Robert Maynard
Volunteer Moderator
Here is one scenario that doesn't involve combat logging, but does involve avoiding consequences.
Let's say we have Bob, a trader. Bob usually plays in Open. Bob decides to take his shiny new T7 hauler to a system well known for two things: plentiful rare goods and pirates preying on traders. So Bob goes to the system, lands on a station and loads up with the goods.
"What's this?" - says Bob, upon seeing a notification of three new contacts appearing in local. He does what every smart trader does, and checks his comms contacts for the list of player ships.
A Python, a FdL and a Vulture. Doesn't look good. Maybe if he can target them and see who they are...
It's Neckbeard and his cronies!
So what can Bob do? If he undocks, he knows CMDR Neckbeard and his pals are waiting for him. His T7 wouldn't stand a chance, he would get robbed and crunched!
So naughty Bob logs out... and logs back in solo. Whew! He flies out of the station, and to the next system, whereupon he logs out again, and logs back in Open.
Threat avoided... as well as consequence of risking a pirate infested system in a slow, ill-prepared ship.
Pretty much the same as when CMDR Neckbeard cleared his bounty immediately after slaughtering Phil (who didn't switch to Solo), thus avoiding the attention of CMDR Chuck, the famous bounty hunter.
Just because you are a trader doesn't mean you also do not make actions that require consequences to be visited upon you.
And see, that's where FD messed up. They tried to force two incompatible things together. The threat of consequence of your actions and the means to avoid them altogether.
Of course it is possible that mode switching will be used in that way - it's a possibility enabled by the freedom of choice granted by the existing game features. It also negates camping with the specific intention of spoiling someone's game.
Who decides which players, going about their business quietly, interrupting no-one, "require consequences to be visited upon" them? That sounds to be a rather entitled sentiment with respect to others....
One person's "FD messed up" is another person's "I quite like the freedom of choice that the developer has offered us".
With respect to consequences, players cannot avoid all risk - therefore while the risks from other players are reduced / zeroed when playing in private groups / solo, there are still risks - and those remaining risks may be quite enough to suit some players who wish to "play the game how you want to".
The issue at hand seems to revolve to a large extent around the fact that there are players whose preferred play-style involved interaction with other players, whether voluntary or involuntary. It is those players who seem to have particular problems with the ability to mode switch being available to those players with whom they would wish to interact.