I agree with you there but from a technical perspective that's all the other "modes/flags" do as it's all still the same game.
I bought the game myself because you could choose at a whim which mode you could play. I soon found out that as it's all the same game and playing in open away from the main player populations it's exactly the same as playing solo or pve with the added bonus of meeting random people where ever you are even if this could be a risk.
On a personal note as I see you popping in here and the solo vs open thread, what are your personal thoughts on a pve flag/mode?
I am not in favour of invulnerable player ships - that in and of itself would enable players to interfere with other players' games - so, no I would probably not support a PvP-OFF flag.
An open PvE mode, on the other hand, would be, in my opinion, a good addition to the three game modes that we have. The difficulty would be in how to ensure that players abide by the rules. One solution would be for a player to be banned (initial time out, increasing with each offence then a full ban from open-PvE) from open-PvE for interdicting / attacking / destroying another player. That would need to be supplemented by the targeted player requiring to pay nothing at all for their new ship, cargo replacement, repairs, etc. that were incurred as a result of another player's actions.
Well you would be wrong. Magic to stop damage to PvE flagged players may satisfy some, but will not satisfy others because it is such an external gamey immersion destroying mechanic.I'm pretty sure all players regardless of their stance on pvp could get behind this.
Well you would be wrong. Magic to stop damage to PvE flagged players may satisfy some, but will not satisfy others because it is such an external gamey immersion destroying mechanic.
Well you would be wrong. Magic to stop damage to PvE flagged players may satisfy some, but will not satisfy others because it is such an external gamey immersion destroying mechanic.
I play co-op PvE with friends in private servers.
Non of us are in the Mobius Group.
How many other like us, are just using the Private Group function for our own PvE.
A great deal more than are in Mobius Group I'd wager.
Don't see the issue here, Make an open PvE Mode and let people come together for a pure Co-Op experience.
It won't take much from the PvP player base, because the people who want PvE aren't playing in Open anyway..
In Star Trek, the Borg shields adapt and are impervious to the Federation's weapons. It's not that silly. We are all part of the Pilot's Federation. Just add to the lore that Pilot Federation weapons cannot damage Pilot Federation shields. Think of it like an evolution of existing IFF (identification friend or foe) military technologies.
... There's a vocal section of both sides of the argument on the forum but the forum population is tiny compared to the overall player base. It's just as possible that they add in pve and only the minority uses it and in that instance nothing changes except they have retained more players that would have probably left anyway.
If players really are dedicated the proper pvp rather than jumping players who would rather be playing in a pve mode then they will stay in open regardless of the addition of a pve mode and open will be all the better for it.
Right now there's calls to water down open to account for two play styles and that ends badly for everyone. The simple addition of a pve mode means open stays the same and players have more choice in how to play the way they want to play like FD promised in the first place.
I am not in favour of invulnerable player ships - that in and of itself would enable players to interfere with other players' games - so, no I would probably not support a PvP-OFF flag.
An open PvE mode, on the other hand, would be, in my opinion, a good addition to the three game modes that we have. The difficulty would be in how to ensure that players abide by the rules. One solution would be for a player to be banned (initial time out, increasing with each offence then a full ban from open-PvE) from open-PvE for interdicting / attacking / destroying another player.
As I mentioned earlier, it would be trivial to exploit that and have innocent players banned from Open PvE. And no, there isn't anything that could be done programmatically. You cannot reliably deduce player intent from game logs.
Missed your previous post - however, it is easy to kick a player for interdicting, attacking or destroying another player. If the targeted player does not retaliate then the attacker / interdictor will be the only one to be kicked. Intent does not matter in the slightest in this case.
Found your previous post - ramming, wasn't it? Easily enough solved in Open-PvE by removing damage from collisions (between players only) and not allowing players to shove each other around.
About as many as SWG lost with the same stunt. All of them. Well, not quite. A small bunch of PvE players would hold on - until SC comes out, then they'd jump ship as well.
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No armor tanking in this game. Stack shields instead.
I am not in favour of invulnerable player ships - that in and of itself would enable players to interfere with other players' games - so, no I would probably not support a PvP-OFF flag.
