Newcomer / Intro Oh so this is "being Griefed"

Sorry, you must find your limits ! Space is dangerous, in this sector there is a murderer, he has kill you one time, wth are you coming back ??? try to find another way, go in another place if you can't, try to escape him in SC, but don't be angy cause you die by your fault. And switching in solo is just the easy way to avoid danger. If you can't fight or win just run away !

Sorry dude not my fault
 
If you want, i haven't any problem with you, but i understand your grieffer... And i don't understand why player can"t accept to be beat and move away...

Fly safe Cmdr
 
Don't get into a discussion with Charognard. He hasn't read your reasonable explanation of why you went back a second time. It wasn't your fault and yes some people are just holes.

Also as this is the newcomers section, specifically for asking basic questions this was the right place to ask.
 
If you want, i haven't any problem with you, but i understand your grieffer... And i don't understand why player can"t accept to be beat and move away...

Fly safe Cmdr

Couldn't move away. Had to refuel as I was running on vapor. I just don't get bullies and never will is all..

Also I much prefer to play with others but that was making life impossible

No worries
 
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I m sorry OP, but it s your fault, and you have many tools in your pocket to avoid it...

1 - Why the hell are you asking for buying a ship like an Adder on the forum ??? It must be sold in 10000 stations evrey where into the galaxy... someone lead you in Eravate, begginer system know in the entire galaxy as a pirate and murderer place...
2 - A murderer have kill you, you respawn, why are you coming back ??? I can't understand... I have millions, big ships, but, if i m alone and find someone killing me in a sector, i come back if i want fight again for revenge, if i can't, i move away !
3 - when i m playing murderer role, i m killing all guys i can, and if they re coming back, i think they re just liking dying and are masochist.

Conclusion :
1 - The solo/ group way, is really counter productive in my perspective
2 - Stop asking think basic like :where to buy X ship, where to buy Y module... You can find all in thousand systems, and you ll not lead into risky places...

Was this supposed to be helpful advice?
This is the 'Newcomers Board' or had you forgotten. To tell somebody on this board to stop asking basic questions kind of goes against the whole concept - don't you think?
Just a thought, but maybe those amongst us who've been around the Galaxy long enough to amass "millions and big ships" should only look down on others in order to offer them a hand up?
 
LOL -

Sat night I was grinding in my unarmed Anaconda with a full load - 452T - of Palladium when I got interdicted by a Vulture. For some stupid reason, I decided to see if I could break the interdiction instead of just submitting. End result, 6Mil insurance plus cost of 452 T of Palladium.

Duh - like the Vulture could even scoop 452T

No communications, no demand, just blast away until I go boom.

It was a risk I knew I was taking by playing in Open.

I don't really let it bother me, i can afford the loss, but the griefers should realize that by doing things this way, they will just push more and more traders into Solo or Private groups.

Kinda like cutting off your nose to spite your face...

I returned in my Vulture to the scene of the crime, but like most cowards, he had already run away...

Fly safe - it can be dangerous out there...
 
Griefers exist in practically every form of online game.
And it is unfortunate, there really needs to be some kind of matchmaking solution, an automatic system that takes certain things into consideration. Like if for example, someone repeated kills other players where the skill/ship difference is very high, and for example, they do not even fight back or such, it is possible to do.

I hate to compare Elite to another game, but GTA online's system, is fairly good, in doing it, shading those that are potential aggressors redder and redder until full red, and if they keep going about it eventually they get downgraded from good player to bad and such, and are only matchmaked with other bad players. It allows people to be aggressive and such but only to a certain point.

Now granted it would need to be significantly different in Elite, since pirates would want to attack traders and such, and so on, but I'd like to think it should be fairly easy to track those that just jump in and destroy, without anything else?
 
Griefers exist in practically every form of online game.
And it is unfortunate, there really needs to be some kind of matchmaking solution, an automatic system that takes certain things into consideration. Like if for example, someone repeated kills other players where the skill/ship difference is very high, and for example, they do not even fight back or such, it is possible to do.

I hate to compare Elite to another game, but GTA online's system, is fairly good, in doing it, shading those that are potential aggressors redder and redder until full red, and if they keep going about it eventually they get downgraded from good player to bad and such, and are only matchmaked with other bad players. It allows people to be aggressive and such but only to a certain point.

