It's nice to have some healthy competition I guess. Facebook stuff aside (and it's not clear if there is any Facebook stuff to speak of, there's nothing to suggest CV1 will differ substantially in implementation from the DK2), while the VIVE looks interesting, I'm sceptical of the extent to which it improves on Oculus' work. Yes, you can move around a certain area of floor space (as long as you have the floorspace and can put your lighthouses in good locations for it) but you're still going to have a bunch of headset wires keeping you tethered to your machine. It's nice to have special controllers, but that's a very specific setup that only a few people will likely be able to take full advantage of. Comparing it to what we know of Crescent Bay - which has better camera tracking (and 360' rotational tracking) you could really achieve a fairly similar result, especially if they decide to ship with controllers or if the price difference allows you to justify buying extra controller hardware for the CV1.
And, at the same time, if the CV1 is 1440p90 then it's got the VIVE beat in terms of resolution: that's 1280x1440 per eye versus the VIVE's 1200x1080. The main thing I was curious about is that perhaps, with two separate screens, the VIVE would offer a significantly improved field of view, adjusting the lenses so there's more peripheral vision, but judging from journalists describing hands-on experiences, it doesn't seem like there's much difference in that regard between any of the headsets (Crescent Bay reportedly also having a much improved FOV over DK2). So... yeah, it's not really clear cut, none of them have a strong advantage over the other, but my gut for now would be to go with CV1's higher res. Obviously once we have more info on price points and final specs is when we can really start assessing the products, but so far it's pretty close.
And, at the same time, if the CV1 is 1440p90 then it's got the VIVE beat in terms of resolution: that's 1280x1440 per eye versus the VIVE's 1200x1080. The main thing I was curious about is that perhaps, with two separate screens, the VIVE would offer a significantly improved field of view, adjusting the lenses so there's more peripheral vision, but judging from journalists describing hands-on experiences, it doesn't seem like there's much difference in that regard between any of the headsets (Crescent Bay reportedly also having a much improved FOV over DK2). So... yeah, it's not really clear cut, none of them have a strong advantage over the other, but my gut for now would be to go with CV1's higher res. Obviously once we have more info on price points and final specs is when we can really start assessing the products, but so far it's pretty close.