An open PvE mode, on the other hand, would be, in my opinion, a good addition to the three game modes that we have. The difficulty would be in how to ensure that players abide by the rules. One solution would be for a player to be banned (initial time out, increasing with each offence then a full ban from open-PvE) from open-PvE for interdicting / attacking / destroying another player. That would need to be supplemented by the targeted player requiring to pay nothing at all for their new ship, cargo replacement, repairs, etc. that were incurred as a result of another player's actions.
How would this be balanced around wars, community events etc?
I presume some kind of emergent game play is to be added to the game in future patches, and it is already having difficulties with implementing this due to solo mode (see Lugh), wouldn't adding a PvE open mode just complicate matters further?
Missed your previous post - however, it is easy to kick a player for interdicting, attacking or destroying another player. If the targeted player does not retaliate then the attacker / interdictor will be the only one to be kicked. Intent does not matter in the slightest in this case.
Found your previous post - ramming, wasn't it? Easily enough solved in Open-PvE by removing damage from collisions (between players only) and not allowing players to shove each other around.
If you read the thread you'll see we're discussing is as a mode, the terminology on modes and flags is also included.
The flag is identical to the way solo and groups operate, you won't be matched with pve flagged players in open. You'll never see them and they'll never affect your game play to that respect. It's exactly the same way you don't see mobius players in open as they are flagged to a group.
Indeed. It would be nice if FD catered for the PvE crowd with a similar mode. Though I do understand why they don't/can't.......My chief concern is that Mobius has done great work, but if he goes on vacation, retires, or various other real-life issues occur, then the Mobius group is no more. It's a scary single point of failure for us PvE folks.... rebuilding the group would be a massive undertaking. Also, I don't think Mobius is known to non-forum goers, so many are perhaps missing out on PvE player interactions.
Right on the nose.....I'd probably still like it to have PvP in conflict zones like Mobius does. It's pretty much what I wanted all along, except I was ok with the intended PvP primarily in anarchy space like the game was originally peddled as.
Missed your previous post - however, it is easy to kick a player for interdicting, attacking or destroying another player. If the targeted player does not retaliate then the attacker / interdictor will be the only one to be kicked. Intent does not matter in the slightest in this case.
Found your previous post - ramming, wasn't it? Easily enough solved in Open-PvE by removing damage from collisions (between players only) and not allowing players to shove each other around.
How would this be balanced around wars, community events etc?
I presume some kind of emergent game play is to be added to the game in future patches, and it is already having difficulties with implementing this due to solo mode (see Lugh), wouldn't adding a PvE open mode just complicate matters further?
The only thing I would add is the attacking penalty (not the killing) should never result in a premaban, and each X amount of time since the last offense it resets because glancing blows and all that. In addition I would like to see no penalty for PvP in your own wing. Kinda of like a duel. And you know make it so the offending ship has his FSD disabled for 15 min. That could be fun too.
Is it possible to just make it impossible to interdict other players? Or if you get a kill bounty it is active in all systems and persists for say a week? That, imo, would be harsh enough penalty to discourage PvP. Sure it could still happen but the attacker would loose so much more. So the person who got attacked could, you know, get over it. Disabling ramming would allow griefers to block docks. Some say that that would be a huger issue. Don't know why, takes ~40s to log into solo. Or they could just extend the "loitering" range. Video capture software is easy enough to come by. Small video could easily result in bans. Doubt many people will risk throwing away $60.00 + time just to annoy someone.
In which case you make it really easy to block people - even trick stations into blowing them up. Park a couple of freebie sidewinders in the egress port, alternate a bit and no one gets in an out. And then you laugh as you watch the station blow up expensive player ships because their undock timers expired. And if you do enable players to shove each other around, you just use bigger ships.
In Open this would eventually result in the griefer getting blown out of the sky. In PvE mode, you disabled the PvP damage.
Why do you think virtually every PvE MMO out there has no player character collision? Because they don't know how to do it? Nope - because it opens a whole range of inventive griefing tactics that are incredibly hard to verify and deal with.