The Star Citizen Thread v 3.0

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I doubt that they will send apartments for real money. Even ships will go out of sale next year on the 1.0 release.

In all honesty I am hoping that in a couple of years when the Planetside environment of Star Citizen receives the level of detail that the chips are currently getting we will be able to purchase apartments or homes and land, or build factories and such. Maybe then systems will have enough power that you can even drive through countrysides or living, breathing cities to and from our hangars. That would make going Planetside so worth it. Otherwise I'll just end up always in my ship or frequenting starbases and outposts the whole time.
 
While I don't know what CIGs exact plans are, I would think that hangars are intended as individual player housing, whereas clubs are a sort of guild housing (or organization housing to use the SC term).

Clubs are player run bars so you can actually make a living for your character if you own a club, but of course it's also possible to use it as a guild house and/or meeting place for a guild.
 
Vanguard:

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Animated gif version:

http://gfycat.com/DentalGlitteringArrowcrab

Taking a few design ideas from ED with the deployable weapons :)
 
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Vanguard:

Animated gif version:

http://gfycat.com/DentalGlitteringArrowcrab

Taking a few design ideas from ED with the deployable weapons :)

I hate to say it but that isn't the case at all. It is part of the Aegis design. They deal primarily with stealth designs as can be seen in almost all the ships minus the Redeemer. It is very likely that she can and will be used for deep space recon as well due to her special scanning package.
 
MMO fees are joke for you.

If they want to charge people for expansions, which they said will be free, then go for it. But if they start selling ships post launch and other equipment I will stop playing it. It goes against everything CIG promised and stood for once they started to do crowd fund. We constantly talk about how big publishers are, charging for DLC's, cutting content, giving sub-par games and trying to extort as much money as possible out of people. Yet here we have CIG doing the same things, I would say on a worse level because the alpha is a freemium and people are not saying crap about it.

Let's be real here, if it was anyone else than CIG, there would be a huge uproar about it right now. I'm all for giving the publisher a giant middle finger and etc. but CIG is going down the same route as them right now.

Don't bring up the point of "Well they need a lot of money to develop the game". Bare in mind, CIG at end of 2013, stated that they needed only $23 million to deliver the PU as is with all the current features and the SQ 42 game. If they are not able to deliver that at $76 million, which will probably be $100 million by the time the game launches, well, don't know what to say there.
 
We constantly talk about how big publishers are, charging for DLC's, cutting content, giving sub-par games and trying to extort as much money as possible out of people. Yet here we have CIG doing the same things, I would say on a worse level because the alpha is a freemium and people are not saying crap about it.

Let's be real here, if it was anyone else than CIG, there would be a huge uproar about it right now. I'm all for giving the publisher a giant middle finger and etc. but CIG is going down the same route as them right now.

Don't bring up the point of "Well they need a lot of money to develop the game". Bare in mind, CIG at end of 2013, stated that they needed only $23 million to deliver the PU as is with all the current features and the SQ 42 game. If they are not able to deliver that at $76 million, which will probably be $100 million by the time the game launches, well, don't know what to say there.

I always get the feeling there is a "talking out of both sides of the mouth" thing going on with CIG. They like to make quite a few digs at other companies and yet some of their own monetisation is easily within spitting distance of what they're proclaiming about.

Very little sounds off the cards with regards to post-release selling (skip to 44 mins 11 secs)

[video=youtube;LLzvSbigyjc]https://www.youtube.com/watch?v=LLzvSbigyjc&t=44m11s[/video]
 

Ripley

Banned
Some people here ignore or like to forget when they compare CIG with the Big Companys/Publishers: They are still making a game, compared with the schemes that big publishers do AFTER the game is done and delivered. So CIG is sticking with their business model as they need the funding to make it. Chris Roberts said many times that all the money given goes directly back into game development, and seeing that the team and scope of the game keeps on growing (they just went on to add another studio in Germany filled with ex-Crytek main guys that made the engine to keep on upgrading the game-code) making the number of devs around 350 people by now. They keep on refining and improving the quality of their assets, bringing modularity to ships, revamping damage systems, increasing fidelity and quality thanks to all the funding. People should be happy were getting a $100 million dollar game instead of a $23 million dollar game, but hey, let's complain because were in a hurry for something lol

Finaly, a very cool article about Star Citizen as a "game" and not focusing on money or ship selling lol, something we players can relate to for once:

http://www.polygon.com/features/2015/3/26/8293725/star-citizen-kill-video
 
So the vanguard is another air-plane in space. Look at all those pointless wing flaps, its not like players are ever going to fly them in atmosphere, and even if you did it would just drop like a rock in real physics. I really wish CIG would create some space ships.
 
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Ripley

Banned
Actually the last trailer strongly suggested that you will be able to fly both in space & atmosphere, in this trailer:
[video=youtube;sbZLbb0_RBI]https://www.youtube.com/watch?v=sbZLbb0_RBI[/video]
You can see a player manually taking off and flying in atmosphere. @4:15
 
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Actually the last trailer strongly suggested that you will be able to fly both in space & atmosphere, in this trailer:
https://www.youtube.com/watch?v=sbZLbb0_RBI
You can see a player manually taking off and flying in atmosphere. @4:15

Which would be contrary to everything CR has said, and still would not matter as all of these planes would fall like rocks anyway.

Edit: Its also not atmosphere, CIG have stated that even the race tracks are not in atmosphere.
 
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Ripley

Banned
I'm just guessing here because they also shown some concept art's of planetary flying with their bombing ships, maybe it's reserved for Single-Player only?

yn5B92K.jpgQ2RJcbO.jpg

"all of these planes would fall like rocks anyway"... says the space engineer from the year 2938 lol, lighten up, it's just a game anyway.
 
I'm just guessing here because they also shown some concept art's of planetary flying with their bombing ships, maybe it's reserved for Single-Player only?

View attachment 24452View attachment 24454

"all of these planes would fall like rocks anyway"... says the space engineer from the year 2938 lol, lighten up, it's just a game anyway.

No, they are concept art, nothing more.

I see you are back to personal attacks. Of course its a game, a poorly run, badly designed game, but it is just a game. If you feel so emotionally attached to it that you project emotional feelings on to others, perhaps you should take a break from it. And just a note, it would be more believable that YOU think its just a game if you were not so defensive about it and you didn't personally attack anyone that was critical of the "just a game".
 
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You can see a player manually taking off and flying in atmosphere. @4:15

I don't see a player manually taking off and flying here.
.
.
Except that, if you're referring to a bouncing mouse pointer, it could be just an autopilot sequence.
 
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