Hello !!! I am new here and i have a few questions!

So trading it is then. Now although you can't build your own stations you can help build others by bringing in construction materials to aid its completion. That's got to leave you with a warming glowing feeling in the cockles.
 
What do you mean isn't all about combat? Last time i checked you cannot build space stations, you cannot build your own fleet, so what else is there? to trade and to fight if i am not mistaken.

I personally believe trading to be the main element of the aim. All combat is based off trade to some extent - pirates attacking traders, bounties attacking pirates, traders doing illegal things and fighting the police.

Other activities separate from trade or fighting include exploration, mining and piloting passenger ships.

Elite is not in any way a war game like many other space sims. The factions are at peace (relatively) and there are no large groups openly fighting each other. This is of course all a secret Thargoid plan to lure us into a sense of security... ;)
 
1. I know this game will be big but is the galaxy going to be full like will it have lots of stuff to do or see(if yes than what) or is it going to be empty and shallow

The galaxy is going to be modelled after the real Milky way galaxy, with real planets, stars etc. There with be a LOT of star systems to visit, some will be populated and some won't. Also there will be parts of the galaxy that are reserved for later expansions/content.

2.Will this game going to have 3rd person view like freelancer(maybe in single player offline mode?) i know it will have 1st person view

No, the devs have mentioned that in development/testing they have a drone camera view. (This is how the pictures for the peek of the week have been taken.) But they are not sure if this feature will make it into release yet.

3.How many weapons can we equip on one ship and how many can we fire at once (x rebirth disappointed me with being able to fire only 1 weapon)

Most ships will have multiple weapons hard points, some larger ships (e.g. the Anaconda) will have turrets. As to how many we can fire at once, we will have to wait till alpha to find out.

4.How many ships classes there are going to be, what is the difference and wich ships can we pilot?

There are (so far as we know) 25 types of ships, I'm not sure if that is the number that is playable or not. But there will be others in the game that aren't such as the cruisers (see the Damocles video).

5.I am planing to play the game mostly offline singleplayer will i loose large potion of what the game has to offer or is it basically the same minus the players and dev injected events?

If you want to play single player offline then you will lose out on the injected events and potentially other things that require being online. If you want to play single player there will be a single player ONLINE mode, where you will see the evolving galaxy and injected events - you just won't see any other players.

What do you mean isn't all about combat? Last time i checked you cannot build space stations, you cannot build your own fleet, so what else is there? to trade and to fight if i am not mistaken.

I think the responders above mean Elite is not ALL about combat. Some people will be traders, some miners. Others will be pirates, bounty hunters etc. So it really does depend on how you want to play. It is an open galaxy so you play how you wish. There will be missions from factions, places to explore, dangers to seek out.. or they may seek you out :)

Elite has never been about fleet management - it is one pilot one ship (you can own more but only fly one at a time). You will not be able to build/own your own space stations (well not on release.. no idea about the future). But I'm sure you will be able to help corporations, factions etc. build theirs and get handsomely rewarded for doing so.. or shot out of space by competing forces.

Hope that helps.
 
Welcome to you in the Elite family. The game is scheduled to last for years. There will be regular small updates and perhaps once a year, a major update. All this to improve and enrich our galaxy. Safe journey, Commander

:)
 
Most ships will have multiple weapons hard points, some larger ships (e.g. the Anaconda) will have turrets. As to how many we can fire at once, we will have to wait till alpha to find out.
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Thank you for the long reply!

When you say turrets does that mean they fire automatically and serve as defense weapons while i can fire my own weapons manually?
 
Thank you for the long reply!

When you say turrets does that mean they fire automatically and serve as defense weapons while i can fire my own weapons manually?

This isn't known yet. It may be that you have some degree of control over them, or that you can set up behavioural patterns for them, or that they just automatically target whichever ship you designate as a target. I think we're a bit away from seeing how these work as Frontier get the basics of single weapon ships working.
 
Perhaps injected events will be the primary difference then.

I'm fairly sure both offline and online play will be fun regardless, but personally I'm rather looking forward to seeing how Frontier implement their evolving galaxy ideas :)

I don't understand why there needs to be this split.

You can play offline and still get the universe updates. You may not want to play online but you still have an internet connection. You don't have to get injected events but your client could still be updated regularly with snapshots of the universe as it is for the online players, say, on a weekly basis.

That way things change, economies will collapse, the works. You wont see any players but still get a dynamic universe.
 
I don't understand why there needs to be this split.

You can play offline and still get the universe updates. You may not want to play online but you still have an internet connection. You don't have to get injected events but your client could still be updated regularly with snapshots of the universe as it is for the online players, say, on a weekly basis.

That way things change, economies will collapse, the works. You wont see any players but still get a dynamic universe.

But i have internet with bandwith so why can't the galaxy change on its own, why am i forced to be online for this changes i mean i understand dev injected events like some huge capital ship is coming and players need to originize to take it down, but for every other events why online?
 

Michael Brookes

Game Director
But i have internet with bandwith so why can't the galaxy change on its own, why am i forced to be online for this changes i mean i understand dev injected events like some huge capital ship is coming and players need to originize to take it down, but for every other events why online?

Because the point is that it is the same universe for all players. The point is that all players can impact the events of the galaxy and all can take part in the events that generates.

Michael
 
Because the point is that it is the same universe for all players. The point is that all players can impact the events of the galaxy and all can take part in the events that generates.

To expand on Michael's point, player changes to the universe aren't just about the big picture stuff (taking down capital ships and so on). It's likely that most actions you take in the game will have a small but measurable effect on the galaxy. Trade at a station? Local economy goes up. Pirate some NPCs? Local economy goes down. Transport a famous NPC around? Your name appears in the newsfeeds. Online single player mode is about sending all that data back to Frontier so your actions have the appropriate effect.
 
This isn't known yet. It may be that you have some degree of control over them, or that you can set up behavioural patterns for them, or that they just automatically target whichever ship you designate as a target. I think we're a bit away from seeing how these work as Frontier get the basics of single weapon ships working.

Thats a good idea. Personally, the best thing I find in space games is lots and lots and lots of equipment to buy for your ship. Another piece of equipment could be a program to install on the ships computer which aids in automatic turret management to fire at hostiles which you've targeted while you, the player manually fire the front mounted lasers. These programs could come in a variety of helpfullness, the more accurate prediction programs obviously costing more to purchase.
 
To expand on Michael's point, player changes to the universe aren't just about the big picture stuff (taking down capital ships and so on). It's likely that most actions you take in the game will have a small but measurable effect on the galaxy. Trade at a station? Local economy goes up. Pirate some NPCs? Local economy goes down. Transport a famous NPC around? Your name appears in the newsfeeds. Online single player mode is about sending all that data back to Frontier so your actions have the appropriate effect.

But that is my point here, i for once am tired of all this mmos,moba games, i just want to have a single player experience without other players impacting my galaxy, i just want the galaxy evolving on its own with only me inside it and ofc the npc, why can't an armada of 25 pirates ships make the local economy go down, why am i forced to be online so this changes take place, there are many ways my pc can simulate all of this especially with today's software and hardware.
 
But that is my point here, i for once am tired of all this mmos,moba games, i just want to have a single player experience without other players impacting my galaxy, i just want the galaxy evolving on its own with only me inside it and ofc the npc, why can't an armada of 25 pirates ships make the local economy go down, why am i forced to be online so this changes take place, there are many ways my pc can simulate all of this especially with today's software and hardware.

Aha, I think I see the confusion here. Here are two of the available modes of play:

  • Single player offline - never meet anyone but NPCs, play in your own galaxy that doesn't evolve (or maybe just a little bit based on your input - it isn't quite clear yet)
  • Single player online - never meet anyone but NPCs, play in a shared galaxy that evolves based on input from the entire community
It sounds like you want to play single player online. That will give you the single player moment-to-moment experience you're after, but with a universe that progresses and gyrates based on player input. There will tens of thousands of systems within humanity's initial sphere of influence (and hundreds of billions outside it), so we expect it'll be fairly easy to travel out towards the frontier until you find a system that's buffeted just the right amount by the rest of the galaxy.
 
