Indeed OP, indeed. Have some rep.
They must surely have astronomers on the staff because there is no real moaning, that I have noticed, about accuracy. That may be the wrong word I know because mostly it's guesstimates. But as the only game that has, or has attempted, to map the whole galaxy ED must attract a lot of astronomers - whether they be amateurs or professionals. I haven't noticed them complaining. So they must be doing a lot of stuff right.
Too illogical for a simulation. There are air-to-air missiles with ranges exceeding 100km today. That's terrestrial, with gravity, atmosphere and theatres of operation being somewhat smaller than your average star system.
So >1000 years later, with obvious massive discoveries in the field of propulsion, far more advanced flying machines, in vast (and seriously empty) space, where wars aren't at all unusual ... no BVR doctrine. Engagement envelopes and sensor ranges that don't even span 10km. Riiight.
Too bad these things don't pretend to be designed for atmospheric flight, "state of the art military spaceship butchered by ancient Shilka!" might make great headlines. Oh, wait.
(Sorry. It's a nice arcade game, but calling it a sim gets me cranky.)
It's quite selective with realism, but it doesn't take too long to see the pattern - anything to do with astronomy has been implemented with quite impressive accuracy, while all the spaceships and lasers stuff is pure fantasy.
This is not a game it's a simulation
It's quite selective with realism, but it doesn't take too long to see the pattern - anything to do with astronomy has been implemented with quite impressive accuracy,
Hooray for multifacetedness.
Sez who? The game was, arguably, missing a lot of...um...game...at launch. Are you suggesting that they spent all the time implementing the astronomy? 'cos I reckon that's a bunch of hooey. If there was a star-map to copy-paste from, you can BET - real money, like - that it was copy-pasted into the game, with as little 'development' as possible.
I think it's consistent enough throughout to be a deliberate design decision rather than something they just left out because they ran out of time. If the space-flight and combat was realistic, it would be a completely different game (and possibly not very fun) I'm saying they never had the intention to create such a game.
Oooh Obstris mentioned Harpoon![]()
This is not a game it's a simulation
Speaking about realistic, would we even fly those ships in the future to pick up space rocks or trade cargo by ourselves?
I think that would be done by drones, even the fights (remote controlled)![]()
Right on!
Have you ever seen Space Engine? I bet you will love it too: http://en.spaceengine.org/
This is a free Space simulator, you can watch binaries dance around each other over the course of thousands of years with time acceleration
the graphics is absolutely stunning, the universe to explore insane big and if you want our local solar system bodies to look very pretty you can download up to 32GB of addidtional data
highly recommended!
http://youtu.be/uRJgYOgf8xc
Cheers
CMDR DRAGNET