Actually, I think that Eve deals with combat logging very well. As soon as you engage, or are engaged by another player, you get a five minute timer before your ship is logged out, even if the player does so deliberately or due to other reasons.
"BUT WHAT IF MY INTERNET CONNECTION FAILS!"
You know, that is what loads and loads of people screamed in Eve. But it certainly does seem to have vastly reduced the frequency of ships logging off when a fight goes against them. For some reason, which maybe a computer/internet techie type can explain to me, by putting that five minute timer on folks seems to have firmed up their internet connection wonderfully.
OK, I am being trite, and I am sure that a very small number of do players loose ships now and then through no fault of their own, but it happens.
Mind you, you never hear of Explorers complaining because they have started fuel scooping and they have been dropped (Probably the second most hazardous task in Elite after PvP/PvE. So is it really an issue, or a tiny issue being blown out of proportion as an excuse not to have this problem solved?
"BUT WHAT IF MY INTERNET CONNECTION FAILS!"
You know, that is what loads and loads of people screamed in Eve. But it certainly does seem to have vastly reduced the frequency of ships logging off when a fight goes against them. For some reason, which maybe a computer/internet techie type can explain to me, by putting that five minute timer on folks seems to have firmed up their internet connection wonderfully.
OK, I am being trite, and I am sure that a very small number of do players loose ships now and then through no fault of their own, but it happens.
Mind you, you never hear of Explorers complaining because they have started fuel scooping and they have been dropped (Probably the second most hazardous task in Elite after PvP/PvE. So is it really an issue, or a tiny issue being blown out of proportion as an excuse not to have this problem solved?
Last edited: