Xbone dumbing down in the background (simulation) has started

I get it, you are another trader who made his millions with buggy code, and now you want to lord it over other players........upset that the new ships are within reach of regular players? It really shows.

Nah, just enjoy a challenge when I play a game, nothing to do with anyone else's business, that doesn't effect me in any way, shape, or form...
 
Nothing against consoles, I play the PS4 a lot, but the console market is aimed at the younger generation and publishers know this...Kids enjoy instant gratification with little consequences so they tailor-make games around those fundamentals...

Just look up Fusion Genises for Xbox 360, not the best example but it had many featuees ED has includeing tradeing to make money. your point is true to a degree, but they're starting to realize that those 12-16 year olds who started on the Xbox an PS1&2 are staying after they pass their 20's and 30's and more games are trying to appeas them. But since the 12-16 year olds will always be a majority crowd, because to be perfectly honest the human race has a breeding problem, games like CoD always get more spotlie.
 
Just look up Fusion Genises for Xbox 360, not the best example but it had many featuees ED has includeing tradeing to make money. your point is true to a degree, but they're starting to realize that those 12-16 year olds who started on the Xbox an PS1&2 are staying after they pass their 20's and 30's and more games are trying to appeas them. But since the 12-16 year olds will always be a majority crowd, because to be perfectly honest the human race has a breeding problem, games like CoD always get more spotlie.

Well, I was 12 when I started playing Elite back in the day. Surely they are the next generation of gamers are they not?
 
Don't you think that the repair prices should have been dropped as the previous prices excluded any opportunity to bounty hunt or to pirate using expensive ships such a Python, Anaconda, Asp etc.? Single interdiction could cause 5-7% damage on average with the repair costs of over 70k Cr (in case of a Python). Now this damage would result in 5-10 k Cr repairs and simply offers more game play opportunities.

As for the fuel costs. Have you seen any information about different grades of fuel available in the game, or different types of fuel scoops for different ships, or anything about expensive ships not being able to refuel from the stars that can be used to refuel cheaper ships? I've heard nothing about this. So I assume that each ship uses the same fuel type for now.

So can you explain how it was possible that the same type of fuel and the same amount of fuel cost 1.5k Cr to refuel Type 7 and 16k Cr to refuel a Python (both have 32t fuel tanks, 10% of fuel)?

So a couple of hundred credits to refuel an Anaconda to the brim after making over 3 million in profit from that tank of fuel doesn't seem like dumbing down to you?

That's an insane price reduction
 
Well, I was 12 when I started playing Elite back in the day. Surely they are the next generation of gamers are they not?

Fair point but not what I meant, I ment when I was growing up in 98(when I became a gamer)-2010 I ran into less "F U's" and "Yo moma" insults like parents actually expected and tought their kid to show respect. Those insults are far too common now, or I just ignored them better back then.


Or did you mean the advertixing?
 
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Nah, just enjoy a challenge when I play a game, nothing to do with anyone else's business, that doesn't AFFECT me in any way, shape, or form...

Fixed.

I do agree with you however, sadly as the moaning on the forums proves, people want zero challenge these days in games, they want the most credits, the biggest ship and for the least amount of effort. That's the majority of gamers in 2015.

A lot of people have no interest if a game actually takes time or requires you to learn it. That's why most rpgs have been dumbed down into the ground. Instant travel, pointers showing the way (because they are too lazy to actually read quest text), etc etc
 
So a couple of hundred credits to refuel an Anaconda to the brim after making over 3 million in profit from that tank of fuel doesn't seem like dumbing down to you?

No

Dumbing down would be things like removing the 'sweet spot', control of lateral thrusters etc.

Cutting the price of things that ~95% of players agreed were too high is not dumbing down by any stretch of the imagination.
 
So a couple of hundred credits to refuel an Anaconda to the brim after making over 3 million in profit from that tank of fuel doesn't seem like dumbing down to you?

That's an insane price reduction

How is the change in the price of fuel "dumbing down"
Have they made it easier to click the refuel button or something, where people struggling with it, is it automatic now?
 
You realise there's a lot of balancing going on. FD have had a few months of data to figure out where things should be and they've started to act on it. Nothing sinister.

- Fuel costs needed sorting for a while. One 13ly jump in a t9 cost 30 grand which was wrong as fuel costs should always have been equal.

- The boost in insurance is a good thing as it helps new players a bit more from getting wiped out. It's not going to make a dent in my anaconda buy back. Elite is a game with a high risk of death that can wipe out weeks of hard work in a few minutes and making it easier for new players to grasp this and provide a bit more of a safety net will encourage players to learn and play for longer.

- The new ships are reduced in price but even though you pay just 5mil for a vulture it will still cost between 20-40 mil to fit it to spec and it doesn't have a huge powerplant so you still need to juggle it for combat.

- Combat bonds are going up as they have needed to for ages.

I've been in since beta too, I've worked up to an anaconda the hard way but I'm not fussed. I personally didn't take advantage of seeking luxuries, static market trading, rare trade over stock or the many other ways early backers had of earning money. If you ask me that was more novice mode than it is today.