Now granted it would need to be significantly different in Elite, since pirates would want to attack traders and such, and so on, but I'd like to think it should be fairly easy to track those that just jump in and destroy, without anything else?

Good idea but I dunno how they'd make it work.
I find the risk of coming across a pirate quite an exciting risk tbh....... indiscriminate bullies - not so much
 
Couldn't move away. Had to refuel as I was running on vapor. I just don't get bullies and never will is all..

Also I much prefer to play with others but that was making life impossible

No worries
have you ever tried to use a fuel scoop? you can't use it on every star (rule of thumb, if your in supercruise and your heat is rising but the fuel scoop hasn't automatically activated then it's not a star you can scoop from), but if you top up frequently when you're in an empty system (getting interdicted while your ship is baking is bad m'kay) you wont need to plan pit stops for fuel. the starting price is dirt cheap and they don't add mass to your ship. if you get a better rated one the speed of scooping flies up.

you can only be interdicted from behind, so if you see a ship trying to get on your 6 try some evasive manoeuvring. if they follow you then they are out to get you, if they fly past it was just someone else flying from A to B. i like to fly away from the system then approach my station from an odd angle, this insures anything behind me is not just regular traffic but a threat and also easy to spot with no clutter on the radar.

i have had a similar experience, a python had a mission hub i used locked down. at first i thought my viper might be able to out manoeuvre him but a face full of lasers later and i was all nope nope nope and did the run away trick. i just about managed to escape after lots of boosting and corkscrewing then we played cat and mouse for a bit as i tried to get to station. i did make it and wondered if i could undock then fly away from the sun so he'd not be interested in following leaving me free to hunt USS's for my mission. that didn't work so I had to bug out of system and do something else instead. it was his stomping ground that night so i just left him to it. with a fuel scoop you'd have been able to do the same with the guy you bumped into. heck, you probably wouldn't have even met him if you were scooping in empty systems :)
 
I wouldnt be quite as drastic to go private because of one griefer. :)

To be honest, for some reason I see more Mobius players in the areas I knock around in than I do when I play Open. That's probably a quirk though, and it doubtless change when I move on.

They're a good bunch of people, by the way, and it's nice to know that just because you encounter another player they won't just blow you up for s and giggles. The site says they have 5,500 members, but they probably have another 1,000 on top of that by now.
 
I'd heard the phrase "being griefed" before but had not experienced it before until Friday night.
My sorry tale started with me in my happy little Sidewinder flitting about in the Alrai sector running light freight for small bucks but finally amassing over 100 000cr. Nice one! I thought and then elected to find somewhere selling an Adder so that I may upgrade to a new ship :)

I asked on this ere forum "where do I buy an Adder?" and was helpfully advised that Eravate is the closest Known system to me, that sold Adders.
That's a long hike in my stock spec Sidewinder :rolleyes:

I checked my map and double checked that I had refueling points along the way and off I went. :cool:
I jumped through several sparse systems and explored and gathered data as I went until I reached my first refueling stop in LWEN..........
As I dropped out of FSD I was attacked by a commander "Butt-Head" (name has been changed to protect the guilty). I flipped a couple of turns and boosted like crazy, but his ubber weapons tore down my shields in three shots and destroyed my poor ship five seconds later...:(

I respawned and rechecked my map - nope I was going to have to go through LWEN to refuel. so I set off again. As I drop out of FSD I plot for the closest space station and am immediately set upon by commander Butt-head again (no coms again) this time i hold him off for long enough to admire his nice shiny Vulture before succumbing to his weapons. :mad:

I respawned, dumped in to solo and flew through LWEN without incident. :eek:

I was left fairly annoyed because I had no cargo and no bounty so the only benefit he had was a smug grin:mad:

PVP is a part of the game yes but a VULTURE against a stock sidewinder?????????????????
I like a good scrap as much as the next guy and I gave a Cobra a run for his money just yesterday which was fun even though I eventually lost out.
But against commander Butt-head I had absolutely no chance and he was just out to bully and annoy
I this kind of crappy sportsmanship really necessary ??

I was very grumpy after that as it soured my evening
PS I found my adder at FREY half way to Eravate :)
Just thought I'd share my frustrations as well as my fun

no this is NOT being griefed.
 