Aha, I think I see the confusion here. Here are two of the available modes of play:

  • Single player offline - never meet anyone but NPCs, play in your own galaxy that doesn't evolve (or maybe just a little bit based on your input - it isn't quite clear yet)
  • Single player online - never meet anyone but NPCs, play in a shared galaxy that evolves based on input from the entire community
It sounds like you want to play single player online. That will give you the single player moment-to-moment experience you're after, but with a universe that progresses and gyrates based on player input. There will tens of thousands of systems within humanity's initial sphere of influence (and hundreds of billions outside it), so we expect it'll be fairly easy to travel out towards the frontier until you find a system that's buffeted just the right amount by the rest of the galaxy.

Spot on.
 
Aha, I think I see the confusion here. Here are two of the available modes of play:

  • Single player offline - never meet anyone but NPCs, play in your own galaxy that doesn't evolve (or maybe just a little bit based on your input - it isn't quite clear yet)
  • Single player online - never meet anyone but NPCs, play in a shared galaxy that evolves based on input from the entire community
It sounds like you want to play single player online. That will give you the single player moment-to-moment experience you're after, but with a universe that progresses and gyrates based on player input. There will tens of thousands of systems within humanity's initial sphere of influence (and hundreds of billions outside it), so we expect it'll be fairly easy to travel out towards the frontier until you find a system that's buffeted just the right amount by the rest of the galaxy.

Actually i don't want player input in my galaxy, if i wanted that i can hop in eve online and play it, i just don't get it why the game won't evolve with only me inside as i said in my earlier post, like i said why can't the local economy crash when pirates invade some space station why do i need other players for that event? Like i said i i don't want another mmo( yesi know its not a mmo but you get my point)
 
Actually i don't want player input in my galaxy, if i wanted that i can hop in eve online and play it, i just don't get it why the game won't evolve with only me inside as i said in my earlier post, like i said why can't the local economy crash when pirates invade some space station why do i need other players for that event? Like i said i i don't want another mmo( yesi know its not a mmo but you get my point)
I have had a bit of a rummage through the posts from Michael on this subject. There is nothing concrete yet, but it would seem that the offline galaxy will change over time. Just not necessarily to the same degree as the online one.

Personally I am going to stick with the online galaxy as connectivity is not a problem and I am not bothered who is making the galaxy evolve as long as it does so. I may finish up in single player though.
 
  • Single player offline - never meet anyone but NPCs, play in your own galaxy that doesn't evolve (or maybe just a little bit based on your input - it isn't quite clear yet)
  • Single player online - never meet anyone but NPCs, play in a shared galaxy that evolves based on input from the entire community

I don't think your description of single player offline is accurate though.

Offline the galaxy should evolve - prices fluctuate, pre-programmed things happen, it's just that we won't get the injected events FD talks about and a lot of the richness will be missing.

I can almost say that if the offline galaxy remains static then milk runs will become inevitable :(
 
I'm sure I recall someone (DB?) saying they would look at occasional updating for the off-line game.
 
I don't think your description of single player offline is accurate though.

Offline the galaxy should evolve - prices fluctuate, pre-programmed things happen, it's just that we won't get the injected events FD talks about and a lot of the richness will be missing.

I can almost say that if the offline galaxy remains static then milk runs will become inevitable :(

It has been said on several occasions that offline single player will have galaxy background simulation running. On what extent, how it will look, work, how big changes will be there - we don't know. But I guess they will be reasonable enough to have fun in SP offline.
 
It has been said on several occasions that offline single player will have galaxy background simulation running. On what extent, how it will look, work, how big changes will be there - we don't know. But I guess they will be reasonable enough to have fun in SP offline.

It was said that you'll have the full galaxy simulation, just without other players and the changes effected by them.
 
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