I'm also sick of people bashing the xbox release. If you can't see how a larger playerbase, more money and greater exposure will benefit frontier financially and us through the extra money they will be able to put in to the development then you pretty much have no idea how the games industry works. This isn't a subscription and I find it's the people who are bashing the xbox release are the same people most likely to kick off about paying a subscription.

When some one starts a thread with "as a beta backer" you know the thread is going to be some kind of pompous self aggrandizing smacking of self entitlement. FD owe you nothing more than the game you got. You bought in early to pay FD to make the game they wanted to make not the game you want them to make but they do listen to feedback and react accordingly which is what they're doing now.

FD are self publishing and have control of the game and they aren't dumbing things down. The game has a planned life time of a few years to indefinite so it will take fd time to balance things whilst they introduce new features.
 
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How is the change in the price of fuel "dumbing down"
Have they made it easier to click the refuel button or something, where people struggling with it, is it automatic now?

You needed a lot more imagination to reconcile how the same fuel in the same size tank cost waay more because the tank was in a different ship. Now that it makes sense, those neurons are no longer working with this issue. Less brainpower usage=dumbing down. Easy.
 
I felt the combat AI has gotten smarter and tougher. To the point where I'm surprised no one is complaining about how hard they are already.

Not that I mind, rather, I welcome the tougher AI. Supposedly, according to SJA, they are going to get even tougher.

The other stuff that eats credits? Meh...earning money is clearly the least entertaining part of the game.

What, in my mind, what has Fdev really done...?

1. Made trading more interesting/dangerous...best to fight those interdictions as best you can
2. Bounty hunting is potentially more profitable (though you need to pick your targets more carefully if flying alone)
3. Combat zones are a lot more dangerous...fun, though the payments still need some buffs
4. Multiplayer, it works now
5. Made combat more accessible for pilots who RP as pure combateers...no longer a need for pirates to trade like goody two shoes before getting their yarrr boat
6. Closed exploits that made making money especially dumb
7. Added variety to combat loadouts from ships to individual components
8. Stability greatly improved

I just don't get the dumbing down theory
 
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Can't see what any of that has to do with the xbox.

Quite.

Another post from someone looking for something to rant about and who is willing to make any possible connection to prove a point (that is simply a complete load of tosh and in this case franky laughably rediculous).

Don't feed the trolls.
 
Given the recent update with wings and improved A.I. I'd say it's harder and what Sarah is doing to combat AI will make it harder yet.

Before 1.2 = traders paradise
After 1.2 = not so much
 
You needed a lot more imagination to reconcile how the same fuel in the same size tank cost waay more because the tank was in a different ship. Now that it makes sense, those neurons are no longer working with this issue. Less brainpower usage=dumbing down. Easy.

It was a tax on fuel based on the size of the craft, there was even a GalNet news article on it along with the release of fuel scoops.
That was easy, landing fees included in fuel costs.

*edit*

But despite that, there have been so many posts on it, it was clearly too hard for the super mighty PC player as well.
Oh no!
All those self declared geniuses and experts might not be the most-est special-est people in the world after all.

I am so tied on the Console players are inferior crap.
I hear it from people I know, who then have to call help desk to move a word file from one folder to another because they get confused by which folder is which.
"But they all look the same"
Heaven forbid they actually read the folder name.
 
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You realise there's a lot of balancing going on. FD have had a few months of data to figure out where things should be and they've started to act on it. Nothing sinister.

- Fuel costs needed sorting for a while. One 13ly jump in a t9 cost 30 grand which was wrong as fuel costs should always have been equal.

- The boost in insurance is a good thing as it helps new players a bit more from getting wiped out. It's not going to make a dent in my anaconda buy back. Elite is a game with a high risk of death that can wipe out weeks of hard work in a few minutes and making it easier for new players to grasp this and provide a bit more of a safety net will encourage players to learn and play for longer.

- The new ships are reduced in price but even though you pay just 5mil for a vulture it will still cost between 20-40 mil to fit it to spec and it doesn't have a huge powerplant so you still need to juggle it for combat.

- Combat bonds are going up as they have needed to for ages.

I've been in since beta too, I've worked up to an anaconda the hard way but I'm not fussed. I personally didn't take advantage of seeking luxuries, static market trading, rare trade over stock or the many other ways early backers had of earning money. If you ask me that was more novice mode than it is today.

I'm also sick of people bashing the xbox release. If you can't see how a larger playerbase, more money and greater exposure will benefit frontier financially and us through the extra money they will be able to put in to the development then you pretty much have no idea how the games industry works. This isn't a subscription and I find it's the people who are bashing the xbox release are the same people most likely to kick off about paying a subscription.

When some one starts a thread with "as a beta backer" you know the thread is going to be some kind of pompous self aggrandizing smacking of self entitlement. FD owe you nothing more than the game you got. You bought in early to pay FD to make the game they wanted to make not the game you want them to make but they do listen to feedback and react accordingly which is what they're doing now.

FD are self publishing and have control of the game and they aren't dumbing things down. The game has a planned life time of a few years to indefinite so it will take fd time to balance things whilst they introduce new features.

That was a beatiful articulation of what's happenning. +Rep
 
Mention game is getting console port and forums go to hell. Ohh well...

Please calm down. Price nerfs, combat pay increases - nothing to do with consoles, everything to do combat more comparable income wise. No need to go nuts. Have fun out there! :)
 
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