Technically, this isn't griefing. Griefing would be if the player specifically and consistently targeted you in order to spoil your fun. In this case, you were unlucky enough to encounter the same sociopath twice. [edit: I say "unlucky", it wasn't really unlucky because you chose to go back through the same system]

I don't know if LWEN *is* an anarchy, but the game needs to make it clear that you enter such places at your own risk -- perhaps by enhancing the route planner with a 'low risk' option -- as crimes won't be logged in an anarchy, so the usual bounty wouldn't apply. Unfortunately there isn't enough of a deterrent to sociopathic behaviour in governed systems, and that's a deficiency of the game. So if LWEN isn't an anarchy then you can probably feel somewhat aggrieved that this player is consistently able to get away with their actions.
 
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have you ever tried to use a fuel scoop? you can't use it on every star (rule of thumb, if your in supercruise and your heat is rising but the fuel scoop hasn't automatically activated then it's not a star you can scoop from), but if you top up frequently when you're in an empty system (getting interdicted while your ship is baking is bad m'kay) you wont need to plan pit stops for fuel. the starting price is dirt cheap and they don't add mass to your ship. if you get a better rated one the speed of scooping flies up.

you can only be interdicted from behind, so if you see a ship trying to get on your 6 try some evasive manoeuvring. if they follow you then they are out to get you, if they fly past it was just someone else flying from A to B. i like to fly away from the system then approach my station from an odd angle, this insures anything behind me is not just regular traffic but a threat and also easy to spot with no clutter on the radar.

i have had a similar experience, a python had a mission hub i used locked down. at first i thought my viper might be able to out manoeuvre him but a face full of lasers later and i was all nope nope nope and did the run away trick. i just about managed to escape after lots of boosting and corkscrewing then we played cat and mouse for a bit as i tried to get to station. i did make it and wondered if i could undock then fly away from the sun so he'd not be interested in following leaving me free to hunt USS's for my mission. that didn't work so I had to bug out of system and do something else instead. it was his stomping ground that night so i just left him to it. with a fuel scoop you'd have been able to do the same with the guy you bumped into. heck, you probably wouldn't have even met him if you were scooping in empty systems :)

Not got a fuel scoop yet but it is high on my shopping list
 
Thats what happens when there are no consequences for random acts of violence. Until such time as FD implement something to discorage such acts (e.g. paying for your own bounty), then I will be a happy member of Mobius.

It really does surprise me that this wasnt one of the very first things "balanced".


There is something it is called a Bounty! You kill people your Bounty goes up, otheres are moer loikely to go after you!

It's a rough old universe out there, some might even call it "Dangerous"

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Technically, this isn't griefing. Griefing would be if the player specifically and consistently targeted you in order to spoil your fun. In this case, you were unlucky enough to encounter the same sociopath twice. [edit: I say "unlucky", it wasn't really unlucky because you chose to go back through the same system]

I don't know if LWEN *is* an anarchy, but the game needs to make it clear that you enter such places at your own risk -- perhaps by enhancing the route planner with a 'low risk' option -- as crimes won't be logged in an anarchy, so the usual bounty wouldn't apply. Unfortunately there isn't enough of a deterrent to sociopathic behaviour in governed systems, and that's a deficiency of the game. So if LWEN isn't an anarchy then you can probably feel somewhat aggrieved that this player is consistently able to get away with their actions.


Hmmm I quite like the idea of Low Risk routes, I like the idea of High Risk routes more though!!!!

Good idea to be able to route on this basis. +1 rep
 
There is something it is called a Bounty! You kill people your Bounty goes up, otheres are moer loikely to go after you!

It's a rough old universe out there, some might even call it "Dangerous"
that doesn't work if the player docks and pays the fine after each kill. the cost of the bounty is trivial, just one NPC pirate can pay the murder fee so there is no real drawback to pvp right now.

the current system is in many ways more dangerous than eve-online. if you've ever played the game elite feels like low sec in eve, without the long lasting punishment of being KoS by all ships (player and npc) if you pirate too much. there is no high sec unless you count solo or a friendly group. even null sec in eve is safer if you are allied with the controlling alliance.

so, pro tip from an old eve player, never undock in something you can't afford to lose. this means flying a cheaper ship if you can't afford the insurance on your best ship. stick to that rule and the dangerous part of elite can be managed.
 
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