it may be - it might be the taster for all players when the EVA DLC is released.
 
That was exactly my experience with Warcraft expansions.

Do you know what I did ? I bought the expansion too, and had new stuff to explore. It was great.

What's the problem?

The problem comes when you want to play with someone that has not the feature dlc and dont want to buy it.
 
It's just the same as when you're out having a good time with your friends, and they suddenly 'disappear' into that fancy night club you're too cheap to pay entrance for... You can still have a good time -alone- at the pub, their time will just be a little better.
 
We don't know how FD handles that exactly, will be interesting to see. Initially they wanted to sell the whole game for 10p, so I imagine that dlcs will cost round about that; not too much if you like the game. 2nd: For "later" new customers the whole game could be around 40p and not more (even with the mentioned expansions it's not necessarily better than any AAA title) and the game without upgrades around 30p as discount offer. Then there could be package offers with the oculus where we don't know the real price and at least separate offers for Xbox and maybe later on play station....

So IF they handle it a bit like suggested this game has a fair price (no monthly costs) and the players who are really interested in it pay, and for the others: don't hang around in my bar :)
 
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The problem comes when you want to play with someone that has not the feature dlc and dont want to buy it.

Which is really not so different from wanting to play with someone who hasn't bought the game in the first place. Only you can play with them in the bits they have bought.
 
The problem comes when you want to play with someone that has not the feature dlc and dont want to buy it.

I don't see a problem there... I just won't be a biatch and run off doing restricted DLC stuff while playing with my less content-blessed friend.
 
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Personally I dont see these expansions being cheap, the amount of work involved given the scope of the game is insane. Smart move would be to break them down into smaller units, but also sell a bundle. So if say the walking around was. Space ship, Boarding, Station, Landscape, FPS. 5 modules average price 10 pounds each bundle for 40 pounds giving a 10 pound discount. Done right FPS might justify a full price game in its own right.
 
I have nothing against DLCs for ED but I don't think that any of the updates for the game in the first 6 month should be paid dlc as it should have been in the game in the first place, after 6 months unless they don't release any more updates after 1.3 then fine but it shouldn't come at a cost of more then half the value of the base game.

Enty
 
Pretty simple stuff if we look around at the aftermath of mp games that have done it wrong. For the next 18 months keep paid DLC to stuff that is for the single players enjoyment. This would be all cosmetic items including bobble heads, skins and perhaps co-pilots. Also stuff that is enjoyed solo such as planetary landings and space station walk arounds.

All content that is shared should be free. In 18-24 months large scale shared expansions could be reviewed and collaborated on with the community.

Everybody wins and nobody loses (too much).
 
Hiding content behind a pay-wall would definitely be problematic, yes- but exactly how problematic depends on the DLC in question.

Walking inside your ship, boarding- that kind of thing- would be very difficult to implement as a DLC in a multiplayer game (especially since Wings came out), and if this were to be the case, I'd imagine that a lot of ED players would get rather y about it. It would be downright impossible to be in the same instance as someone with the DLC, and with someone who dosen't. The person with the DLC can leave his ship to do repairs, you can't, which would be incredibly awkward. Your friend gets boarded, you can't do anything about it. Luckily, you don't have to worry about it yourself, since the boarders would have to limit themselves to people that've bought the DLC.

Planetary landing, on the other hand, wouldn't have that kind of issue. I'm not too fond of making such a feature a DLC (especially since it's a core-feature in practically every competitor, be it Star Citizen or No Man's Sky), but it would- at the very least- be possible. It could be explained by the fact that your ship doesn't have a atmospheric flight module (or whatever), which would presumably be quite normal among humans in the ED universe, considering how many people are born in giant space-cities and have likely never been on a planet.

I understand that ED needs income- and since this game isn't subscription based- the initial purchase is their main income. In that regard, these new features (especially since ED will be coming to other platforms as well) would very likely lure more players to the game and generally make it more popular.

Other sources of income would be, as already found in the store, cosmetic items. Currently, the only cosmetic item you can buy are the paintjobs, which, as far as I know, aren't particularly popular, presumably because you aren't able to see it. Though the debug camera has *sort of* made this better, and could increase their sales, it's still not quite the same as standing on a hangar, gazing upon your ship.

Other cosmetic options, which could be made after the planetary landing and the walking inside your ship update, would be related to ship furniture (and the like, inside the ship interior)- along with cosmetic items related to the player character itself (clothing, maybe, I don't know)

If there are any DLC at all, I would much prefer that it doesn't split the player-base to any major extent.
 
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